I have escaped the Picross zone (I completed S2 with no assist). The switch says I have 60 hours or more and the game says I have a puzzle completion time of less than 46 hours. So curiously I must have spent at least 10 hours in the menus! I went through by doing all regular puzzles and the big clip puzzles, then onto the mega puzzles.
I have totally come around on the mega picross style, I like the mind set you have to be in to work out the puzzles. I have to be more focused compared to the regular one and the pattern recognition I do has more depth.
When I have a picross game uncompleted a lot of my creative drive goes away and I spend my free time trying to complete it. I don't get this with many other games. It's not all bad though, sometimes it's good to have a creative break.
Iām replaying the Phoenix Wright trilogy before that Great Ace Attorney collection comes out. Maybe itās partly because the first game was the only one Iād actually finished before, but I found that one much more manageable without a guide. I just finished the 2nd case in Justice for All and it seemed like I was expected to make way more weird logical leaps, or figure out which piece of evidence to present when it seems like several equally egregious contradictions exist. Plus the whole case against Maya was just extremely bullshit - I canāt believe the case even went on after ||von Karma proved spirit mediums and possession exist. According to the prosecution's own case Your Honor, my client is innocent! A ghost did it!!||
I'm playing INFRA which was recommended to me by forum user @āJoJoestarā#251
It's a puzzle adventure kind of game with walking/"immersive" sim narrative techniques. You play as a structural engineer out on assignment assessing a hydroelectric dam. It's grounded and pleasant. I like it! Great office building environment to open the game. The puzzles arent too difficult, I'm able to homer simpson my way through the lite engineering stuff
I beat Yakuza 7 ā thoroughly enjoyed it! Going to take a break before the next game. I was rewatching Tim's Last of Us review and realized I have not played the game since ~2014, so I might be due for a replay.
@ārejjā#p38743 I've played the fan translation already of #1 so my plan is to sit and treat it like a TV series with my wife who loves the series. Still really pleased they decided to localise these.
@āyesoā#p38603 The one piece of advice I can give is that the more you look at the game, the more you will find. Game is full of environmental and diegetic narrative information conveyed through in game assets and overall presentation.
Iāve recently just started playing the original Wild Arms on the Playstation - what an great little RPG!! Iām about 6 hours in, and already very impressed with it. That scene the opening credits roll over is still stuck in my mind, the combination of the gorgeously haunting music and the ||unrelenting monotony of the townspeople bringing out casket after casket|| is some pretty powerful stuff. It seems like the narrative is going in a pretty interesting direction as well, almost Super Paper Mario-esque with how the band of villains seem to be after the same goal for different reasons (SPM was my first experience with a narrative like that - sue me!). Very, very excited to keep going with this one, and more likely than not I'll be checking out the other entries in this series too!! Can definitely tell a lot of people put a lot of passion into this. What a gem.
Iām coming up on day 7 of The World Ends With You and itās clicking to the point that I really donāt wanna play anything else but it right now.
The day 6 stuff with ||Shiki and Eriās relationship/reveals|| was a really good swerve and immediately sold me on the game having a lot more up its sleeve than I was expecting. Iām also enjoying just how personal and low stakes the story is so far. Itās all about exploring relationships and feelings and that stuff is 100% my shit. I hope the entire game keeps that kind of intimacy.
Wario Land 4 for the GBA is really good. Each level is self contained and has itās own really gorgeous tileset, and the pretense of each level is you have to find four bits of a diamond, and a key, and in order to get to certain items you have to hit a frog statue which starts a timer which destroys the whole level if you donāt exit before it runs out. Also sometimes interacting with enemies gives Wario unique movement mechanics (getting stung by a bee makes him into a balloon??) It's very good, it also features some wario sound and music design from the WarioWare era, which is very good.
My buddy has me streaming Mother 3 for him at the moment.
I've never played the game so it's a trade. He'll finally stop being a bore about Undertale and it's fans and play it, and I'll play Mother 3 for him.
Three chapters in and I'm loving it, the way that chapter 3 is structured is great. You would never survive on your own so you're unwillingly tethered to Fassad and rely on his help, with the music carrying this whole organ grinder theme throughout. Furthermore, it's your first peek into life outside the village and how these Pig Men are organised.
For a Game Boy Advance game it hits hard early on and I think I was really caught off guard by that.
@"marlfuchs2"#p38839 One of my favourite games, I revisit it everytime I think I've forgotten about it almost. It's a shame that there haven't been any more Wario games in that style since.
I started playing Code Vein yesterday and spent at least an hour on the character creation. I am a short guy and my go-to in character creators is short woman with wild hair and several notable accessories, I'm pretty happy with how mine turned out.
I've only done bits of the first area and it seems to be pretty easy-going on the difficulty so far - much less tense than Nioh, for example, and less fluid for that matter too, but I'm having a good time. The only downside is that the tutorial throws everything at you in one go and there's a lot to take in from the get-go and I feel like it's going to take a while for the various systems and mechanics to click for me.
@āyesoā#p38803 Really cool to find abandoned building X and discovering the aproximate date by which it was abandoned by looking at a wall calendar or checking an old newspaper dropped anywhere. Glad you are enjoying it!
You know how a lot of people say Outer Wilds is like a metroidvania, but with knowledge instead of upgrades? Well, this game is like if Outer Wilds _was_ a metroidvania.
The planet explodes in 20 minutes. You are a cool robot that can see the near future and can rewind time on the spot like Braid. You can also rewind back to an earlier save point, but keep the upgrades you got! However, "physical" objects like switches will reset.
The game has an issue with lagging (funnily enough, if the lag makes you miss a jump you can rewind and you'll probably be fine) and there's a VERY high precision maneuver you have to do near the end that I had to look up, even though I had the right idea. I just wasn't standing on the right pixel, or the game was being inconsistent.
Other than that, really enjoyed the game! Took me 5 hours.
I burned many hours yesterday digging around to find versions of Lode Runner: The Legend Returns, which was the game my neighbors down the street had on their dope-ass full-color-display Quadra with a CD drive, when I was living my monochrome SE-30 life. I spent a lot of time playing this game throughout childhood.
In this exploration I realized that there is a PS1 version of the legend returns, which includes the set of stages from the Japan-exclusive PS1 game Lode Runner Extra.
In attempting to track down a working PC copy of The Legend Returns (which is publicly posted by the creator, but not compatible with 64 bit systems), I discovered that Lode Runner Online (e.g. the legend returns but with bonus levels and online stuff, the computers in the back of my middle school math class had it) has been completely re-written, is completely free, includes all stages from versions listed above, and simply works - both online and with controller support. Pinged an old friend from those times and played for a few hours on online multiplayer, with not terrible lag in spite of me connecting across the pacific. Pinned posts within the associated discord reveal hundreds, if not thousands, of levels in puzzle packs.
@āSyzygyā#p38877 Things are definitely beginning to click for me after playing more last night. I actually have a grasp of how all the gifts work now. Looking back, the tutorial was fine but between the terminology and the volume of information it throws at you in such a short space of time it did feel a little discouraging.