(Archived 2022) The thread in which we talk about games we are currently playing

I‘ve recently resumed my playthrough of Etrian Odyssey 4. I’m at the point where I recently unlocked subclasses which was a nice surprise. I came to the conclusion that I shouldn't try and unlock every skill.

I played around with the Rest and Retire functions in the game and proceeded to get my brain blown out by their potential. I originally thought it was just for re-allocating skill points with the penalty of losing two levels. However, it lets you re-allocate the same amount of skill points with the benefit of losing two levels.

Resting is possibly the best mechanic I have ever witnessed in RPG history. It rewards the player for keeping their characters at competitive levels to the enemies while also shortening the time between leveling up.

Just did some testing, Resting doesnt work how I thought, I forgot you start with 2 extra skill points. This mechanic kinda sucks. However Retire does give the player a few extra skill points but the level penalty is far greater, I went 34 -> 17.

If anyone is making an RPG with a skill tree feel free to take my perceived idea, I think it could work really well.

That does sound interesting but I am not sure I understood it entirely. So essentially your suggestion is a push-pull idea where the player can “spend” x levels to be rewarded y skill points, with the idea that the (temporary) diminishing stats shall be compensated by the growing number of skills and the player’s intrinsic mastering of the game, allowing them to quickly regain the levels previously lost?

I‘ve been playing Mini Motorways, which is a fun puzzle/builder. I wanted a break from a bunch of the action I’ve been playing lately, and this is a nice cleanser.

I'm not great at it, however!
[upl-image-preview url=//i.imgur.com/wnuoEx2.jpeg]

It's pretty cheap, I grabbed it on Steam - I have no idea if it is also available elsewhere. It probably is! I wouldn't be surprised if it were mobile also, the UI has that kind of feel to it.

Just thought I‘d put it out there to everyone that if I ever not post in this thread for a few weeks, it’s cause I'm back on my Factorio bullshit

started earthbound for the first time on my analogue super nt yesterday. i got through the first boss battle, but i'm enjoying the style of the game so far. i also grabbed spelunky 2 for my switch and as someone who thought they were decent at spelunky hd, i am not good at this game lol.

DQ2. I started playing the Android port when I was looking for a mobile game but now I‘m not really! So I’m nibbling at the endgame and slowly forgetting what was going on. Game is dope tho

Hades. This game turns me into a robot and kept me up all night so I probably should just stop playing it. The gameplay feels great but visually it gets super messy and illegible and it's really frustrating to lose a run to an attack that was buried under layers of projectiles.

Infinite Undiscovery. Not far into this one. The juggling mechanic is fun, but otherwise the combat seems pretty shallow so far? I love the way this game looks and it feels like a game made with enormous optimism about what new tech would enable them to do, which I appreciate.

Code Vein. Yakuza 0. A literal pile on my bedroom floor of TurboGrafx games, but these are mostly too arcadey to be "finished" and therefore can't be "unfinished". I am hereby taking this opportunity to move Moon, a game on which I am stuck every time I boot it up, off my pile.

edit: I meant to post this in the game piles thread lol

@“rejj”#p42413 I played a bit of Mini Metro, is Mini Motorways better?

Also, I started Dark Savior on a Sega Saturn I definitely own and with a copy of the game I definitely have. Besides isometric-ish controls on a d-pad (that I'm definitely using) being a bit uncomfortable, it's cool.

>

@“NoJoTo”#p42436 Besides isometric-ish controls on a d-pad (that I’m definitely using) being a bit uncomfortable, it’s cool.

i've tried a number of times with dark savior, but i find the combat too annoying.

i've got a real saturn and a re-flashed action replay which lets you play burned games and, more relevant, acts as a gameshark. there's a cheat loaded in it for infinite health in dark savior, bit unfortunately it seems to make the game crash. it's really too bad, i loved landstalker and the vibe of dark savior, at least at the start, is impeccable.

@“pasquinelli”#p42437

I haven‘t progressed very far (only past the first boss thus far) but the combat turning into a fighting game miiight put me off if it gets to bad…

Guess I’ll try L and stalker, if that turns out to be the case.

>

@“pasquinelli”#p42437 ’ve tried a number of times with dark savior, but i find the combat too annoying.

You have to bear for about 10 fights total per run.

@“NoJoTo”#p42436 I haven‘t played Metro, so I’m not sure!

I'm having fun with Motorways though, for whatever that is worth

@“chazumaru”#p42444 funny choice of words, i keep dying on a bear.

@“pasquinelli”#p42458 Yes! Dark Savior is just like The Witcher 3: the combats are pointless and unnecessarily cruel to animals but you should not let them take you away from the cool things the game has to offer.

Now imagine if The Witcher 3 only had about 50 stupid fights to go through overall (10 fights x 5 scenarios in the case of Dark Savior).

@“rejj”#p42413 it’s on Apple Arcade, I believe alongside a rerelease of Mini Metro.

I got a backbone controller recently and picked up SotN on my phone (It‘s only $3 and I’m pretty sure it‘s the PSP version) and I’m having a grand old time.

The game doesn't do any hand holding and I appreciate it. On the flip side of that coin, however, is the fact that getting the reverse castle can be pretty darn convoluted that I'm glad I have 20+ of internet guides to help me unlock the entire second half of the game when I get there.
I know I would not of figured that stuff out on my own.

Been playing a lot of Storybook Brawl. It‘s a Hearthstone Battlegrounds esque card based auto chess game from a few Magic the Gathering pros and it’s pretty sweet. The cards are all fairytale inspired and have some nice flavor: King Arthur buffs your princes and princesses, when Romeo dies Juliet wakes up, Little Bo Peep has lost her sheep but they spawn when she leaves the board, that sort of thing. If you like auto chess games or just card games generally, it's a good one of those

I have never understood what “auto chess” is. Granted, I have never tried to understand. The whole MOBA thing passed me by wholesale, and I know that auto chess is a spin-off from those and I just assume that I will never be able to grok them, lacking the 5,000 hours in the MOBAs first.

Is this at all approachable for someone that has no MOBA experience, doesn't really know what an auto chess is, and isn't really willing to do the research grind of being yelled at in dota2 to find out?

Hollow Knight has gotten really good. Maybe stockholm syndrome since I am committed to finishing it but the environments are so varied and so lavishly drawn ||(meticulous Jerry)|| that it's impossible to not appreciate it. I sort of hit a turning point in the game on the ||Mantis Lords|| boss, which I gather I attempted pretty early on, unknowingly, but it was extremely hard and for a while I was cursing the game but after a while the run to the boss became muscle memory, in a fun way, and by the time I beat it I felt like Son Gohan ascending over Cell…I was like oh yeah this is why people like to play Dark Souls lol

The music on many late game areas slaps as well...this could be a major factor

@“tapevulture”#p42594 That fight with the Mantis Lords is, I think, one of the best things to come out of any metroidvania game. I‘ve seen people compare it to a dance that you have to learn, with the Mantises being your dance partner. That’s not an uncommon thing to hear when people are comparing games to something else, but this is in fact the only time that comparison doesn't feel like an exaggeration. Gorgeous fight that never gets old to play through or even just to watch.