Very minor old man yells at cloud moment - I really wish they leant into it just being a serious CRPG and not wacky guy and friends so I totally disliked the trailer. I think honestly they are trying to market it to (especially younger) players who don’t already have experience with or opinions on the series. Veterans of the series will probably play it regardless of what the trailer is like (i.e. probably me). It makes me feel old to think there’s a lot of teens/young adults now who would have been probably too young for Inquisition when it was released, let alone Origins or 2.
I don’t hate the art style necessarily but it’s the tone I dislike a lot. Personally I find the presentation pretty alienating but there’s a lot of people who only like the guardians of the galaxy/overwatch/fortnite vibe. I don’t think it actually speaks to what the overall game will feel like but it doesn’t exactly give me faith either.
This to me is less funny because of the bloodborne punchline and more for what it points out about other three I didn’t know. Validating considering I don’t care and haven’t played the other three. Would be funnier if it was GOMOLA SPEED or SYVALION in the bottom left.
Somehow looking at the trailers and gameplay of this game gives me such a headache man. Something about how there’s many screen encompassing fast animations and the wild mix of colors… it’s so overstimulating to me.
I actually get a similar sensation when seeing gameplay footage of FF16, FF7Rebirth and many other modern and new games. There’s so much detail and effects happening at all times, it’s like my eyes get overwhelmed.
I feel that exact same way. I’m about to turn 40 but playing the FF7 Rebirth demo made me feel like I was 80. Just so many objects and so much detail and too many systems to remember.
I’m on record several times here stating my admiration for aggressively ugly and abrasive graphic design. But this also kinda bugs me. I think it might be, at least in part, because nothing stops moving. It’s always moving! The exp screen is moving, the menus are moving. It’s a dang deluge of animation and it leaves me feeling like there’s no quiet moment.
I’m on the other side of the fence. I’ve played enough JRPGs with little or no movement for long stretches as I read through interminable dialogue. Gimme the nonstop fireworks show!
Thanks for posting that Metaphor gameplay, it has certainly tempered my expectations. I am skeptical of how the flow of the gameplay will feel, and having 3 different visual transitions every time something happens is kinda disorienting. Especially when the foreground animations are so detailed. I don’t like those glowing crystal spinning icons for the press turn system and I don’t know if we need a text box and portrait to appear every time the party is talking.
For what it’s worth the boss section looks more readable, because the person playing is taking their time to plan out a strategy and taking their time in the turn-based mode. At a certain point after playing it long enough, I’m sure you can filter out the visual noise but the sensory overload is real.
I also get the feeling that this game’s depth and presentation will be on the scale of a Soul Hackers 2, and not a Persona/SMT. Not a bad thing necessarily, but I don’t think it will live up to many people’s expectations.
I do. The sound design is similarly “everything everywhere all at once”—constantly someone talking, some vocal bark to respond to the player’s input. Every time the main character attacks one of those enemies a party member chimes in with some word of congratulations, and I can’t help but naively wonder why. Why? For whom does this improve the experience? Would the absence of these animations and vocalizations invite accusations that the game is cheaply made, or what?
US game culture needs to get on board with whatever allowed Dragon Quest XI to ship in Japan without any voice acting. Hoping Demonschool can turn the tide of public opinion…
I like to keep my thoughts shorter these days, if only to redistribute those efforts elsewhere in my creative life, but I was most impressed with South of Midnight.
Read this in Travis Touchdown voice. You got me scared now, but, I will continue doing the same thing I always do, which is only play old ass games, and occasionally dip into modern ones that are backwards-facing like FFVIIR, and it hits for me every time. Like each time it’s the best graphics I’ve ever seen. Rebirth, when it finally comes to PC, will be the best graphics I’ve ever seen.
I think y’all are on something regarding this. As this doesn’t exactly bother me, I’m wondering if this has to do with the kind of society we’re living in and how we need to constantly be fed information and feeling that your world is active and alive, which I feel ends up being too artificial. As much as sometimes Yakuza seems at moments like not exactly alive, I enjoyed their cities and wandering around me as for me it kind of fits in the perfect spot. I don’t know, but it kind of feels like people trying to feed the overwhelming amount of info we got every day and on our phones into videogames and thinking it was cool (and the cool is games like Citizen Sleeper, Disco Elysium or The Devil’s Imago).
Unpopular opinion: I felt that way in the bubbles and ongoing conversations in Persona 5 (I liked it at FFXV, but Persona 5 was the point where I felt it was a tad excessive at times).
As for information, I love what Danganronpa fangames do with voice acting: partially voice your actors, do them some random lines related to what their characters will talk about, and then do full voice acting when there’s some big dramatic moment.