Anyway, I‘ve been playing a bit of Jusant, the indie climbing/walking sim and it’s pretty fun! Definitely strikes me as a 7/10 fun time. It has its fair bit of jank in terms of collisions with different objects and some frustrations when trying to climb areas with moving ledges, but I do really like the environmental storytelling. The datalogs and such aren‘t as interesting, but I like the general atmosphere of being in a harsh vertical environment and having to ’activate‘ creepy looking vines to climb on and not really understand where I’m going or what is above us.
@“yeso”#p140076 What it‘s really weird for me is: considering there can be more mature game that would be okay under Nintendo, why would you not try that direction? I mean, it doesn’t have to be a SMT V or something dark or erotic, but looking at several Zeldas (I‘m far from an expert on Nintendo), why would you not try looking to do things, I don’t know, like close to Sable or Fumito Ueda‘s works? Something that doesn’t strive to be violent while also beint mature (kind of like Ghibli) wouldn't be that crazy, for example.
Just jotting ideas, but I think staying in the same field and not venturing further after having two massive successes with the Zeldas is… weird?
Doubutsu no Mori e+ had native SD memory card adapter support for things like taking screenshots. here's a native screencap I took today. (I converted it to jpeg from tiff though)
very early formative gaming memory for me is my dad turning off the gamecube while I was in the middle of saving animal crossing. i freaked out and turned it on again and came back to this horrific sight:
apparently (and i just found this out now), this was just a minor issue and is reversible. i didn't know that at the time and thought my game was severely fucked up and started a new game file. it made me cry.
@“treefroggy”#p140009 funnily enough I thought a lot of people clowned on Wind Waker when it intially came out because it looked like a ‘baby game’ vs. that Spaceworld demo.
They put a big stupid touch screen boss fight with the big snake in Resident Evil DS. I definitely hated on this sort of tacked-on DS stuff at the time, but twenty years out it's hilarious.
Also, I've been bit by the mahjong bug again, and I'm playing a bunch of Riichi City despite it being a very trashy free to play endeavor that caters to a wide array of anime perverts. But it's got the mahjong. I feel like I've finally leveled up my mahjong skill from "beginner" to "novice". By which I basically mean that I know more yaku than tanyao, pinfu, and yakuhai and I am getting better at reading the discard pile.
Never heard of Dragon Quest before 8 originally released on the PS2. Picked it up as a kid/teen on a whim after seeing the GameSpot review.
At the time I liked it enough but never fully appreciated it. I was a big Final Fantasy 7 fan like a lot of people and DQ8 seemed like a simple throwback. It bothered me that I never finished it so I picked up a 3DS copy a year or two ago. I'm glad I did I really enjoyed playing this game before bed or on the train to work.
What stood out the most for me in 8 is the relationship between King Trodain and Medea. It was actually super heart warming and really appreciate the voice actor's performance. Reminds me a bit of Dame Edna Everage.
The downside though is the paint on my Majora's Mask 3DS has started to peel! So not sure what to do with the plate on that end.
Well, I finished Little Goody Two Shoes. I‘ve already expressed what I enjoy about it for the most part, though I didn’t dive into too many specifics because I want to avoid sharing too much since it‘s so new. The important thing is that it carried its momentum through to the end, I never felt like playing it was a chore. It’s so damn cute it hurts me, I‘ve been crying while thinking back on various scenes and listening to the ost. It’s been a while since a game has managed to do this to me, and I‘m loving every second of it lol. Guess I’m a sucker for this typa stuff! I think I'm gonna dive back into FFXIV to try and keep my mind off of it. And hug my partner a million more times.
Anyway, here are a couple of texts I sent to my brothers on different days regarding different scenes (with the spoilers cropped out, of course). [URL=https://i.imgur.com/QVK6LbJ.jpg][IMG]https://i.imgur.com/QVK6LbJ.jpg[/IMG][/URL] [URL=https://i.imgur.com/p5gACrx.jpg][IMG]https://i.imgur.com/p5gACrx.jpg[/IMG][/URL]
@“xhekros”#p140118 yes I agree, if nintendo wanted to use it‘s resources to make or even just publish more substantial games then I’m sure they would likely succeed, FYI migramos esta discusión a este hilo
@“yeso”#p140202 Sin problema. I‘ll read the thread calmly because there’s too much things going on and I want to fully read both the Nintendo discussion and the thread.
@“Mnemogenic”#p140183 I have a buddy who I consider to be my Resident Evil liking friend, he made a hit comic about it after all. I had been waiting my entire life to finally play Resident Evil and finally discuss it with him. In 2022, I played Resident Evil on the Sega Saturn. Then when I went to talk to him about it, I was surprised to finally realize that he played the DS version first and is deeply familiar with it. It's such a weird version, off-putting to me, and yet, I will admit it is valid and actually a great port.
It‘s always been one of the most easily given-up-on side quests in zelda history, but I kind of have to complete the tree-resuscitation quest of Wind Waker. It’s in my nature. I want to make the koroks happy. and I have to squeeze out every last drop of content in the Wind Waker, short of collecting every heart piece…
here's what I've gathered to be the remaining side quests easily seen as somewhat worth doing. There may be various heart piece locations with microquests/mini dungeons that could be fun and worthwhile still. Yesterday I went into the dungeon on PawPrint Isle I think, and fought a trio of Mothula spawn, which would have been really cool if the camera wasn't stuck in the wall. I dispatched each of them instantly with the skull hammer, which is really cool.
20 joy pendants (I have given her around 14)
61 charts (I have like 35)
20 skull necklaces (I have 16)
trees
figurines (should probably save this for new game +, though I've collected about 5 so far in ng. I just hit it every time I travel to forest haven which is relatively often.) ~~tingle statues~~ (complete)
linda photo quest (I don't know why the photo man doesn't accept her photo, not sure how to progress this quest)
20 feathers (I have 15, not sure if I already gave 20 to the guy already)
night auction
I should do that 100 floor challenge dungeon or whatever.
I'm currently playing through Alan Wake 2, which is a lot different from Alan Wake Remastered which I finished right before starting the second one.
So far it's fun and I have been able to enjoy some of the more meta aspects of the game. The first one though was fantastic, so I have my hopes high for the rest of the second game.
Played a bit of the Nov Game of the Month, Void Stranger (1st NG+), a taste of Golf Story, but mostly Dark Souls. At that point in a Souls game where I‘ve knocked off most of the obvious bosses, have connected most of the available points, and am rotating thru from dead end to dead end trying to figure out where I am best suited to poke thru next. I >!spent the 20k souls and joined the Forestry guild only to accidentally attack Shiva and his Ninja, so farmed 17k souls to undo my sins so I can rejoin.!< I’ve rung the first awakening bell and taken care of the bosses around the Parish. Poked into the Depths and got cursed so had to run out. Trying to feel for a good way into Blighttown so I can ring that second bell. Thinking Darkroot to the Valley may be right (the sleeping statues always get me). Need to rejoin the guild first, then exploring that route. Hoping to ring the bell soon this week and take on some more bosses. Would be nice to put wrap this up before Thanksgiving. Hoping to play FF7 and Mother 3 by New Years.
Playing To the Moon for the first time in ten years. I still like it! But it is one of those games that you don‘t so much play as watch. Which sort of makes me wonder if we should even call this sort of thing a game at all. I mean, I move the little people around occasionally and I have to solve puzzles that a toddler could solve, but most of the game just happens without you doing much. I felt this way with Doki Doki Literature Club as well, and maybe that’s just what Visual Novels are, which I guess makes sense given the name of the genre.
I have found the comedy game of the year. Imagine if Bennet Fody designed a bad racing game, combined it with a platformer (including stage gimics and power ups), and gave it the Baba Is You level of sticking crap together in unexpected ways.
Enter: _What the Car_ on Apple Arcade. Definitely the hardest I laughed at a game all year, and I laughed (supportively) pretty hard at _Lies of P._