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@“arauz”#p116648 I started Cookie Clicker the other day. Something about the words “idle game” turned me off from giving it a go before. I get it now, though. It’s fun building and spending resources in a minimal fashion. Why not just turn it on and get some cookies?
```gets up on the "weird thing I like more than most people so I'm going to take any chance I can get to talk about it" soapbox``` I'll tell you why, because there are much better games to play in the genre!! The idle/clicker format~1 is not just poorly represented by Facebook mobile ads and the sorts of stuff that ends up getting a Steam version. To be a pretentious purist about it, but _Cookie Clicker_ is more like an idle game about idle games, or, rather, it's kind of like an idle game about _incremental_ games, as in games about and/or incorporating managing resources and growth of said resources by expanding/tooling/exploring interlocking networks of source, cause, and effect.
Saying this as someone who has certainly spent a lot of time _Cookie_ clicking, _Cookie Clicker_ is a borderline cynical in-joke about incremental games, and that isn't to say the joke isn't funny, it's just that _Cookie Clicker_ is missing--and purposefully so because that's kind of the joke--what I think makes incremental games special. At their best they are more like real time interactive spreadsheets and sometimes even more like puzzle boxes, and can really take something as simple as watching numbers go up and create a fulfilling sense of anticipation and even wonder when systems expand and mysteries are revealed.
Worth mentioning too that the distinction between "idle" and "incremental" has some actual meaning, since some of these games can be quite far from idle, depending on how you want to play them. They can differ a lot on how much you can (or will want to) let things build up in the background while you do other things, or you can (or will want to) sit there and figure out how to optimize your progression and growth moment-to-moment.
Some all time classics of the genre:
- While candy box! is somewhat outclassed by its sequel, I think part of the satisfaction to be found from playing candy box 2! is from having played candy box!, and seeing how much more sophisticated the sequel is.
- The less said about [_Universal Paperclips_](https://www.decisionproblem.com/paperclips/) and [A Dark Room](https://adarkroom.doublespeakgames.com/) before you just dive into them and play them, the better.
- [_The Prestige Tree_](https://jacorb90.me/Prestige-Tree/) is a more self referential/self aware incremental game about incremental games like _Cookie Clicker,_ but instead of it being intentionally oversimplified in a cynical way, its more like reduced down to its barest most essential elements. Numbers that do things and then numbers that make numbers do things and numbers that make numbers do things that make numbers do things that make numbers do things that make num--you get the picture.
It's been a while since I've played one but, be warned, these are a great way to waste an entire day on nothing else but them (for a certain kind of weirdo, anyway).
^1 - For at least a glib off the cuff definition of format, see [Episode 287 - Rated L with Kat Bailey](https://forums.insertcredit.com/d/2562-ep-287-rated-l-with-kat-bailey/61) of the Insert Credit podcast.