I‘ve continued to chip away at TotK and I’m still extremely mixed on it! As in somehow I have it in me to both be thinking about what‘s going to happen next in the story parts that I’m in the middle of right now and simultaneously be thinking about what other game I feel like playing instead. It‘s odd, because it’s on the surface a fun game, an ambitious game, and a game that has a good sweet spot of trickling out new mechanics to the player, a lot like Mario Galaxy, of all games, where it always felt like each level introduced a new thing you can do or way to interact with the world. I don‘t even really have any complaints, unless you consider ’I could be playing this for the next 6 months‘ a complaint. It’s just such a big world that I feel as though my 1-2 hours of play each night gets me nearly nowhere.
I'm still extremely mixed on the whole ultrahand thing in the game. I know that for like 95% of BotW fandom the big draw has always been bodging a bunch of crap together to do some wild flex, but for me when I roll up on a pile of garbage that I have to stick together to get to a chest that will inevitably contain 5 arrows or a piece of amber, I'm pretty ambivalent. I mean I applaud peoples' ingenuity in doing this stuff but for me it's just not that much fun.
I know this would probably be best discussed in the official thread, but I'm a little spoiler-shy about reading there (I guess another sign that I give a shit about the game). I arrived at the >!wind temple last night and for all of the talk that the game has actual Zelda style dungeons this time around, it sure does feel like it's a divine beast in all but name in terms of its relative simplicity. The approach was interesting and extremely cinematic, which is a plus! I guess maybe people were talking about some other later in the game thing that I haven't gotten to?!<