(Archived) The thread in which we discuss the videogames we are playing in the year 2023

@“yeso”#p127720 omg that's so Miyamoto

I‘m having so much fun with Baldur’s Gate 3. I actually started over to get my characters look just right. Rolling a new character is one of the best parts of DnD anyway. The way this game encourages role playing is great. Information is key, and there are often a number of ways to approach any given situation. Those two things combine to create complexity, or the illusion of complexity, in a way I find so satisfying. This illusion-of-freedom plays out differently than it does in a tabletop setting, in which I have full control over my character and get to essentially collaborate with the DM. BG3 is by format more limited, but those limitations can end up being generative. For example, I‘m playing a charisma druid. Pursusian isn’t always available to me in every encounter, which forces me to think about what my character would actually do. The early decisions I‘ve been confronted with have helped form a backstory that informs future ones. And it gets more interesting when the die don’t roll my way and I have to live with the consequences of messing up.

I appreciate how the game just drops you into the world, but I am familiar, though not an expert, in the setting. I could see how it would be frustrating to someone totally new to Forgotten Realms depending . The game does give you clues as to what stuff is, but there's almost no straightforward lore dumping/tutorializing. It's refreshing, honestly.

The combat is tough, even on the balanced mode (and I kinda know what I'm doing!) I have no issues reloading a save before combat, or save scumming my way thru an encounter. Combat is a blast, though, once I picked up on the interface and how the game was communicating the different actions/states/various DnD combat stuff. I do try to avoid it when I can, but that's more about how my character works than me trying to avoid the game system.

The quest design is my favorite part. They somehow managed to build a world full of stuff to do without creating a Ubisoft-like checklist headache. There's a questline early on that makes it clear that when progress on it seems to have dried up, it's time to leave the location and pursue other avenues of progression... maybe the answer lies outside that location. It works storywise, because there's a ven diagram of sorts with quest goals, which avoids the problem of "fishing while the world ends."

Overall I'm just so impressed with the game so far. I can't wait to install my new GPU and run this baby at higher settings.

I want to play BG3 but I am poor this month and slightly wary of being hit on in a videogame because I accidentally pressed a wrong button and then having to kick that character out of my party or murder them. It seems like it shouldn‘t be a problem but I can think of more than a couple games where I simply don’t have the option of excluding the horny from my happy asexual buddy group. I don‘t mind that crpgs are like that now but I don’t want to spend money on it by accident.

@“Reverse Kaiser”#p127765 that‘s fair. So far only one party member has come onto me and I told him no thanks. I will say, the game seems pretty horny so far, but I’m not super knowledgeable about the genre. Maybe they're all like this.

@“RubySunrise”#p127777 I think Pathfinder was the one where it would loop back to the root dialogue on the next option that wasn‘t grayed out so you could get sucked into the flirt tree with some monster horny party member just by accidentally pressing twice though I seem to remember Dragon Age also being like that. I wish there was honestly just a better written alternate sort of dialogue design that would avoid this so I could get down to spelunking and disarming trapped treasure chests without hitting those speedbumps on my mood because so and so wants to polish my character’s longsword or vice versa. The flowery smooth moves language and euphemisms honestly doesn‘t help when I’m quite tired and don't have porn on the brain to be looking out for it.

finally got into noita this year

im really loving noita

the music, the gameplay, the look

this game owns

also im still in the final case of the first pheonix wright game but im really close to finishing it
its like *(picture that my finger and thumb are really close together but not touching)* im this close, i swear
its a good case i think, definitely a little stretched out but i can get through one chapter in each play session so its paced pretty good in that way

I‘m super impressed by Baldur’s Gate 3 too, it's really compelling.

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@“RubySunrise”#p127760 They somehow managed to build a world full of stuff to do without creating a Ubisoft-like checklist headache.

I completely agree, and love this about the game. It really just gives you the basics of a situation with some options in your journal you can refer to, and then it steps out of your way entirely. It does put things on your map, but nothing is cluttered -- some areas have overlapping sidequests, which help it feel non-linear, but there's not so much to be distracted by like in TOTK. A lot of the stuff you run into along the way keeps pushing you toward your next desintation.

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@“RubySunrise”#p127760 there’s almost no straightforward lore dumping/tutorializing. It’s refreshing, honestly.

This is so underrated, I honestly have never felt like they have sat me down to tell me anything, yet I kind of implicitly understand all of the more complex systems (aside from the whole Illithid power stuff, but the characters don't understand it either so I'm not sweating it).

Annual leave is an amazing thing. So finished up Koudelka earlier this week then I finally finished up with Elden Ring just now.

Don't know what I can say that hasn't already been said about this game. I probably hated first few hours because I prefer some of the narrower level designs like in Demon's Souls. I think it's pulling a bit of a reverse Dark Souls where the first 1/4 kind of sucks. But the more you put in with that game the more you get out of it and you find yourself going 'actually let's check out this area some more'.

So now that I have more time I'm scoping through my backlog spreadsheet. Although people have said good things about Pikmin 4 here...

@“MovingCastles”#p127673 Beautiful.

As for the other post, I think the game is kind of a slow burn where you need to put the setup and then continue going forward, so I kinda get why people don't like the beginning.

@“treefroggy”#p127660 I know, I‘d want the option to offer my mech services to the squatters, but it’s clear that the game very intentionally does not want you to have that catharsis (I also just saw you post that thought originally because I forgot we had a FromSoftware thread and spent the night catching up on my reading)

I took a little break from Pikmin 2 for a couple days following a disastrous expedition into the Subterranean Complex. It all ended with my evacuating via the ship‘s capsule and hitting Yes on the prompt before realizing that I’d lose all the treasure I’d managed to salvage.

So I went back in today and did it more methodically, but that’s a real tough dungeon. I mean, if you don’t mind heavy casualties then it’s not really all that bad, and I’m obviously not going for a no death run, but I’m at least trying to not make Pyrrhus look like Ms. Frizzle with my recklessness.

Ridge Racer 6.

@“HyggeState”#p127941 Have you tried Ridge Racer 7? It's basically the same game with more tracks, turbo boosts and no gross yellowish-green filter.

@“HyggeState”#p127941 riiiiiiiidge racer!

I guess I‘ve been playing a lot of more modern rpgs, cuz I kinda wasn’t expecting mother 3 to have some chunky challenging dungeon type stuff in it like it does, but this castle actually got me a couple game overs, which was a good changeup for me

I‘ve been meaning to start with the Ridge Racer series. Obviously the first ones on PS1, but then there’s so many that are good and have good music on PS2 and PSP and stuff!

Being the big dummy that I am, I started playing through Bayonetta 3 again! I bounced off of it back when it came out, I think in part because I was incredibly turned off by some of the dumb narrative decisions made in the game, but I‘m also wondering if maybe I don’t actually like this sort of game anymore? It‘s a little too early to tell, and I feel like I need to hang in with it just a little bit because just like with anime, sometimes you can’t tell if it‘s actually any good until you get to episode 4 or so. I’m interested to see what I think about it because for a long time I considered Bayo 1 to be one of my favourite games of the late 2000‘s. I’ve had to revise that somewhat after playing 1 again last year and having it feel almost unimaginably antique. And just like movies from around 2008-9 the whole thing looks like it‘s got a brown filter applied to it. I’m really up in the air about 3 though, and I feel as though it could go either way!

I've also been playing a ton of Picross, which I've learned isn't a good sign of my enjoyment of games at this moment in time!

spoilers for the boss I just fought in Pikmin 2 yesterday.

https://www.youtube.com/watch?v=38NufjjLgj4

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“Yeah give the spider a machine gun. That's balanced game design.”

-Shigeru Miyamoto

Jeremy Clarkson sucks of course and should be eaten alive by pikmin (as the Man-at-Legs was).

man, just by adding the very simple rhythm minigame to battles, mother 3 has made outdated and standard jpg battles so much more fun to do, and grinding doesn't feel so much like a punishment