I‘m about 4 hours into Shenmue now. The structure of the game’s opening hours are hilarious: just running around asking people where to find men in black suits, where to find Chinese people, where to find Chinese people who work with knives, where to find a guy with a tattoo, where to find a guy named Charlie, etc, etc. You just keep getting deflected around and around, to the point where I already can‘t really remember what relevance Charlie has to the men in black suits. At the point where I am, the momentum has started to slow, as I’ve reached a couple events where you‘re asked to come back the next day. Not really sure what I’m meant to do in the intervening time, so I just wander around and admire the little details in all the stores.
I'm playing with the English voice acting; it's just iconic. I really appreciate Ryo's style. He gets straight to the point. When someone tries to tell him something not related to his objective, he clearly does not listen. Just, "I see," and then on to the questioning. All the characters you meet immediately reveal distinct personalities without feeling ridiculous. I love _Deadly Premonition_, but a problem I have with many of Swery's games is that the characters are so over-the-top that there seems to be little to them beside a gimmick. In _Shenmue_'s world, everyone is silly in the way people in any neighbourhood are a little silly. My favourite is the pizza guy, and the man who hangs out in front of his sporting goods store miming different sporting actions. You also gotta love Tom, although he is rarely any help.
I'm not really sure where the game is going from here, but I'm having quite a lot of fun. I like buying a can of coffee from the vending machine and chugging it in one go. That's what I used to do when I lived in a small Japanese city! That's what I'm gonna go do when I go visit next month! As long as I can find Georgia "The Premium" Coffee... that is my preferred brand. I once tried a Kirin Fire and I spat it out onto the street. Almost ruined my day.
I'm also playing _Suikoden II_. I'm going to talk about that in the _Suikoden_ thread soon. The opening minutes reminded me of a scene from _War & Peace_. The sound design and environmental effects are quite impressive. When I walked into the first town and a bunch of birds flew from the ground in front of me, I gasped. Bird movement is a sure-fire way to my heart. The seagulls in _Metal Gear Solid 2_, the pigeons that fly off in _Deadly Premonition_... I struggle to think of more examples. Really, the more similar to the [opening scene](https://www.youtube.com/watch?v=UxbxwMC2CAk&list=PLQommyVCB63BgupdwN8Jygk_-sfQbsv8p&index=5&ab_channel=Eva01) of _Neon Genesis Evangelion_, the better.
I've been having a good deal of fun with games lately. I also tried _Way of the Samurai_, which I thought was conceptually amazing, but I struggled so much with the combat that I couldn't make much progress. Each fight ended with me begging for my life, and I didn't last much longer than 20 mins in any of my first three playthroughs. Defeating people in combat seems to be the only way to exert agency in the game, so I feel like I wouldn't be able to make meaningful choices without getting better at it, but I just couldn't get it to click with me. I'll remember my time with it, though, and maybe I'll go back some other time and stick it out. I was already looking forward toward _Shenmue_, so maybe I didn't give it all the time it deserved.