Ask me anything (me = forum)

Queuing in as backup in case @Tom can’t help for some reason.

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Don’t worry, I’m sorted!!

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I’m booking a brunch for my 30th birthday at a nice enough restaurant that 18 people can only be sat in a private room. I’m going through the booking options right now and there’s an option to rent a 55" monitor. I thought it would be funny to just have a slideshow playing while my friends and I are eating. My first thought was to just plug in my PC Engine mini and let the playlist of attract modes play. What would be a similarly dumb and/or entertaining set of visuals to play on a monitor in a private room at an expensive restaurant?

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I love this idea. I’ve tried to look for attract mode compilations on YouTube for the exact same reason - something to have going at a party as background silliness / conversation piece.

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any Dedeco set

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Worse suggestion but I’ll still make it: a playlist of those cursed images set to Mother series battle music.

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WHERE IS THE SHOUT THREAD?

 

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Which is a better character dynamic?

  • Teenage Mutant Ninja (Hero) Turtles
  • Mystery Inc. (Only the core of Fred, Daphne, Velma, Shaggy, and Scooby-Doo)
0 voters

Visual artists of IC - I have a question.

When I’m drawing, I struggle with grounding figures / characters. I usually save legs / feet for last and it’s usually a gamble whether they feel situated on some kind of surface plane.

Any advice / tips?

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do you mean setting the feet against the ground or the whole figure is sort of floating? If the latter, could it be more a matter of giving the overall image more depth?

Yes — I think part of it is getting the geometry of the feet to feel consistent with one another in perspective. I think this causes them to feel disconnected from whatever plane the drawing is supposed to be on.

Some examples

When I’m doing quick sketches I tend to rely on a flat staging, simple shorthand for feet and throw a hard shadow underneath (see below), but I want to develop a little more and at least be able to build more confidence drawing something with more volume and definition.

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i like your drawings @safety_lite

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maybe try a more anatomically fleshed out underdrawing on the lower extremities. In the middle drawing of that figure with outstretched arms, the L foot looks fine but the R looks tilted inward and a couple degrees. Otherwise it looks good and solid to me. If you have the positioning solved in the underdrawing, then it should fall into place, right?

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edit: please note, safety lite is actually talented and I’m just showing my process for solving the problems I run into in this regard, which rather than just an occasional foot being slightly off, literally everything I draw is wrong until painstakingly corrected

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Thanks Yeso. Yea, I think getting into a more geometric approach with the initial sketches will help a lot — Takes me a bit to shake off my drawing tricks and cheats and start thinking more spatially.

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yeah not an expert by any means but I suspect rendering a whole shape will help solve any issues with weight, depth, and positioning because you need to account for that as part of the process

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I’ve seen people draw a floor plane beneath their figures to guide where feet are placed. I’m also wanting to improve on this and am following this conversation.

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Maybe thumbnail the scene to work out the perspective? I like thumbnails because you can go to town on them and get messy.

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Where can you get good clip-on sunglasses?

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1987‎

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