I got started thinking about this because I was watching a video about the Sega Saturn. We all know the story - they put most of their eggs into the “hi res 2d graphics” basket, and had to quickly retrofit it to make 3d games. Bad luck.
It got me thinking though, the n64 put all its eggs into the polygon crunching behemoth machine, which should have been the best horse to bet on at the time. We all know that the ps1 won out (in terms of sales) because of its versatility. My point is that it was the early days of 3d graphics and you couldn’t just make a console that did everything at once. You had to make major sacrifices. In that respect, the n64 is very interesting to me because of the narrative that its read speed, ram, and polygon powers made games like Mario 64 and Zelda 64 possible. But is that true?
I’m thinking specifically of Zelda 64. Could you make a smooth, good feeling action adventure game on the ps1? I suspect yes. Threads of fate managed to make an action game that looked great and ran well in full 3d on ps1. I’m not worried that it came out 3 years later. Sure, they’re not remotely the same game, but I think ironically, Threads of Fate is working in a lot of places that the N64 typically excelled in (except the textures look great). Now imagine Threads of Fate, but you’ve got a way more dynamic camera. Could the ps1 do something like that, or is that the secret sauce of N64’s powerful hardware?