Driving and racing games are fun!

Did anyone grab Hotshot Racing?

I really like the drifting-gets-you-boost and drifting-while-boosting mechanisms, but I’m pretty muh on it otherwise :/

The characters are hideous and I don’t get why they’re even in there (also two characters from the US and Japan each? Why do games always use the same countries. Gimme someone from Ghana or Croatia or something, it’s literally the same amount of effort.

Not that big on any of the tracks after playing through all the cups.

But it looks nice so I will play it more.

@Blrb I like it a lot. It could do with some more tracks / locations, but that’s already been noted and there’s apparently a free DLC pack coming to address this. I will say however that I’ve spent more time playing Virtua Racing, Mario Kart and Ridge Racer since its release than I have playing Hotshot Racing itself. The nostalgia might be a little too strong.

It was originally announced as a combat racing game and I think that’s where the characters come from - body armour, fighting game endings and all. Switching to a pure arcade racer was one of Sumo’s first changes when they took over development, but I guess some things were already baked in by that point.

@billy Oh interesting. Didn’t know anything about the development history.

I forgot about the endings. They’ve very F-Zero GXy.

Grabbed the Steam demo of Inertial Drift 'cause @Jtwo mentioned it in the new games thread, and like this a lot more. Not into the graphics and music, but the feel of the second car you get access too (HPE Dragon) is real good.

Feels kinda weird that most of the steering is happening on the right stick rather than the left. I kinda want it to me left stick for front of car, right for back or something, so invert the direction I'm pointing the right stick compared to this. But I like how this feels too. Really captures the weight of wrestling a big metal high-speed death box round.

(edit: oh cool. I can switch sticks and invert the drift one in the options. nice one)

A cool game I havent seen mentioned here is Distance. It‘s not really a racing game but more of a drive fast and avoid obstacles. When I played it it’s main mode was single player which has a story with some horror elements. Its quite a unique game as a lot of the game is about manuevring the car in 3D space as you can jump and control yourself in the air with rolling and propelling the car downwards. There are also flying segments but I dont think they are that great.

Oh yeah I just remembered the car can be sliced in half and you can still drive it.

I just started playing Ridge Racer 6 again last night, for the first time in 15 years. I don‘t think I really gave it much of a chance back in the day because I got frustrated when a drift would go wobbly (I still think the feedback on that is not great, OR I’m still missing something).

Anyway I had a great time - the first race is blue skies, with the announcer saying "the car is perfect, the course is perfect, and I feel perfect!" and it like... it genuinely made me feel happy!!! the extremely 2000s UI, the thumping japan interpretation of european festival EDM, it all works to transport me right the heck out of coronavirus USA and escape into somewhere nice. I think at the time people criticized the announcer for always yelling about nitrous and stuff, but those people were definitely wrong because it's fantastic. I highly recommend it!

Racing games are definitely one of those genres that I forget that I like. I was in the mood for one recently and so I picked up Ridge Racer Type 4 and have been thoroughly enjoying it.

And, yeah, I was also surprised by what an effective form of escapism driving around those beautiful environments was in these current times.

@exodus Ridge Racer 6, 7 and the two PSP games get a hard time for being so similar to one another, but they’re all so great. It’s a shame they then went too far the other way with Unbounded, which was different, generic and… not good.

@billy I’ve always been curious about unbounded. It genuinely not good then? Not bad because it isn’t traditional Ridge Racer?

@tomjonjon As an action-racing game from the early 2010s, it was fine I guess, but there were definitely better ones out there around the same time (Motorstorm Apocalypse was pretty good).

It should never have been branded as a Ridge Racer game, since it shares no DNA with that series at all.

@billy Another casualty of Japanese developers not understanding how to “westernize” their games, I guess.

Forza Horizon 2 remains a personal revelation and what I would call the perfect racing game. You could play it the way you wanted fepending on your mood, your car and your settings. It is the only game that has given me thrills comparable to OutRun, Sega Rally, Gran Turismo, GTi Club, Shutokō Battle and Gran Turismo all in a single package. Basically I just miss Daytona and Le Mans 24 and I would not need to play any other racing game. It’s a shame FH2 is the last game in the series that never came out on PC. FH3 and FH4 are really good games as well, of course. But I think FH2 was the true gem and perfect alchemy of what they were trying to achieve.

That’s not why i am posting here, though. My favorite racing game ever is Sega Rally Championship, and since @whatsarobot created both this topic and the “just bought a Sega Saturn” topic, I really want to call to your attention Sega Rally Championship Plus which is a game you should immediately buy for your new hardware. It’s quite cheap, too.

Released roughly nine months after the original game in Japan, SRC+ added tons of cool features. The game ran slightly better, was compatible with the Saturn’s modem to allow online races, unlocked the secret car (Stratos) and secret track (Lake Side) immediately, and – most importantly in my eyes – was fully compatible with the Multi Controller, i.e. the Saturn’s analogue controller released with NiGHTS into Dreams… a few months before SRC+.

The original SRC recognizes the Multi Controller, when switched to analogue mode, as the SegaSaturn Racing Controller (the official racing wheel released with Daytona USA). Whether this is a bug or a precaution, it comes with some inconveniences I won’t bother listing; suffice to say it doesn’t really beat either playing with a genuine Racing Controller or with the perfectly tuned standard controls on a regular controller.

SRC+, on the other hand, really makes use of the Multi Controller, allowing you not only to use the analogue stick but also the analogue L and R triggers for gas and brake pedals, and the numerous face buttons to handle shifting and camera settings. A multi Controller will also not cost you much. We are talking about at most a joint ¥3000 investment for the game and the controller.

All this while maintaining the flawless balance of arcade controls vs simple but clever physics that made the Sega Rally port so special. Thanks to the brillance of the tracks – especially Forest, still to this day the greatest video game race track ever designed in my book – and the fine yet approachable tuning possible with the car settings, I still see this port as the most fun time attack arcade racer ever released. But now with modern analogue controls. It’s incredible. The next thing you need is friends to compete with your times.

How many versions of Sega rally were there for saturn… Five?

Hmm it depends how you count the SKUs.

Standard:
1995 US version (released early and unfinished)
1995 EU version (I think more or less the same build but PAL)
1995 JP version (more complete version with about one more month of development)

Plus:
1996 JP version compatible with SegaSaturnModem
1997 US version compatible with Netlink
1997 EU version compatible with Netlink
1997 JP version Satakore (budget re-release)

I would argue there are either three or four different versions of the game depending if you split the JP and Western "Plus" editions as two different versions. I’d say four.

Oh neat. I always wondered if those triggers were actually analogue. Didn’t own any games that used them like that.

I've only played Horizon 3 and 4, what is it about 2 that puts it above the pack?

@tomjonjon Ridge Racist

(not you, I just like the pun and it’s semi-relevant)

@ttzop Having been playing Horizon 2 a bit lately I think one of the things @chazumaru is getting at with the game recalling so many of the classic Sega racers is that the European setting of the game very much evokes Outrun and Sega Rally etc. The game also even has a 90’s rally challenge with the Sega Rally 1995 cars (that Toyota Cellica), so I think they are being pretty blatant about their homage.

I haven’t played 4 yet. But Forza Horizon 3’s Australia setting definitely has a different vibe to. The races fell much more about going off roading than sun drenched highways.

@chazumaru Thanks! You’ve convinced me that I need to check this one out. I actually had a copy of Sega Championship 1995…? I think? In my hand yesterday, and it was about 500 yen. But I decided not to buy it, exactly because of the point @exodus made - there are just so many versions of Sega Rally on the Saturn! Now I know which version I’ve got my sights set on, though.

Here’s an update on my own racing game life:

  • Bought The Crew 2 on PS4 because it was deeply discounted. I love the open world and the UI design, but my god, that game has some of the worst voice acting in modern history, and somewhat unfortunately, the cars control like Mario Kart. Overall, it’s a good bit of lighthearted fun, and I like to think of it as Diddy Kong Racing: The College Years.
  • I recently acquired some PSP racing games. Turns out, the PSP was a great console for racing games! I’ve barely scratched the surface on any of these, but: Race Driver 2006, Test Drive Unlimited, Ridge Racer 2, and Motorstorm Arctic Edge all bring something different to the table, and I’m still impressed that such visually and technically impressive games were being made for a handheld console more than a decade ago.

Burning Road, developed by french people!!

I thought there were more Sega Rally variants but I guess that's Daytona!
So for Sega Rally all you really need is Plus (JP) or a burn of the netlink version for the US, because that's impossible to buy.

Daytona is the one where I heard the US netlink edition has even more tweaks than the final JP release, but I have not confirmed this myself!