Ep. 297 - The Thinking Man’s Gex

RE waiting for the next ghostface killa, I think he made it pretty clear on cuban links that he don’t want nobody sounding like him on no album.

Can‘t we all just agree that we are part of the “gamer generation”? That’s a joke.

Interesting conversation around discussing to the various hardware generation. I've always been fascinated if it's even possible to define generations from a more 'art history' point of view. But it's all to hardware based as well so it's super tricky.

My mom liked the ghostface killah joke

>

@“esper”#p125585 using your house like a Blockbuster if you keep collecting things.

[Just like Barbra Streisand.
](https://www.harpersbazaar.com/fashion/photography/g1321/barbra-streisand-house-photos/)

@“Jaffe”#p125711 would your mom ever appear as a guest on the show? Imagine having your jokes appreciated in real time!

@“kyleprocrastinations”#p125718 I’m afraid of what she would say to tim

I think the next generational change will be AI based rendering. We are starting to see it now, with NVIDIAs DLSS for up-sampling scenes, but I predict it'll start being used more and more for whole scene rendering.

I do think that raytracing and other techniques for approximating lighting are evolutionary dead ends - you can bounce the rays more and more to get a more accurate image but that increases the hardware requirements exponentially. There is a limit. The AI based rendering approaches the problem from a different angle - and it'll have its own limits and problems but I think it'll be able to go further than brute forcing with current techniques.

I'm not suggesting that the future is all photo realistic games, if the AI is trained on cartoons then that's how it'll render.

It feels as big of a change as the data size increase optical media gave us, and the advance of hardware 3d, and cloud storage and distrubution.

EDIT: This was 2 years ago https://www.youtube.com/watch?v=P1IcaBn3ej0

EDIT 2: this is wild, I dunno if we will see games made like this in the future or not but its pretty wild https://www.youtube.com/watch?v=udPY5rQVoW0

>

@“GigaSlime”#p125652 Tim is slightly overstating things

### _**what**_

I don‘t think that the word “killer” is completely out of fashion just yet. I’m not really in the fighting game scene at all but I heard both Nicktoons All-Star Brawl and Multiversus casually referred to as “Smash killers.”

This is maybe a bit of a technicality though because the way I heard it used was along the lines of "[the developers] were trying to make a Smash killer" rather than "[X] is a Smash killer." In other words, I'm not sure anyone truly believed either of those games would successfully kill Smash

I‘d like to propose that cyberpunk didn’t release in a broken state despite the amount of crunch - it released in a broken state because of crunch. Crunch always does this. Every project I‘ve done that involves some sort of crunch always ends up held together with shitty hacks and compromised workarounds and just inelegant design all round. It’s the crunch that does it. People are tired, and making bad decisions about when to take short cuts and in the end you make more work for yourself and end up with a worse product, than if you didn‘t crunch and just released what you have on the same date. I’m asserting that you would end up with a similar product, without the extra time and stress, and consequently without the extra bugs and issues.

Crunching is cargo cult project management

Tim‘s reaction to Gex being on violence island was quite similar to Frank’s reaction of Wild Woody being on violence islance like a month ago

@Jaffe frank did tell that q&a story before but it was definitely about gta.

>

From Winckle: What’s the best two button sequence in video games? (42:44)

Is it necessarily supposed to be two different buttons? The never out of fashion double-jump would be my go-to answer. A more recent alternative, especially popular among metroidvanias, is the jump→airdash sequence and that riff uses two buttons.

Any combination involving 3D Mario is also usually impossibly entertaining (Z→A, A→Z, B→A, A→B, etc.). ↓+jump in Sonic 2 (the spindash) feels so natural people are retroactively weirded out when they play a version of Sonic 1 which did not retrofit it.

>

Who makes the best monsters? (23:53)

I am still not sure if I understand the question: was it about real life things & people who serve as a good basis for a monster? Or about who designs the best monster? The answer is a penis, and Kaneko Kazuma, respectively. The penis joke evidently never gets old and you know whom to ask to draw them.

This whole hour of conversation felt extremely outdated by you lot frequently talking about that old boomer thing "Twitter" instead of using its current name, Maken X.

@“◉◉maru”#p125757 as someone who jumps a lot in every game (as much as possible), I would also like to nominate the double-jump.

Dashing and jumping is a great two button sequence in Mega Man X with how versatile and satisfying it is. The jump carries the momentum of the dash, so it‘s fun to string dash-jumps together. Jumping at the beginning of a dash feels different than jumping at the end of one. When you’re on a wall you can press jump + dash to either ascend the wall quickly or launch yourself farther from it. And then X2 adds jumping and dashing in the air.

Straining the definition of “two button sequence” here, but the Up+Kick that follows after charging Down, resulting in Guile's Flash Kick feels reeeeeal dang good

Actually no, my real answer is the hard drop input for Tetris The Absolute Grandmaster 2. You move the joystick UP to drop the piece down, then you move the joystick DOWN to lock it in place. So when you're playing fast it feels like your constantly cocking a shotgun to slam pieces down.

>

@“esper”#p125585 merritt k asks: What are some games on 80s and 90s Japanese home computers you want translations of or official releases in the west? (05:32)

I've been using Textractor to play most of them and parsing the broken machine translated english hahaha. But the Sword Dancer games are sick, and the original Popful Mail is different enough to the SegaCD/PCE versions that having it would be nice (I almost like it more). Also Night Slave is incredible. And a lot of the DiscStation PC98 games are really cool, not just Madou Monogatari, but stuff like Run Run Apple'n and Lady Bono are awesome and funny.
Briganty has some erotic scenes in it, but that never stopped a game like Yu-No getting modern ports (and remakes!). It's a really fun side scrolling beat-em-up with some adventure elements in it between levels. It's super fun and I can't believe it never got a port anywhere else (apparently there's a Windows 95 version? But I haven't tried it).

The original versions of J.E.S.U.S. Kyofu no Biomonster and J.E.S.U.S. 2 on the PC-8801 are cool as hell and the first one was an inspiration for Snatcher apparently. There's a Famicom translation patch for the first JESUS, but the art is drastically different in the original PC88 version.

Melpool Land is a lot of fun, a sort of Zelda-like game with a lot of cute humor and fun gameplay. It's very close to Link's Adventure or Link's Awakening in that it has overhead segments, but also side scrolling ones. The goal in the game is to collect gold in various caves. Those caves are rock pushing pushing challenges where you need to get to the end of the cave to get the treasure, but also make sure you can get back out! Super fun game.

Exciting Milk and Jewel BEM Hunter Lime are absolutely ridiculous.
https://twitter.com/jjsignal/status/1624335197067153409?s=20
My first encounter with Jewel BEM Hunter Lime was in a Suncoast pickup long ago, I thought it was just an OVA, but it turns out it was a PC-9801 game first! I suppose these wouldn't really be as exciting anymore since we have games like Steins;Gate Elite where the anime plays out as you're playing it. But it's a really impressive, clean look that's running on an old computer system with limited colors and memory. Also a bit of anime history.

Jewel BEM Hunter Lime for PC-9801 _is_ in the process of receiving a fan translation iirc.

Xanadu has multiple ports, but Revival Xanadu on the PC-9801 is good for just history sake. Thankfully that is already pretty much all in english anyway.

There's more I could add, but a lot of these are just off the top of my head...

Could you people stop bullying Brandon because of his sleeping technique? :smiling_face_with_tear:

I tried it and Ted the snail’s saga worked wonders.

I think the panel got there eventually with fighting games, but most of the first half of the discussion re button combos was really 2 buttons + d pad so question whether it should count.

I say diagonal down away + punch for Tekken uppercuts, specifically Bryan Fury's, or old school up + vertical attack on a downed opponent in Soul Edge especially Li Long. He had this great stomp and kung fu movie scream.

@“hellomrkearns”#p125717 shoot, none of these images are available anymore!

@"◉◉maru"#p125757 yeah, it's got to be two buttons - I would've done the dash or the roll or similar then myself.