Tim was being an ultra rascal in this ep. Begging for the noogies.
@treefroggy they should do one where they just ask each other questions back and forth
Re the intro question, I quote myself, from a while ago:
...and it's only going to get better when the expansion is released!! Additional train behaviour or logic or whatever is going to be implemented for the expansion and also made available to anyone who just has the base game.
Maybe not exactly a response to the question, but, Tim mentioning the whole trick of editing such that a punch is shown connecting with its target twice in two cuts so that the eye has time to register the impact, made me think of how in certain action games, hitting an enemy with a melee weapon produces a nigh imperceptible (but definitely still perceptible) fraction of a second of animation pausing, to make the player more viscerally feel as if the attack has connected, and that it sort of digs in or catches on your target.
It‘s one of those things that you don’t realize is happening until you know to look for it, but it makes a huge difference. I‘ve always felt that this significantly contributes to the good feeling of playing Monster Hunter, where, if I remember correctly, the pause is ever-so-imperceptibly-yet-perceptibly lengthened proportional to the damage multiplier that is applied when your attacks hit the monster’s weak points (or not). So the feeling of digging in and connecting is heightened when your attacks are more effective.

how that might look
(I was trying to remember if there was ever a chuck quizmo derivative character in the paper mario sequels, but the wiki page notes this guy from mario party 8 is similar enough)
@Gaagaagiins I have definitely noticed that slight pause you mention, to the extent that I can‘t fully enjoy action games that don’t feature it in some capacity. I think it's done nicely in Tears of the Kingdom, to provide a recent example.
Fighting games (and maybe the term has proliferated I can't tell) have a word for that: Hitstop
@Mnemogenic Nice! Actually yeah, I noticed it yesterday, in a CvS2 match someone shared here. Didn't know there was a name for it!
Gimme an episodic Tony Hawk. I will take American Wasteland style open world that connects to other maps OR just classic THPS style where each update is a new level. I speak for the people.
@Gaagaagiins Sakurai did an episode on the hitstop effect:
@marurun Yeah I thought Tim was pretty rude to MoxBagel on this episode.
@gouis yeah…