Ep. 325 - Game of the Year 2023, with Kris Graft

>

@“yeso”#p153067 I think it’s a bad game and I wish the critics that correctly detracted it would go the extra step of making it clear that the whole thing is bad and should be mostly disregarded, because it doesnt (imo) have any real worthwhile virtues that I can see. I dont agree with the default position that it’s an inherently good or interesting thing that sure has flaws, but those flaws just get a paragraph in the review or knock the score down some points. Relatedly, we dont have to mentally 7/10-ify this game

Yea I fully agree with this. I was kind of taken aback hearing the 7/10 label applied to FFXVI because it's just about the least 7/10 game I could possibly imagine. What you say about "worthwhile virtues" directly ties into what for me makes a "perfect 7/10." A perfect "7/10" has to have that X-factor, something that really clicks for us that permits us to enjoy the experience even if we see its flaws and even if those flaws do irk us. _Final Fantasy_ already has a perfect 7/10. It's _Final Fantasy XIII_. Excellent combat, incredible soundtrack... even the mess of a story has lots of great character moments. Fun post-game too. That game has an X factor and I think of it very fondly.

There are no such footholds with _FFXVI_. It's bland. Extremely bland. I don't see any of the "big swings" that Square Enix supposedly took here. So many of the decisions that went into creating this game read extremely conservative to me. The "shift" (more like baby step from _FFXV_) to full real-time action combat is to be more in line with trending AAA releases. The _Game of Thrones_ aping is them going back to the well of aping a popular media franchise of the time (e.g. _VIII_ and Harry Potter's magical miltary schools, _X_ and LOTR's fellowship taking a cross-country pilgrimage together, _X-2_ has it's Charlie's Angels thing, _XII_ and the Star Wars prequels, etc.). The decision to work with CBUIII is to bet on their most financially successful developers and also to bank on a built-in audience of _FFXIV_ loyalists. FWIW, the _FFXIV_ fans did such a thorough job touting this game online that I now think that _XIV_, a game I've never played, must be a real hunk of garbage
I just don't see any of _XVI_'s supposed charms. The combat is pretty shallow and doesn't do much to evolve or change throughout the game (except maybe the >!Odin!< abilities you get 90% of the way through). The lack of enemy variety doesn't help things. I wasn't charmed by the interminable Eidolon fights visually or mechanically. And maybe the most controversial thing I'll say - I thought the soundtrack sounded cheap as hell

The really funny thing about Final Fantasy is that most of them suck

But that‘s also what’s kinda cool about them

In this way Final Fantasy is a lot like my posts on the insert credit forums


they should rename ffxvi the $70 bahamut boss fight

@“Hunter”#p153202 FF16 mechanically boring and it feels overall designed for podcasters and content creators to go ‘Yo that fight with insert boss was hype though!’. Playing it feels like being stuck in a conversation with a dude in his 30s being way to excited for the new Marvel movie.

It tries to go for the Game of Thrones angle, but in the end you're still killing god with the help of all the friends you made along the way. Actually maybe that's how Game of Thrones ended? I never caught those last seasons lol.

Anyway I tried going back to it to try that DLC content but got so bored with dudes hanging out in a room talking about some black crystal that I had to shut it off.

I like Final Fantasy XVI in the same way that I like burger restaurant burgers; looks nice, full of junk, but something I'd like to sink my teeth into every now and then around my normal diet.

I like Yeo's games (not yet played FA) more like trying to cook a new recipe for the first time and being satisfied that I only messed it up a little bit; there's something minor that annoys me a little about it but it tastes good, is pretty healthy, and I'd have it again.

want to state again I'm not trying to hate on the podcast episode, and maybe some of these posts would fit better in the Art v Industry thread to avoid giving that appearance. Didnt mean to spark the Yeo-ist factional revolt against the GOTY episode

This is a very fun list, but it's missing the true goty: Pizza Tower.

Also wanted to note that I think Tim's Lie is that BOTW doesn't have haters. That gave me a lmao on drive to work to be reckoned with.

And, you know, in a lot of ways, Final Fantasy XVI really let me down. It was not the game I thought it was or even hoped it could be, even knowing those hopes were probably not going to be fulfilled. So on one hand I am that fuckin‘ guy who’s like…

>

@“Gaagaagiins”#429 Yo that fight with insert boss was hype though!

...but on the other, I wanted a lot more out of it that I didn't get.

I just also can't deny that when it worked on me it really, _really_ worked. Even knowing those boss fights were not _that_ mechanically interesting from a gameplay perspective as I was playing them didn't matter. Its qualities created a sense of immersion which created a sense of emotional investment, and I think for that to even be possible, the aforementioned qualities (be they gameplay mechanics, visuals, sound, narrative, whatever) have to be objectively... see, I hesitate to use the term good, here, even.

There has to be _craft_ involved in order for there to be a capacity for an emotional investment in the player. And in this context by craft I mean intentionality to pursue the creative process in a certain way. It's certainly not just about the visual splendour or "production values" in general, either--the emotional investment one can feel in a piece of art can happen with anything. I felt emotionally invested the first time I laid eyes on a copy of _Fountain,_ and that's literally a toilet.

And, not to re-ignite The Discourse again, perhaps it's what is missing so vociferously in _Palworld_ and what causes most of us to utterly revile it. The creators, whether they intended this or not, have been explicit about how they approached the creative process with a sense of carefree contempt for approaching the making of their game with the intent to make an artistic statement, or evoke anything at all beyond a sense of base entertainment (which I think we can all agree is just coded language for "make us money"). And it's quite nakedly what I think we all loathe AI content creation for--it's a corny dystopian fiction level perversion of the concept of craft itself, taking the plasticine craft of an aggregate of creators, be they elevated or low, serious or casual, minimalist or maximalist, dark or light, creatively aloof or workmanlike, mushing it all together until its pale poop brown, and cramming it through a Play-Doh Fun Factory, often baldly in pursuit of not having to pay a real artist.

Perhaps let's resist the urge to moralize or even characterize a piece of media as good or bad, simply based on the perceived effect it might have on the collective soul of The Gamerly Public. It didn't have to "work" on you, per se, for there to be intentionality behind the form and content of _Final Fantasy XVI._ Like, what does _Final Fantasy XVI_ actually sincerely represent? I think it mostly represents talented and passionate people working under extremely difficult conditions, who were put on a knife's edge to create something profound yet still wildly entertaining, but that some of the worst people on the planet also demand to make them, and what's probably not much more than a couple hundred other absolute ghouls even more indirectly involved, richer than they already are. Perhaps that is really difficult when the ethos of _Final Fantasy_ has always been to do something different.

So I guess in a lot of ways _Final Fantasy XVI_ isn't so different from _Final Fantasy XV,_ what's beautiful about it is that the shadow of what it is still outlines the shape of the work of art it could be, and we're only left wanting the next one to be better, while still knowing what we want is immaterial to who actually has executive control over what the next one becomes.

This all kinda makes the eternally at least sort of relevant comparison to _Dragon Quest,_ the other longrunning JRPG institution, even more stark, considering **all** of those fucking games are beautiful and feel so complete and confident and are so easy to fall in love with.

>

@“mhshizz”#p153234 Also wanted to note that I think Tim’s Lie is that BOTW doesn’t have haters.

I didn't hate it on contact, but, any sense of generosity I had toward it quickly diminished, and I feel I did hate it before I even have a chance to finish it.

>

@“Gaagaagiins”#p153238 Perhaps let’s resist the urge to moralize or even characterize a piece of media as good or bad, simply based on the perceived effect it might have on the collective soul of The Gamerly Public.

Amen

@“Hunter”#p153202

Your description and timeline with respect to FFX and FFVIII seems a bit off. FFX is not really similar to LOTR at all aside from involving a group of people going on a journey which describes a lot of stories so this seems like a very forced comparison. It also came out before the release of the Fellowship of the Ring movie (which I presume is what you were referring to since this is what put LOTR into the popular consciousness in a big way at the time). I have not played FFVIII, but school settings have always been popular in Japan and the Japanese translation of Harry Potter didn’t come out until half a year after the release of FFVIII, so I doubt it was much of an inspiration (HP was super popular in Japan in the early 2000’s, however, and there is definitely Japanese pop culture that took inspiration from it later).

I do agree that FFXIII was a much more interesting game to me than FFXVI which overall ended up feeling bland.

For me personally Final Fantasy XVI was a disappointment and ultimately I didn’t like it much. I enjoyed it a lot more in the beginning, like the first 10 hours or so that Brandon said he played, but the gameplay loop, boring side-quests and certain aspects of the plot/setting (the whole bearer thing was handled in such a silly fashion) ground me down until I felt like I was forcing myself to play every time I went back and ultimately I just stopped about 70% of the way in.

Not sure if I should post this, maybe I am just feeling a bit prickly today, but whatever, here goes.

@"yeso"#p153067
I think it is pretty presumptuous to imply or think that because something was made as a commercial product to earn money, it means that none of the people involved cared about what they were creating or that it is by necessity “corporate vat grown property content”. I ultimately didn’t like Final Fantasy XVI, but I think some of the people working on it were trying to make something they thought was good and interesting. But I also think that trying to divine the motivations of the people who worked on it is useless and as most games are made in a corporate environment it seems silly to decide which ones are soulless simply by what we think of the end product. I don't even necessarily disagree with your criticism/assessment I just think the framing is weird and counterproductive.

Moving away from FFXVI which I didn’t personally like, a similar discussion can be had about big budget corporate games that I do like, such as FFX. And I will definitely defend that some people working on that game had a specific vision of what they wanted. As games are large collaborative projects, I don’t think it is necessarily meaningful to judge them in a similar fashion to books which usually have a single author who is in control, so yes it is rare to have a game with a singular vision unless it is a smaller game made by fewer people (like Yeo, I guess), but I don’t think this is the only worthwhile way to create art. Some people may be more interested in working on the types of projects that can only be realized by larger teams which these days probably means working at a larger company with all the shitty shareholder-mandated bullshit that entails. But the end result can still sometimes be good. I mean, I don’t know anything about game development, maybe I am totally wrong about what one can do as a game developer whose vision involves larger game projects.

When I was younger I used to be quite annoyed (I still am I guess, it's just that annoyed is maybe a slightly strong word for what I feel) with gatekeeping in nerdy spaces, but also with people whom are mostly into fantasy novels disparaging “literary” or canonized older famous novels based on often projected notions of these being “pretentious” or more often as a reaction to the idea that fantasy/sci-fi novels are bad (as in, "Actually it's the other novels that are bad!", a pretty childish response). I’m going to put my cards on the table. I do not think all fantasy and sci-fi novels are bad, nor do I think you can just say the “good ones” transcend being “nerd shit” and that it is therefore fine to label the rest of it as the latter. Like there is clearly a sliding scale of quality, some are good, some are bad, some have interesting ideas or themes to convey (some do it well some do it terribly) and you pretty much have to judge on an individual basis. Conversely a lot canonized or literary novels that some genre-fans dismiss as boring and pretentious are perfectly enjoyable and entertaining reads (and as many like to point out several canonized novels were popular culture back when they were actually written). For fantasy junkies, the 2022 Booker prize winner, which is probably a symbol of pretentiousness for many people who hate literary novels had very strong fantasy elements, maybe you would like it!

Overall I don’t believe that there is such a distinct and clear line between what you and others dismiss as entertainment or “nerd shit” (is there a hierarchy here, is “nerd shit” better or worse than popular mass entertainment that is not “nerd shit”? Does fewer people appreciating something make it better art?) and what they hold up as “true art”.

If you want people to appreciate what you believe to be good art I think the worst approach is to tell them that what they enjoy sucks. It puts them on a hostile footing from the beginning and rather than being receptive to suggestions or discussions surrounding this they are likely to dismiss you as either pretentious or a jerk. This is true in general by the way, lots of nerds love to do the same thing themselves where they will recommend book/show/game Y by saying how much X sucks in comparison when someone says they like X. This is rarely a constructive way of making people want to try out Y.

So I am sorry, but a passage like

>

who has like an actual human, adult brain and reads actual books and watches actual movies instead of just nerd shit (that elusive link between video games, and actual human culture)

makes me roll my eyes very hard.

As I said I wasn’t sure if I wanted to post this, because I think it is hard to make this argument without coming across as slighted/taking cheeky language a bit too seriously or as trying to say that there is no point in criticizing media/art and claiming that there is a qualitative difference between two pieces of art is impossible since it is all subjective so who cares. This is not my intent! I think it is worth discussing media, I think it is fair to think that some literature is more worthwhile than other literature, but I also think one can do this without implying that people who are not as into the specific art you champion don’t have actual human, adult brains (yes I am aware that you are probably exaggerating for effect). The latter is just silly and try-hard, like a first year college student wanting to sound smart. In fact it is not unlike the eponymous character in Erasmus Montanus, a very famous canonized Danish play from 1731 that many schoolchildren probably unfairly think of as boring and pretentious. :p

Finally I don't want to deny that there is such a thing as nerd shit, i.e. media that has marinated in the specifics of certain nerd subcultures, but I think this is somewhat tangential to the above points. Also there is plenty of stuff which used to be nerd shit, but is now just popular culture.

On the actual topic of the episode, FFXVI, Diablo 4 and Baldur’s Gate 3 were all new entries in old franchises I was looking forward to (with BG3 it was more as a sequel to the Divinity Original Sin lineage of games, however). Ultimately I found Diablo 4 boring (but it made me realize that I probably just don’t like the genre anymore) and FFXVI a big disappointment as I already outlined. But I had a lot of fun with BG3. Like FFXVI I never finished it, losing interest some time in the third act, but I had a lot more fun with it up to that point. It’s a good videogame implementation of 5th edition DnD and I enjoyed playing around with the various class mechanics and had fun with the battles. I am happy that it had dense relatively small environments full of stuff, rather than large open areas which kills my interest in most “open world” games very quickly. By far the weakest part of the game to me was the characters and story and ultimately they didn’t hold my interest once I eventually lost interest in the rest of the game/was overwhelmed with a bit too much stuff in act 3 (after playing for like 80 hours). Going back to the whole nerd shit discussion, it felt like the story and characters were below par compared to even a mediocre run-of-the-mill fantasy novel (it certainly also did not feel like the game was trying to tackle any particularly interesting themes). Like it was fine in conjunction with the game systems and structure, but it was ultimately quite bland and uninspired. But I still overall had a very good time with the game and despite it being a boring answer it was my game of the year.

Going back to the earlier discussion, whatever one thinks of the game I am pretty sure BG3 is in fact the kind of game the developers and studio wanted to make and not simply a corporate product made for the sole purpose of making money, seeing as they have been making these kind of games for years (of course it is also a corporate product made to make money, but these things can in fact coexist).

@"JoJoestar"#p153079

I don’t think you can really compare Larian with Square Enix in the sense that their size and management is clearly very different. The director of BG3 is both the CEO and holds majority interest in the company. In fact I remember a big talking point when BG3 came out was how specific and hard to replicate the development circumstances of it was because some gamers were being very entitled as usual claiming that the game “proves” other developers are lazy and such nonsense. I am not trying to lionize the studio or anything, none of their games are my absolute favorites of all time and being so tightly controlled by one person has its own potential issues, but it seems clearly distinct from a company like Square Enix. I absolutely agree that many people make liking certain products a large part of their identity in a way that is strange and take e.g. the success of a game like BG3 as some sort of positive personal affirmation (I saw a lot of people do that with Disco Elysium as well though).

>

@“SU2MM”#p153243 I think it is pretty presumptuous to imply or think that because something was made as a commercial product to earn money, it means that none of the people involved cared about what they were creating or that it is by necessity “corporate vat grown property content”.

I wouldnt imply that there arent talented and earnest people working on major releases at Square Enix, in fact I'm sure there are and I think part of the reason FFXVI and peer games are such huge bummers is because these talented and earnest people are wasted on making junk. Unfortunately, the personal motivations of individuals working on the game are subsumed by the primary and guiding motivation: a huge corporation bringing yet another franchise product to market in order to make money for investors. And it shows! Enormous commerical products like FFXVI hire talented, earnest, artistic people because they happen to be the ones who have the capability to make the thing they want to sell, not because Art is a guiding imperative for the corporation or the product. I suspect part of the reason SE is so enthusiastic about "AI" is that soon that happenstance labor arrangement will no longer be necessary

>

@“SU2MM”#p153243 nerd shit

It's fine if people like stuff, the problem is the insane overrepresentation of this in an enormously popular medium such that it warps all industry and audience expectation and marginalizes all other possibilities!

Also just want to say I know you, @yeso, aren't an elitist, and I think you genuinely just want people to experience and enjoy better things. It was your enthusiasm for Pathologic 2 and your encouragement to play it that helped enable me to have such a deeply gratifying experience with it.

FFX is The Wizard of Oz

I mean consider how difficult it was for josh sawyer to get Pentiment made. It shouldnt be that hard to make a non-genre game. It shouldnt be elf o'clock 24/7! its not healthy!

>

@“SU2MM”#p153243 I don’t think you can really compare Larian with Square Enix

Oh, but comparing both as companies didn't even cross my mind. What I was comparing was rather the reaction of their respective fandoms (which share a pretty significant overlap) and relating that to the point yeso was making with regards to nerd culture. Fans of those games use very industrial and mass-market products as a foundation to build their identity/personality and that's a bit troubling imo. In that regard both games are extremely comparable I would say.

@“MovingCastles”#p153215 okay but the bahamut boss fight actually was pretty hype tho

>

@“mhshizz”#p153234 Also wanted to note that I think Tim’s Lie is that BOTW doesn’t have haters. That gave me a lmao on drive to work to be reckoned with.

Tim doesn't read the Insert Credit forums :(

>

@“connrrr”#p153250 FFX is The Wizard of Oz

Our greatest isekais <3. When Doroshi and Totou >!make it back to Nippon!<... I tear up every time