yeah I think you got it. Either that or a Chinese game a zillion people have played that we’re totally unaware of
Oh god yeah it’s definitely FNAF. How many children experienced their first jumpscare watching Markiplier? Non-zero I’ll tell you that!
I’d put minecraft creeper on that list perhaps (not sure if they count as jumpscares though)
Oh yeah Minecraft can be great at jumpscaring you. There’s just something about being down in those mines.
Case in point, one of my favorite youtube clips:
nl sounding like boomhauer in that clip lmao
The Resident Evil Dogs almost go without saying at this point, but they really got me. I don’t think many people die in that scene, but it’s very possible to get through that door and your health sucks at the same time you’re undergoing psychic damage in real life. Powerful.
Every time I turn on my PS4, it tells me that PT cannot download, I tried to install it in the window between it being fully delisted and the files being taken down. Is there anyway to sideload that on there?
The Resident Evil window dogs were spoiled for me by the back of the Blockbuster case. Sometimes the slip cover would have the controls typed up on the back, and for Resident Evil for some reason it included a couple paragraphs of walkthrough that included that the dogs would bust through there.
Then again, since it was a rental I wasn’t included in lifetime sales!
Sad to hear what’s been going on, but of course I have no worries about the quality of the podcast going forward! Some of the show’s greatest moments are from the “rotating series of guests” era. (The museum tour Improv Zone is my personal favorite.)
Unlike most listeners, I came to the show primarily as a fan of Frank, so I’ll gladly continue tuning in regardless of the shape of his head!
Haha fair enough. I think the movie slowly trends downward from there anyway as it morphs more into the typical western/American style horror and away from what made it interesting to me.
FNAF is probably the right answer, but there are a lot of jump scares in the original Doom as well.
Has anybody downported FNAF to Sega CD, Night Trap style?
There is a PS1 port!
It’s significantly pared back vs the original though.
Just remembered 2 more scary situarions:
- The ending of Return of the Obra Din:
Summary
when you receive the letter i didnt want to open it nor look back because i was sure something bad would happen. I think i stayed put for 5 minutes, in the end nothing happened but the game made me super anxious
- The first time i got into a pvp in my first, and only, mmorpg: Lineage 2. I never got into a fight in my life and while leveling with friends we were attacked. I was literally shaking during and after, and this kept happening for a few times until i got used to it. Because the nature of the game i felt I was being personally assaulted.
I was disappointed to hear you call Sonic.EXE the original Sonic creepypasta over Tails doll. Tails doll was YEARS before that! It’s the true classic!
On the Return of the Obra Dinn, since I just played that out last week:
Summary
The game doesn’t let you turn around when the letter/package is being delivered. So I’m locked into sitting at the desk, I can only look left and right but not behind, and I hear noises. I thought, “This is how I die.” When it was just a package, I was still concerned, but not as concerned as when I thought I could be stealth-killed.
Seconding Alien: Isolation. That game came out while I was working at Publix, often the closing shift, and I’d come home at midnight to play it with headphones on while drinking an ill-advised Diet Coke. Got my heart pumping real good to the point where my hands shook violently. That might be the closest a horror game has come to actually killing me. It’s also a great example of games that scare you by killing your progress, because in order to save in that game you have to go to a physical save terminal and sit there while your character beeps and boops the save buttons, leaving you vulnerable for a pretty sizeable window.
Also, the earliest I remember getting scared by a game was Castlevania 64, which I maintain is probably the most the series has ever leaned into actual horror. There’s an early segment where you have to escape from a chainsaw-wielding Frankenstein dude in a hedge maze that I reeeaaallly had to work myself up to playing as a 9-year-old.
Scariest video game hands are at the end of TLOU 2.
Alien Isolation is probably the best example of being scared of losing progress, but at some point the tedium of getting back to where I left off overcame my fears. I’m really sad because that game has top notch atmosphere and some genuinely inspired direction. They took the first few hours of Amnesia and made it into a whole game.
Ironically I think all scary games fall into the same problem with me where eventually you’re empowered enough that you’re no longer afraid of something. Like, I don’t even mean finding new weapons. I just think you’ve played the game for 5 or 6 hours and you understand how the game works - the game becomes way more gamey because you’ve settled into a rhythm of objective → task → reward → repeat. I don’t want to be reductive and say games are a bad medium for horror, but I think it’s a really tough problem to solve. PT is probably the scariest game for me, and it scared the hell out of me, but it’s also not the kind of thing that you could repeat or expand on. Unless 1 hour “experiences” are the ultimate key
I’m super bummed about the Tim stuff. I know we don’t know exactly what was said and we obviously don’t know how their friendships were “offline”, but it’s rare to find a group of individuals who have as much synergy, insight and passion for video games as the Insert Credit crew.
Jaffe is a wonderful host and Frank is classic, but I don’t think those two play as many modern-day releases as Brandon and Tim do. Brandon and Tim’s input or “finger on the pulse of the industry” is a big part of why I listen to the podcast. The GOTY shows that Brandon and Tim did every year especially are some of my favorite gaming-related discussions on the internet, so I’m really sad we won’t get that anymore :(
ah man. really sad about this situation for everyone involved.
my first thought for the texas chainsaw massacre of video games is doom. hard, fast, kinda stripped back entry in an existing genre that immediately made what came before it look creaky. also it’s got chainsaws at some point.