I’ve been listening to a lot of classical music lately, so the last videogame piece I’ve heard is probably Dvořák’s New World Symphony, which was featured in Asura’s Wrath
There really is some great classical music in video games, from the Nutcracker Suite in NES Tetris to Bits of Beethoven’s 5th in everything from Mother 3 to Hi-Fi Rush.
For me, Catherine comes to mind. The combination of puzzle gameplay with the rock-ified classical music really fit in my opinion.
FishHead I was just about to post that Bach fugue darn you
Great minds something something!
@esper you’re a lovely host to listen to. I also listened to this song the other day when the devs put the single up for sale – since playing 1000xResist, if I see this song I click it
Tommy Tallarico’s ailing Scottish father is my new favorite OC
When that song comes up in game it’s such an intimate and powerful moment. So glad they released it as a single!
Nothing comes close to ZDog, but I like Famiclones that are designed like cars (there’s a surprising lot of them)
Also the ones modeled after later CD consoles are funny, especially the ones that have a functional CD-shaped mechanical lid and it opens to a cartridge slot instead.
This one might be a Mega Drive clone, or maybe the extra buttons are just there for no reason I dunno…
Let me open with my thesis:
The next Mario Kart will feature a kart and / or track builder and will allow players to upload and share karts and tracks. This will provide the community framework to last the next 7 years of the Switch Successor.
Now, this is something I’ve been thinking of for a while, but Matthew Kumar got real close to it in this episode:
“They’ve also proven, actually, with Mario Kart, that people will just, like, play one version of the game they’ve released forever, right? Like, it’s going to be very hard for them to make Mario Kart 9 at this point, it feels like.”
Here are my thoughts:
Nintendo have been laying the groundwork for building mechanics for a while now. They’ve done it from various angles. I believe they’ve been repeatedly testing the audiences desire and ability to built content.
- Labo
- Game Maker
- Mario Makers
- Radio Controlled Mario Kart (as it let you lay out your own track)
- Tears of the Kingdom
Game and Mario makers have shown that people can design levels.
TotK have shown that people can build vehicles.
The network testing mentioned in this ep is probably part of this also.
I believe the steady stream of Mario Kart 8 DLC was done to keep the brand alive and relevant. But Nintendo hardly want to spend the next 7 years building more content for the Switch Successor.
I also believe this approach will “lock in” players to the ecosystem, a-la Fortnite, Roblox, Minecraft, etc.
Now that Switch 2 is confirmed as backwards compatible, Nintendo have a very steady hand on the tiller, and rather than go in a weird direction with an off-the-wall gimmick, I believe it will be a “software gimmick”, chiefly, content creation. Maybe it will continue with Mario Maker 3, maybe Splatoon, but, it absolutely should happen for Mario Kart. As Matthew said, everyone’s still playing it, it’s going to continue into the next generation either way.
Anyway, wanted to get that off my chest.
Mario Kart 9: kart and track builder and sharing. Bets are open.
I’m convinced. I don’t personally want to build anything, but the idea of being able to download other people’s custom tracks and karts sounds fun. Presumably, the rating system would be robust and help good created tracks float to the top. Discoverability has always been a weakness of the eShop, so hopefully Nintendo is putting a lot of r&d into making user-created stuff easy to filter and find.
yeah I don’t want to build anything either .
I dread seeing 1-min faster ghosts of a koopa shell with Waluigi heads for wheels.