@Personasama#15407 no chiptune artist will ever use techno motor because they look down on it, just like they look down on the gb camera tracker, but i LOVE it! We need to get fortninety on these forums so they can post cool techno motor stuff.
@Neko#15475 Beck used the gameboy camera tracker, which is called TRIPPY H by the way. I‘ve done house shows with it. I haven’t noticed any chiptune artist who “looks down” on trippy H. Haha
@treefroggy#15367 I think the only ways in which it‘s disappointing are relatively minor, as long as you’re willing to accept its general creakiness as a 25 or so years old game. I don‘t recall it having an in game map (I might be wrong about that), which makes navigation a little challenging, and it’s very easy to fall down and have to backtrack if you miss a jump. I think the jumping is the weakest part of the game– it's odd-feeling, hard-to time correctly jumping in a top down game that also has a bunch of more precise than are feasible jumps required.
That aesthetic though! It's hard to stay angry at the game's stupid jumping mechanics when it looks so good!
Also a used Memory Cartridge I got from Japan was filled with epic saves
Vampire Hunter D, Panzer Dragoon Zwei & Azel RPG, six Gungriffon saves, fighting vipers, megamix, four DEEP FEAR saves, 13 Biohazard saves and the ones in this photo:
I picked up Deep Fear for the first time last night, I can see why cool people mention this one– it's so ahead of its time, it was kind of mind blowing. It felt like Raw Danger on Saturn, but even better production that Raw Danger even.
I recently picked up X-Men: Children of the Atom and am having a good ol‘ time with it. I’d only ever played the PlayStation version yeeeeaaaars ago and even after such a long period of time the Saturn version feels so much tighter. I've a greater appreciation for how it feels exactly like anyone would reasonably expect - like an experimental, post-Street Fighter 2 game that implements learned lessons, much like how Darkstalkers also feels whilst running away with its own IP and original mechanics. Real cool stuff.
Digging through Suguraya‘s Saturn listings just now and I came across the Saturn Floppy Drive, a thing I did not know even existed. I’m predictably fascinated by it, and turns out there is some english language info out there:
Elevator Action Returns was originally released as a 2D side-scrolling shooter game by TAITO in 1995. This game is a reproduction of the home console version released by Ving in 1997.
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Select one of three special forces members—Kart Bradfield, Edie Burret, or Jad the Taff—then start the game. Grab data from all the red doors, then escape the stage.
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When every stage has been cleared, players will also be able to play the first game in the series, Elevator Action (single-player only).
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Convenient Features and Option Settings Only Available in S-Tribute
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* Rewind – Rewind gameplay a by certain amount of time and resume.
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* Slow Mode – Slow game pace down with a single button press.
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* Quick Save / Load – Save game state at any point.
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* Unlimited Credits – The limit on the number of continues can be disabled, allowing for infinite continues.
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* Stage Select – The game can be started from any stage.
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* Increased Healing – Increase the amount of damage healed by obtaining healing items.
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* Lives – Player character lives can be increased up to nine lives.
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* Sub-Weapon Buttons – Sub-weapons are normally used by pressing the shoot button and jump button at the same time, but this can be set to any other single button.
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* Changing the Amount of Damage – You can change the amount of damage you'll get when the enemy hits you.
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* Keeping the Same Weapon – You can keep your machine gun or rocket launcher if it still holds bullets on to the next level.
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* Scan Lines – Mimics the nostalgic CRT monitor display.
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About the S-Tribute series
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Reprints of classics produced and developed by City Connection with the Zebra Engine during the Saturn era. Play a variety of titles with improved controls and new features.
December 1st, just a week after Cleopatra Fortune S-Tribute. Same machines: Switch, Steam, Xbox, PS4. Let’s hope they don’t screw up the input lag this time…
@“chazumaru”#p91380 The input lag was what immediately came to mind when I saw this news. My only hope is that if they‘ve fucked it up with Cleopatra Fortune that at least there’ll be week's worth of outcry before Elevator Action Returns.
@“diogo”#p91474 Layer Section was actually “fine” on Switch (7 frames instead of 3 frames on the Saturn) but terrible at launch on Steam, with not only worse input lag but brand new audio issues (stuttering, sound effects disappearing). No idea if they fixed it since then but do note that Layer Section was their first time aiming for a simultaneous Steam release so hopefully they learned from this incident.
The 20th stage of the current Street Fighter Championship competition at Game Center Mikado was contested on Tōryū Densetsu Elan Dorée. Something tells me Eliorna is considered Top Tier in this game. Another good candidate for the Smash Yeso DLC campaign.
@“chazumaru”#p92239 always fascinated to hear about a unique and maybe not fantastic late 90’s 3D fighter AND Saturn game that I’ve never heard of at all, given how I was absolutely obsessed with this kind of thing in the late 90’s. Super super interesting!