i have mostly been singing the gospel of guilty gear lately if [you want to come through and kick it](twitch.tv/pattheflip). also just picked up Melty Blood, heard the Community Edition has dope netcode. come to think of it, y'all asuka burning fest 120% fans might dig melty.
Melty Blood is toooooo faaaaaast but werenāt there some folks from the makers of queen of heart working on melty blood, or something? cause thatās a pretty direct legacy I guess.
I've been enjoying playing terrible fighting games for like 30 minutes at a time (you came to my house during this experience once @pattheflip), and the next one I need to get is Twin Goddesses for PS1! I was just playing the Inu Yasha 2D PS1 fighter and it's like... actually pretty good! and kinda fun! I was surprised. I was all about that Shaman King fighter back in the day but now Inu Yasha is my guy.
Inu Yasha PS1 is legit! It's sorta proto-The Rumble Fish, which is totally legit!
There are terrible fighters, and there are TERRIBLE fighters. I don't think I could stand a night of The Masters Fighter, which I got in a spindle of bootleg PS1 CDs, right next to the half-decent PS1 Last Blade...
I kinda want to try diving into Phantom Breaker at some point. Kinda amazing that the beatemup has had a pretty long life on the digital storefronts in the US, but the original fighting game never got a release over here.
I mightāve gotten rid of it when I bought a legit copy, whichā¦ Iām not sure why I did. I do have a bunch of those bootlegs from the Philippines still though!!
E.g.
[upl-image-preview url=//i.imgur.com/DCGEc3R.jpg]
French-Breadās first doujin games were, indeed, the Queen of Heart releases. Theyāre easy to find on abandonware sites these days, but I donāt know how well theyād run on Windows 10. DxWnd should do the trick, hopefully.
@sklathill#447 To me the peak terrible fighter is Way of the Warrior on 3DOā¦ made by Naughty Dogā¦ featuring a soundtrack by White Zombieā¦ the game play is floaty Mortal Kombat but as spectacle the game is something else.
I absolutely adore weird fighting games, but I am just such trash at the entire genre. I finally tried out Golden Axe The Duel today, only to get completely walled for 20 minutes by the second enemy while playing on easy. That being said, I still had an amazing time, so thatās okay!
I have a lot of fond memories of Bloody Roar, Ehrgeiz, and Bushido Blade (assuming that counts as a fighting game).
Melty Blood seems really cool, but anime-esque fighters are just way too fast for me to handle. My brain shorts right out. Iāve been meaning to pick up GG for ages, but watching your streams has been a lot more satisfying than getting wrecked.
I donāt really get the point of performance, so I donāt even try to be good at fighting games. I just find it interesting to explore their systems and interactions and animations and dynamics and mythology. I play them like sort of freeform single-player action games. Sort of a boss rush mode. Which, to be fair, is kinda how early versus fighters were formatted.
@azure#474 That sounds like a really good way to approach them. I donāt think I really have the brain to even dive into the systems as much as Iād like, but I do definitely like that boss rush feel of playing the story mode. Power Rangers on the Game Gear really fleshes it out with super low hp enemies that come in waves (only ever one at a time - it is a fighting game, after all), then finishes it up with the main baddie. It even has two very different sets of physics depending on the size of the fighters. I would love to see more fighting games with a robust story mode and alternate systems like that.
Imagine if they properly combined Final Fight and Street Fighter: belt scrolling until you reach the end of an area, at which point the scene gets locked off into a showdown.
There probably have been some things like this. My brain is grumbling in some direction I can't quite pinpoint, in that regard.
@azure#485 Imagine if they properly combined Final Fight and Street Fighter: belt scrolling until you reach the end of an area, at which point the scene gets locked off into a showdown.
That's the dream, right there.
I haven't played Guardian Heroes in a couple years outside of versus at a Saturn party, I'm thinking that's kind of how it was, but I should go back and check...
Biggest life regret is that I missed the boat on fighters entirely and never put in my 10,000 hours because I never had anyone good enough to play against. Whole genre of masterpiece games you canāt even properly engage anymore unless you catch one of the five Brazillian lunatics hanging out on GGPO. Iām still dead set on playing the Vampire Saviors for real.
Incidentally spent two hours this week just staring at backgrounds for X-Men: Children of the Atom and Marvel Super Heroes. Remarkably dynamic, lots of scrolling
https://youtu.be/TuMdbIXoHTA?t=517
We had to look at a lot of these kinds of backgrounds for our game Gunsport (which we are actually finishing soon lol), and while we couldnāt do all the stuff they did in these, they did inform our decisions a lot. We mostly focused on KOF backgrounds, but yeahā¦ backgrounds in those days were super impressive, and Iād love to see more of that kind of stuff. Somehow it's not as impressive when you do it in 3D, because there it looks ārealā instead of otherworldly.
@James-#494 Yeah I reckon Guardian Heroes is still the closest thing weāve gotten, in terms of the level of control you have over your characters. Thereās also āTekken Force Modeā in Tekken 3, which I remember having a lot of fun with when I was like 14.
I've always thought it was weird more games haven't done this. To begin with it seems like everyone who works on Street Fighter today is in love with Final Fight and they keep incorporating Final Fight lore. Wish they'd just go for it.