Not unlike the waking nightmare of someone recalling a dream you‘re passingly in (at best) this is a concise place for your game ideas, be they good or bad. I’d be sorry if this wasn't conceived as a dirtbag-juice runoff. Keep it here. Go wild.
An Amiger Innit game that's a kb-based input rhythm game of solely unlicensed cracktros
a fighting game with 2.5 to 5-minute balanced matches that uses licensed eurodance/beat/pop songs as the damage governing body.
A dance game but it's salsa/flamenco/tango dancing and instead of trying to match the beat you are trying to match your partner
A business simulation game like Aerobiz Supersonic, but you play an IP portfolio manager who is trying to develop a portfolio of well-known game characters who are ready for a reboot. Buy low sell high. But what you‘re buying is the concept that you can rehabilitate Chuck Rock and Awesome Possum. It’s obviously way harder than Aerobiz Supersonic.
A wario ware inspired game themed around snakes
Final Fantasy XV-2: Girl's Side
Instead of Ninja Turtle archetypes, it's Sex and the City archetypes. Fem-Noctis is a Carrie, Fem-Gladiolus is a Samantha, Fem-Prompto is a Charlotte, and Fem-Ignis is a Miranda ... wait a second
Also Cindy from the car wash would be the Stanford Blatch
A game where you follow the life and death of a whale, going through the experience of migration, avoiding ships and predators, protecting your calf, and eventually dying and floating to the sea floor at which point the game becomes a sim city style game set in the ecosystem of the whale fall.
@Tradegood a gender-swapped ff15 would probably be enough to get me to like that dang game
@Toph This would be very good edutainment that is inexplicably installed on school computers across the country and which people bond over suddenly remembering 20 years after the fact
We need a Yoshivania. Is there any metroidvania that even approaches Yoshi‘s gameplay style? It’s already got the classic platforming, boss fights and powerups like helicopter, submarine, etc. All they need is a big explorable map with a sense of progression.
Just had a really good one
There’s a certain setting for dark fantasy manga / anime / video games— a dungeon that you spend the entire game in. A dungeon that once entered, cannot be exited. A dungeon with entire communities within where people smuggle in their entire families if they can. Like falcom games of yore where the one way entry to a dungeon causes fellas to spend their entire lives in there, open up shop. Think made in abyss, Brandish, Delicious in Dungeon, etc.
Now combine that with Chulip or Animal Crossing, majoras mask, mother 3 etc.
Not just a dungeon life sim, but one of those wabi sabi happy shabby life games with a story. It’s just a comfy, lived-in dungeon and you feel like it’s your community in there.
@treefroggy I wish I could play this game you‘re describing right the heck now, I’ll tell you that.
Like if shadow tower was less about fighting and more about your dungeon commune. not necessarily dark but weird and dirty.
A strategy fighting game where attacks and movement costs some of your lifebar to do.
i’m getting electrolysis done on my face. it is very painful, so i have to find ways to keep my mind occupied during each session. one thing i try to do is to focus intently on my breathing - i try to count 5 in, 5 out. sessions where i do this successfully tend to be easier to bear than ones where i don’t; sometimes i’ll come in distracted, and sometimes i’ll come in in the right state of mind.
i started thinking about gamifying this experience. i imagined a short game where the main interaction is trying to rhythmically hold and release a button to represent inhaling and exhaling, with visual feedback like this one gif i saw many years ago. the shocks from electrolysis would somehow make this harder… maybe during some in-game sessions, the visual would be harder to parse, or maybe there’d be a distracting sound cue or something.
another part of electrolysis that’s challenging is that my electrologist (who is very nice) will try to make conversation with me while she has a heated probe in my skin/my face is contorted. it’s very difficult to converse! i imagine in the game that speech bubbles would appear that require interaction, maybe dialogue choices, while the breathing in/out rhythm is going on. ideally over the course of the game more elements like this would be added (the last time i went, she put on a sade album and i was trying to tap along basslines while breathing rhythmically while talking to her).
i don’t imagine that this would be a particularly long game, but i think it could be interesting!
Had a dream for a game that is so simple yet no one has done it? Imagine an online competitive scavenger hunt. Every round is randomized, and it’s up to each player to read obscure maps and solve clues to figure out where to go. Underneath the hood it’s actually a time management game, where you (and possibly your team) have to make strategic decisions on when and how to complete tasks. After doing a task you get a glowing sphere and have to deposit it somewhere before you can do the next task.
It could be done with fake video game maps, but ideally someday you could do it like Microsoft Flight Sim, where it uses real-world maps and Bing Map rendering technology to generate a city. Imagine running through Rome and getting a clue like “From renaissance times the aqua flows, Take from Neptune a sphere that glows.” and needing get to the Trevi fountain as fast as possible by running through city streets, stealing a bike (and risk getting chased by the polizia), or spending money on a bus ticket that might encounter heavy traffic.
Some type of shooter where bullets are controlled by guns via bluetooth.
Bullet types have their own bluetooth that can only be used by the type of gun that is supposed to use it.
If multiple characters have the same type of gun they can then take control of the bullet used by that type of gun.
Bullets can move in a lot of cool ways.
And idk maybe a special phone also can connect to bullets or something.
Are there side-scrolling shooters with live action backgrounds? I think about this whenever I’m on a train so looked up if any emulators let you change background layers to a chromakeyable color and found BizHawk. Made a quick mock up with R-Type but there’s probably better suited games (and better train routes). You could stick a usb camera to the window, key with OBS and play it live!
This is extremely awesome