Games for which there are two soundtracks, and both are good

The Saturn version of Daytona has my favorite version of the soundtrack. It's even got some Richard Jacques jams innit

https://www.youtube.com/watch?v=I_qBL_7HgTQ&ab_channel=FlightVGM

@fugazi57#23683 this be hitting

Bloody Roar 1 & 2 are another pair of fighting games whose music is completely different between arcade and PS: the arcade versions feature FM music to the same basic spec as Raizing‘s STG like Battle Garegga, but for the home versions, Hudson added new soundtracks by some Japanese shredder guy, so they’re very much in the vein of all that forgettable guitar schlock that got foisted onto every other PCE game. (BR3 and beyond only feature the one Hudson-style soundtrack.)

@thebryanjzx90#23363 Khan was a group led by a fairly high-profile husband-and-wife composer/producer team whose names escape me at the moment, but they'd written and performed a bunch of anime OPs and so on, Azumanga Daioh being one of their really beloved tunes. One of their bigger releases from that era was a Virtua Fighter arrange album, and so Namco tapped them directly for the home version of Soul Edge.

Just learned via the latest GST Channel artist feature that Rick Fox, touring keyboardist for David Bowie and composer of the Aero the Acrobat soundtrack, provided a completely original OST for the SNES port of Side Pocket (Genesis/MD OST by Emi Shimizu). Looking at the Genesis and SNES OSTs side by side, it seems that the sequence and names of the tracks are more or less identical, though the compositions are totally different. Here's a few highlights:

https://youtu.be/W86-V3dZF_I
https://youtu.be/Noa-mEyf5qs

https://youtu.be/9AspIqeidWQ
https://youtu.be/b3p3-YaLzho

Personally, I definitely prefer the SNES tracks here, but they both have their own charm!

edit: side note, that SNES Side Pocket title screen with the purple text and cityscape looks _so cool_. Someone more talented than me needs to recreate this with "Insert Credit" swapped in for the game title.

This stuff is all great - totally forgot about daytona differences, and this side pocket stuff is fun! some big news coming from Frank soon re: that series btw, that's just a goofy preview for anybody who happens to be reading this.

Gunner's Heaven for PS1 has two soundtracks, switchable in options menu.

One is a full CD soundtrack. The other is the MIDI soundtrack frmo when it starded as a SFC game. It was never released as a SFC cart.

Just now finding this thread! I think the major ones I know about have already been brought up though. Plenty of other stuff I didn't know about though that has been fun to go back and check out.

In regards to the Past tracks in Sonic CD, I'm pretty sure those didn't change because they were the only tracks on the CD that were not redbook audio. My guess is that re-jiggering the programming for those would have just been too much of a hassle and so they were left as is. I'd love for Sega to actually release the US OST somewhere. My hope is that it's a part of the newly announced anniversary compilation as a bonus or option so you can play as either or.

I figured the Sonic Blast OST for the Genesis was different but had never bothered to look into it, thanks for the links

The Daytona stuff is good too!

I also remember hearing the Megaman 8 JP opening for the first time and feeling like I was having my mind blown. XD

@“Unbeknownst2U”#p37230 I believe it‘s in this thread but the past music didn’t change because it actually uses the Sega cd sound chip. So, not Redbook audio indeed, but one step further than that!

I think the most famous mainstream example, besides Sonic CD for a certain generation, is probably Gran Turismo. Quoting The Cutting Room Floor's extensive article:

[upl-image-preview url=//i.imgur.com/rixtvKZ.png]

The original, Japanese release of Gran Turismo paid direct homage to the influence of T-Square on the soundtrack of sports mechanics shows broadcast on Japanese television in the Eighties and Nineties.

https://www.youtube.com/playlist?list=PLS5-Y0ZXtFOsO325K-RfzsUAPu-HnjLT6

Instead, the Western branches of PlayStation thought their own broad audience would miss on the musical reference and appreciate mainstream artists which also happened to be signed on a Sony Music label. Timing-wise and sales-wise, Gran Turismo is pretty much the coronation of PlayStation's victory over its competitors, with a first party Sony Computer Entertainement game redefining an entire genre, selling absolute gangbusters and leaving a genuine cultural impact on Western society. So I can't really blame Sony here for trying stuff. They probably did something right with regards to most of the game's audience, and I don't think it's a bad soundtrack. So it should qualify for this thread. I do feel sorry that so many people missed on the amazing Japanese soundtrack.

This mainstream success culminated with an actual popular band, _The Cardigans_, naming their new album _Gran Turismo_ because they were fans of the game, and that album's hit single _My Favorite Game_ (get it?) replacing _Moon Over The Castle_ in the Western intro movie of Gran Turismo 2.

Here is the Japanese intro, with a brand new version of the famous track.

https://www.youtube.com/watch?v=XHEZF6B_-Yk

Here is the North-American intro, with the Cardigans' hit song.

https://www.youtube.com/watch?v=mMHFIDmq7xU

Here is the European intro, with the Cardigans' hit song, but remixed by Faithless.

https://www.youtube.com/watch?v=KqXq-r3Ruz8

From that point on, it became pretty standard for each region to get their own variation of the soundtrack for each new episode. I believe things finally went global in the PS3 era, which also coincided with the decline of Gran Turismo as a brand, and the decline of racing games overall in the video games landscape.

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@“chazumaru”#p37256 I actually didn‘t know about this! I’ll have to check out the Japanese soundtrack since I quite like certain eras of t-square. I also famously strongly dislike 90s alternative rock so while I acknowledge that some folks would like the us/eu soundtracks, it's certainly not for me!

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Gigalopolis Zone from Sonic Chaos had its music changed between the Master System and Game Gear releases because it turned out the SMS music had been fairly blatantly plagiarised from a demo song for the Korg M1 sequencer:

Master System:
https://youtu.be/kRimMyvBnwc

"Oh Yes" (Korg M1):
https://youtu.be/pwAypkQqcBk?

Game Gear:
https://youtu.be/efTIat1Nhp8

Ha ha - I didn't know this story, but there was a lot of this sort of thing back in the day! I guess this happened right on the cusp of people really starting to care and crack down on this stuff.

@“exodus”#p37293 I remember being very aware as a child that at least half of my Commodore games had shared music, sometimes from completely unrelated movies etc.

I cannot find any video (or source of information on the Internet, really!) to show you this option, but Super Tempo on the SegaSaturn has an option available in the pause menu to turn the ノーマルのおと (normal sounds) into こえのおと (voiced sounds) which, exactly as the wording implies, turns sound effects into digitized vocal imitations of the same sound effects. So, like, instead of a bumper going boing♪, you will hear a compressed Japanese voice say boing!.

This also has an effect on the soundtrack, in that turning this option will remove the background music ミ there is no scat or humming of the BGM, it just goes completely silent ミ but keep any animal sound heard in the background. So for instance, in the jungle-themed first stage, it will shut the music down but keep the atmospheric bird chirps and mysterious grunts that you probably would not have even noticed in the "normal sounds" configuration. What's remarkable is that this option is available at any moment in the pause menu, and it is literally the only option in the pause menu, even though it has, at face value, very little importance overall.

I've been listening to a lot of the Persona soundtracks recently and the expanded editions of 3/4/5 have several alternate tracks for intros, battles, and so on. Not entirely new soundtracks but enough to warrant a separate album release for each version.

Not strictly in the spirit of the thread but growing up with PAL systems inevitably led to some soundtracks being played too slowly without me really realising. The American version sounds way too fast for me and makes it sound like a totally different soundtrack.

https://youtu.be/GUejWy2P7Yg

https://youtu.be/y9Cf75Xnxw8

@“LeFish”#p37361 Ha! That's a great call! Most of the old Sega games sound so weird in 60Hz, even now. Sonic in one of the biggest culprits, but at least it was even more popular in the US than in Europe. Alex Kidd belongs to us since the series was only popular in 50Hz countries, so we should be the arbiters of what modern releases sound like.

You can't tell me you hate Yacht Rock Sonic, y'all.

https://www.youtube.com/watch?v=z_RciOsL3kg

@“chazumaru”#p37354 That‘s pretty wild! It’s a shame this is so difficult for me to confirm because Super Tempo costs 5 million dollars. Some day I hope to get it, but the longer I wait the further out of reach any game like that becomes.

So far I‘m digging both the original Virtua Fighter 5 OST and the recent remake’s quite a bit.

@“chazumaru”#p37362 this is so enjoyable

50/60hz is a good point for different versions of chiptunes. Some would say it's technically broken. The Alex Kidd theme sounds much more relaxing slowed down.