Getting Back to Nature (in Video Games): the farming sim thread

I suppose recovery following a recent hospitalization has me thinking about chiller, kinder experiences—your cozy games, if you will. My main touchpoint for these games has always been the then-Harvest Moon, now-Story of Seasons games, particularly the Mineral Town games, like Harvest Moon 64 and Back to Nature. My thoughts have been drawn to the thought of either picking up a new farming sim in particular or perhaps revisiting the recent remake of Friends of Mineral Town on the Switch

But we don’t have a farming sim thread here! Let’s talk about them: games we like, mechanics, the vibes, games we’re looking forward to or that do something novel in the space, sweeping thoughts on the genre or series play-throughs, recommendations, the works!

I remember getting into the mechanical side of Back to Nature something fierce, optimizing paths through town for daily tasks, the crops I planted, and whether or not I attended holidays for the first year to get my greenhouse as soon as possible. I even delayed romance for a long time because there was simply too much work to do on the farm for an enterprising farmer like me

Perhaps that’s not a common way to approach these games and I burnt myself out on them doing it since no game after Back to Nature captured me quite the same way, but I find myself thinking about them again

Fields of Mistria looks surprisingly interesting. I’m not normally one for pixel graphics or early access titles, but I might end up picking it up, since something about Stardew Valley doesn’t seem to capture my imagination in quite the same way. Perhaps it’s the vibes of the NPCs or just my lifelong love of fantasy RPGs talking, but I find myself quite curious about this one!

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Now here’s a thread that will get bumped every time there’s a Nintendo Direct!

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I picked up Snacko yesterday (it just hit 1.0) and played a bit on my Steam Deck and this one gets a full-throated recommendation from me. Incredibly polished game. It’s a bit of a hybrid of a more Animal Crossing styled game with the traditional farming sim trappings. Lots of emphasis on being able to customize and decorate your whole little town and bring in new residents. Nice big cast of characters with questlines and stuff. A big museum to fill out. Probably the most luxurious and thoughtfully designed building/decorating system I’ve seen in any of these games.

You can really tell a lot of love went into this game.

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I’ve been meaning to reply here, but I love this genre of game. Harvest Moon on the Game Boy was huge for me, and the SNES Harvest Moon was definitely a formative and a dreamlike experience that I’ve been chasing for a while. It was also one of the first games I emulated as a hcild and I was so addicted. They did so much with the townpeople, the festivals, the characters, the seasons and the way the world changed. You got a feeling of growth and a feeling of hominess with relatively little. It’s strange to return to, because the game feels so small and so much like a video game as an adult, while it didn’t really feel like that growing up. It’s kind of like returning to a childhood home or elementary school and seeing how small but remembering how big it lingers in your memory.

I know I talked before about early access Stardew Valley, I was a big believer from the beginning. ConcernedApe fundamentally understands an appeal of the original Harvest Moon games in ways that I think a lot of the cozy industrial complex doesn’t really. I’ve tried the demo of stuff like Fae Farm or My Time at Portia, and it’s very clear those games don’t have their priorities in the same place. Stardew however thoroughly fulfills the promise of the original Harvest Moons, creating stories and characters with quirks that serve its setting and tone, it has goals and an economy that takes some thought and planning, depth and pull in many directions at once, and a little bit of friction that enhances actually doing the tasks. It’s amazing to see some people break the economy and build fully automated farms but to me is letting yourself be free not to optimize everything and I think Stardew serves both audiences well.

Another biggie for me is Rune Factory, a Fantasy Harvest Moon. It’s much more dungeon crawling and storyline focused, but it has so much charm. Farming is sort of an equal partner and they give you a lot of land with farming and the evolution of the town feeling rewarding. These games are also known for great crafting systems, even for me as someone who doesn’t always love crafting I find it to be fun. Tides of Destiny is one of my favorite PS3 games, though I tragically lost a save file that still haunts me to this day. Rune Factory 4 is an easy game to recommend, but I haven’t played 5 yet.

Really looking forward to Rune Factory Guardians of Azuma coming out next week, but I’m waiting for reviews. The most important thing I want out of the game is personality. The setting looks great and visually it looks like they nailed what they were going for. I just hope it’s not too concerned with its own dialogue and tutorialization. The game looks like a step up from Marvelous’ Farmagia last year that was so generic and forgettable, I hope they are willing to make a more of a creative statement with the new game.

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“Cozy industrial complex” is really good, lol. But this is interesting to hear, particularly when it comes to friction. That tends to be a pretty big component for me in games, even games I want to relax in, and I think that’s part of why Harvest Moon consumed so much of my adolescence. Limited energy reserves, the calendar of events and seasons, dating, all of it comes together to create a sense of pressure: you really have to choose what you’re going to focus on for a given day most of the time. That element of choosing what to focus on makes the games really special

From what you’ve said here, maybe I’ve been writing off Stardew Valley too easily. Maybe I’ll finally pick it up

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With the forum’s help, I did decide to finally pick up Stardew Valley in preparation for my late night Steam Deck chill session today, and I bounced off of it within about an hour, honestly to my surprise

This made little sense to me. There’s nothing particularly bad about the game, so I ought to like it given my fondness for its inspirations. Seeking answers, I then booted up and did the opening sequences of, in order: Harvest Moon: Back to Nature, Story of Seasons: Friends of Mineral Town and Fields of Mistria. I wanted to compare the openings and hooks, to compare them to Stardew Valley and see why I might not have clicked with it. I came away with a few thoughts:

  • Back to Nature has the stronger hook of the two for me personally. I’ve never had an office job or anything of that sort, so Stardew Valley’s conceit of getting away from a soul-crushing job didn’t draw me in much. Back to Nature, though, sets up something of a narrative framework immediately, connecting you to the town more directly, in that you spent a summer there a long time ago and also made a friend (who, if I remember right, ends up being whichever romantic interest you choose). You’re also given a goal of whipping the farm into shape within three years, providing a sense of…not urgency, exactly, but purpose, which I appreciated
  • Friends of Mineral Town, which I also bounced off around its launch, maintains most of Back to Nature’s introduction, save for not giving you the initial goal (which I suppose is more in keeping with the nature of the modern cozy game, but works less for me). The sound design is more pleasing to me here than in Stardew Valley, which probably matters, since you spend a lot of time running around: footsteps matter! The shift in art style is rather unfortunate, and I think the top-down camera (as opposed to the original’s more isometric view) feels less immersive, though. Those two things together probably explain why it didn’t quite click with me (though I also don’t like either choice for the girl farmer, let me have red hair!)
  • For Fields of Mistria, I was Immediately struck by how much more I preferred both the style of its cleaner pixel art and its more JRPG-inspired character designs and presentation. The more zoomed out perspective is nice, too, and most of all, I think the movement feels better. Moving around in Stardew Valley felt a little…ponderous, like I wasn’t moving quite as fast as I felt was natural. The same was also true of the controls in general, which felt snappy and satisfying

Of all four games, I’m definitely most interested in Fields of Mistria right now, but given that it’s an early access game, I’d prefer to treat my purchase as something of a pre-order. Even the 15 minutes or so I spent with it were enough to tell me I definitely want to play it, but I’m okay with letting the developer cook on this one until I can get the full experience

But that also leaves me without the farming sim I was craving, so I’m going to do some more shopping around and see if something else doesn’t strike my fancy…

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I didn’t bounce off of Stardew Valley myself (I put a stupid amount of time into it), but by the time I ended up eventually losing interest in it, I found it to be kind of an unsatisfying experience. I like a game with more of an arc to it. It felt more like I was playing it compulsively and not really getting all that much out of it, if that makes any kind of sense.

What I ended up playing immediately after (also on the Steam Deck) was Before the Green Moon, which really stuck in my mind. It’s a very thoughtful game with a real sense of place to it. It’s very Insert Credit-core imo. Actual farming might be a bit too de-emphasized in favor of character interactions and mood for your wants, though.

I’ve also been eyeballing Fields of Mistria, but I also wanna wait for that one to roll around to 1.0. I’m similarly very interested in Doloc Town, but that one just hit EA and I don’t wanna dive in that early and then hit a wall.

I’m still playing Snacko and finding that to be a really nice experience (albeit a bit buggy now that I’ve sunk some more time into it). I’ve also heard some really nice things about Eastward’s Octopia expansion, which for some reason spun off the main game (a sorta Zelda-like experience) into a farming sim. Have not played that, but I played the main game and loved it.

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I feel I have been jonesing for one of these, think I might impulse buy Fields of Mistria and give it a shot.

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Actually, I dunno, I’ll take recommendations, too, perhaps?

With apologies for using this word to ask for farming sim recs on a forum with a lot of vegans, but, I feel I want something… meaty. Also needs to be for puter and keyboard and mouse friendly. Fields of Mistria seems pretty meaty but I guess it being in EA gives me pause.

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Damn if only the Recettear remaster was out right now… I mean, idk if it really needs one, game looks fine and still plays great, but I can’t help but think the game might end up getting a little further spit shine on it for that, so I don’t wanna play it again now only for it to be better in like 3 months or whatever.

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I have a great love for the early Harvest Moon titles. From emulating the SNES version on a burning hot laptop to going way too far out to a FuncoLand for the GB cart. It was eye opening to see a game with a realized world and characters that wasn’t combat driven. It’s got a good. snappy loop. Lots of active, clicky button presses for an otherwise relaxing game.

I tried and fell off at Save The Homeland (PS2) where the kludgeyness of early 3D got in the way of zipping around to do chores. I also played through Rune Factory 3 but have zero memory of it! I’m not sure what would bring me back into the genre, but I don’t think RPG elements are it. I’m delighted to see all the success of Stardew and that it brought the genre forward to even more people.

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My experience with Stardew Valley was much more positive, though idiosyncratic with the point I was at in my life.

First, to qualify “positive,” I’ve done two very full playthroughs of the game, one on PC in 2016, and one on the Switch between 2017 and 2021. In both, I played up to what the endgame was, devoted myself to decorating a farm, pursued the romantic and platonic options I wanted to, and generally sunk a lot of hours (probably 200 over the two platforms).

I got the game when I thought I was going to fail out of my PhD program and the postdoc I’d obtained. I was close to completion, but it had taken almost two years longer than I’d planned already. One of my committee members gave me an ultimatum: finish by August or find someone else, because he would retire and did not want to continue on my committee. The postdoc director also gave an ultimatum: finish by July or I would not have a postdoc. To their credit, that director also gave me necessary mentorship: they helped me plan my time so I could complete my revisions in time, and set up a system of accountability (which I agreed to) to make sure I kept working.

It took 12+ hour days without break for about 45 days to get that revision (really a top-down rewrite) done. After that, I still worked 12+ hour days for the next 45 days on everything from figuring out the school’s approval process to doing two more revisions. During this time, I also moved from a place that was being sold to another place. I taught. I tutored. I wrote. I was miserable. The one bit of fun I allowed myself, at the end of the day when my word-ability was pulverized, was this new game, Stardew Valley.

Stardew Valley offered some connection to the farming games of yore: Back to Nature, which I’d loved, as well as the later Harvest Moon efforts. But it was more than that. Specifically, it offered me three things: the structure of a daily routine that wasn’t just miserable (in both real life and in-game), goals that I could complete without being subject to the judgment of others, and a sense of connection to characters and relationships at a moment I felt especially vulnerable and isolated. Even the slower movement of the game, the not-quite-enough time of it, the slipperiness of the fishing, it felt cathartic. This was the one part of my day when I didn’t need to rush, when I could let the days pass, and see what scenes unfold as I go to talk to my village.

I did get through my PhD program, and I did get to keep my postdoc. Stardew Valley kept me together through it. So when I faced having to apply for jobs at the end of the postdoc, Stardew Valley kept me together again. At that point it had been updated, so I experienced some of the new content and took advantage of my knowledge from the first playthrough. This, too, was a cathartic experience: meeting the game’s own goals, and then going a step further and seeing how much ancient fruit wine I could make. I eventually got a job, and Stardew Valley was set aside too.

So Stardew Valley is a game I am more reticent to recommend, mainly because my experience with it is so peculiar to my own circumstances that I’m not sure what I loved would come across. It’s all there - the love of collection, of quirky and heartfelt characters, of seeing how far I can get in the mines, of setting up planting at the start of a season knowing I’m committing to a daily ritual, of caring for my animals, of designing my farm fences and buildings and house, and of keeping track of gifts for everyone. The intro is silly, but after that, wow, there’s a game to love if you need to love it.

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I played this one a little while back this year. It didn’t particularly stick with me, but it does feel like something a lot of Insert Credit would appreciate. For me, I think, it was a little too aimless, but I could appreciate what the game was going for in any case

This was also around the time I fell off of Harvest Moon, though I think it was A Wonderful Life for me. The series didn’t make the transition to full 3D all that well, and even all these years later I’m not entirely sure that it has, looking at more recent entries in the now-Story of Seasons games. In addition to the shifts in moving around the space, the earlier games had a special visual charm to them that I don’t think they’ve yet managed to recapture

I can definitely see Stardew Valley working well as a nice counterweight to otherwise grueling daily life. Everything I’ve heard about graduate programs and postdoc makes me glad it was there for you when you needed it (and makes me wonder what sort of game I’d done the same with if I’d gone for a doctorate myself after university as I had originally planned)

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For a long time, the only farming sim I really got into was Harvest Moon: A Wonderful Life of all things. That game is a bore and a chore, but it felt really exciting and fresh to me as my first dalliance with the genre. I got married, had a kid, and made a lot of money, but eventually the routine just became too rote. After a point in that game there’s just not much you can do, so you end up talking to the same villagers every day in the same order basically.

After that, I would occasionally dabble in other games in the series. I got pretty into Harvest Moon: Magical Melody at one point, and while that game is a more typical example of the genre, I also eventually just got tired of the routine. There’s an arc to that one which is nice, but it just takes too long to get anywhere with it.

The only one I ever play anymore is Stardew Valley. I don’t really have a single complaint with that game, and I really think it’s just a better Harvest Moon. There’s more to do, there’s a great aesthetic and soundtrack, and frankly the whole thing just works better than Harvest Moon. You could say it’s a copycat game and sure, but I think ConcernedApe made something that has its own identity in how it borrows from so many other games. For what it’s worth, I’m also a corporate drone and Stardew is a true escape for me in a way that not many games are. It has unironically helped me through a lot of hard times.

I’ve tried other farming or farming adjacent games since then, and I just end up feeling like a new Stardew file is probably a better use of my time. I used to pine for something new but now I just don’t really care. Mistria looks cool, but I don’t feel like I need to play it. That one with dinosaurs looked cool, but I’m good. If I know I’m going to bounce off after 3 hours, then I’ll just play Stardew for 3 aimless hours instead.

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We both got out of the game just as the plush pre-orders were heating up! Cute as they are, I’m glad I don’t have a box of cows sitting around somewhere.

(Photo from reddit)

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I really do love that little strawberry cow, though, he’s adorable!

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