I started playing Style Savvy: Trendsetters and haven’t seen much of it yet but already I see a ten- or even hundred-dollar idea taking shape
My first reaction is: I have no idea how they’ve designed this particular game to have much of a sense of difficulty, since the challenges posed to the player (a) are limited by the game being designed for children and young teenagers, i.e. they are radically simplified (not to mention that in fashion there are too many variables for a video game to adequately handle), and (b) the challenges take the form of customers in your store needing one particular outfit which, I assume, you will always happen to have on hand even as your inventory expands. Obviously it’s the beginning of the game and I expect eventually the challenge will increase somewhat with vaguer prompts which demand more complicated outfit orders (than e.g. a pair of jeans) sourced from a larger inventory of items, but all I mean is I don’t envy anyone the task of having to actually design a game around fashion.
Maybe I’m way off base about Style Savvy, I’m gonna keep playing it, whatever not the point. In any case it’s not my dream game, which is a fashion game that gives you the entire inventory of clothes right away, let’s say between two and three thousand individual pieces of clothing; offers the ability to customize a variety of character models with varying body types, hairstyles, etc; is rendered in Red Dead Redemption 2- or Final Fantasy VII Remake-levels of fabric detail; and which offers Hitman-like crowded scenes and environments in which you can walk around with, pose, and take screenshots of your characters. No gameplay goals, no progression, no currency, just expression. RDR2 and Final Fantasy XIV offer combinations of each of these features, but I’d like to see a game that offers all of them at once with modern real-world clothing and a greater range of body types.
Take the way pants sit on Arthur Morgan’s butt as he walks around and imagine a whole game of that kind of sartorial specificity…