A Yakuza game for girls where instead of playing Sega games at the arcade you play Casio Loopy games and print stickers.
We have to bring back the Casio gaming division for this one though
A Yakuza game for girls where instead of playing Sega games at the arcade you play Casio Loopy games and print stickers.
We have to bring back the Casio gaming division for this one though
Thinking about a life sim that has a core focus on being a gossip simulator. Finding out secrets, airing other peoples dirty laundry without getting caught, etc. Could be based in a small town or a local âsceneâ in a city. You could easily lean really heavily into a Real Housewives focus. I suspect if anything like this exists it might be like a French period piece vibe, which I am also ok with!
How this factors into gameplay I suppose it could feed into your influence and how you are viewed in the court of public opinion which dictates your success overall. But I would be also ok with something less win-condition focused and make it more just about unravelling the secrets of the community.
Football Manager should model dogs getting loose on the field
I mean that's the sequel to that goose game isnt it? Be a dog loose on the field during a pro soccer game, causing all kinds of trouble, getting europeans mad at you etc
Mech game designed by cycling fanatics that takes inspiration from bike building for its mech customization mechanics and emphasizes exploration over combat. Contains many visual homages to Specialized and Crust and Peugeot etc. that are legally distinct enough to not draw litigation. Colourful rural mech-building/bikepacking sim. Sponsored by Shimano.
free idea : dogs as save points. Is it too late to implement this in Demonschool ?? @exodus
you would approach and pet the dog, and that would prompt the save game menu. Then it would be a good joke if well into the game one of the dogs runs away and you have to catch it to save. I think people would get a kick out of this
instead of it coming up with a âpauseâ menu, it could have a âpawsâ menu!
depending on the game, that could work well
I refuse to believe Bubsy doesnât already have that.
Sex 3
I started playing Style Savvy: Trendsetters and havenât seen much of it yet but already I see a ten- or even hundred-dollar idea taking shape
My first reaction is: I have no idea how theyâve designed this particular game to have much of a sense of difficulty, since the challenges posed to the player (a) are limited by the game being designed for children and young teenagers, i.e. they are radically simplified (not to mention that in fashion there are too many variables for a video game to adequately handle), and (b) the challenges take the form of customers in your store needing one particular outfit which, I assume, you will always happen to have on hand even as your inventory expands. Obviously itâs the beginning of the game and I expect eventually the challenge will increase somewhat with vaguer prompts which demand more complicated outfit orders (than e.g. a pair of jeans) sourced from a larger inventory of items, but all I mean is I donât envy anyone the task of having to actually design a game around fashion.
Maybe Iâm way off base about Style Savvy, Iâm gonna keep playing it, whatever not the point. In any case itâs not my dream game, which is a fashion game that gives you the entire inventory of clothes right away, letâs say between two and three thousand individual pieces of clothing; offers the ability to customize a variety of character models with varying body types, hairstyles, etc; is rendered in Red Dead Redemption 2- or Final Fantasy VII Remake-levels of fabric detail; and which offers Hitman-like crowded scenes and environments in which you can walk around with, pose, and take screenshots of your characters. No gameplay goals, no progression, no currency, just expression. RDR2 and Final Fantasy XIV offer combinations of each of these features, but Iâd like to see a game that offers all of them at once with modern real-world clothing and a greater range of body types.
Take the way pants sit on Arthur Morganâs butt as he walks around and imagine a whole game of that kind of sartorial specificityâŚ
Not a game but a website called âhowlongtillbeats.comâ that lets you know how far into a game it takes to encounter its first killer track.
Game version: itâs Pokemon but you catch music and have music fight other music, with a system of strengths and weaknesses corresponding to elements of the music.
(Please excuse my title typo-fixing - I couldnât find this thread as it was before)
So I heard of it at the time, but never played Sleep is Death.
Itâs effectively a two player Paint program for storytelling, where the director has full control and the player just moves their character and types things to say or actions to take, done in turns. A community briefly existed, and archives of the games played and such are up here
A version of this with steam workshop levels of assets, mobile support, and asynchronous play-by-mail turn-taking would be some wild ânext Minecraftâ level stuff in my view. The world wasnât ready in 2010, but I think this concept is absolutely ripe for the picking with the growing acceptance/popularity of role playing. I suppose the level of user control is just too great and content risk too high for this era. A bastard version of this would be AI based.
As far as I can tell there is no successor to this, in spite of it having always been open source. Shame on all of us.
Just had an idea for a Densha de Go-style game about depleting a phoneâs battery at a perfect rate so it has a charge percent that matches a given time. For example, itâs 11:54, the phone is at 86%, and at 11:58 the phoneâs battery should match at 58%. Would probably have to be a virtual phone but the stakes would be a lot more interesting if it was your actual one.
You play a board member on Diff Zavis and you need to lay off staff to save your investors money, and thereâs a competitive brown-nosing mode where you compete with other executives vying for the same position. The gameplay draws from the Warioware series and Among Us.
Since I was a younginâ I always had this thought of a Kirby rpg. You have a party of 4 or more. Each of Kirbyâs friends would be a specific class and Kirby is the wildcard that can be any class.
Combat would be stylized like the Mario RPGs, most specifically Superstar Saga or Legend of the Seven Stars. Really, I just always thought a Kirby RPG with timed hits/action commands would be a great idea.
Dark Souls but youâre Tony Hawk.