hello David Cage? it's me, amateur game designer

4 Likes

Atelier Tallarico: Alchemist of San Juan Capistrano

3 Likes

I don’t know if anything like this exists, but it’d be neat to play a survival game where you learn to tie and utilize different survival knots to make traps or rappels or whatever people do with knots in the woods.

asynchronous multiplayer IF game where your playthrough is linked with an anonymous partner and there is a 50/50 chance your inputs are overridden by theirs without any indication and the goal is to replicate a severe anxiety disorder

1 Like

A fishing/bowling game.

You fish until you get 10 fish, then those fish are the pins for your following bowling frame. Different fish react differently to being struck, have different scoring multipliers, etc.

I’m very much at the cocktail napkin stage, but I feel like there’s some juice here and I wanna play this game

4 Likes

This is a good companion to my idea, which is the Super Smash Bros. cast in their own Baldur’s Gate 3 style RPG. Imagine picking Luigi as your origin character and getting dialogue options like

[Mushroom Kingdom] I thought Bowser was deposed.

Or Princess Zelda is in your party and she makes a religion check to say, ambiently, ā€œThat’s the symbol of the goddess Hylia, but it’s been defaced.ā€

When I told my friend about this, his idea was to also have Yoshi be a language of its own and when you find a way to speak their language they have crazy accents like the cats in BG3.

4 Likes

there needs to be a game where like how in 2K you can scan your own face and slap it on a create-a-player, except it’s an action platformer where you can scan your dog or cat and that’s the protagonist.

3 Likes

this thread topic gave me a stroke -110/10

5 Likes

it used to be better but mods keep changing it :policeman:

1 Like

Remake of the original Donkey Kong arcade game but it’s a modern skyscraper under construction. Hyper-realistic graphics with all kinds of reflections and stuff, but the physics are more like Gang Beasts/Human Fall Flat. No save spots, hundreds of physics-based traps; weapons, explosions, broken glass… fiddly grabbing mechanics, maybe with an unreliable stamina meter. Like Only Up but with the designed precision of Getting Over It With Bennet Foddy. Mario Mario just getting brutally annihilated in every conceivable fashion.

6 Likes

a game where you’re a space ship that learns they can eat planets, so they start eating planets. the planets are sad when you eat them, but you do it anyways! there are stars that act as lightspeed gates so you can go deeper into space. astronauts are randomly floating about lost in space for you to talk to. you eventually learn everything you did was bad. there is crafting.

4 Likes

An action-adventure game where you have a tree where, if anyone touches that tree, they are stuck to the tree, ragdolling, unless you free them. Your puzzles involve increasingly intricate ways of getting entities stuck to your tree to suit your objectives.

2 Likes

John Carpenter’s Garou Densetsu – an adaptation of They Live with Terry Bogard as the Roddy Piper character, only instead of putting on sunglasses to see the world as it really is, he eats a giant club sandwich. He has to beat up all of his friends so that they will also eat the sandwich.

5 Likes

It’s R4 for lesbians

5 Likes

A train simulator but it’s inside a customizable model train set.

4 Likes

A Knuckles Chaotix-like where you play as two dogs leashed together, jumping around and digging up bones and stuff while trying to get home to their master.

Title: Doggy-Doggy Panic

4 Likes

They should make a Pikwomen

7 Likes

and they never do what you tell them :face_with_hand_over_mouth:!!!

5 Likes

Miyamoto x Ueda

2 Likes

Okay, yeah, so I’m just spitballing because this little game felt like it had so much unrealized potential after I played it today and I need to get it out of my head:

The Dark Queen of Mortholme but it’s a full-on rogue-lite, base-building, choices-matter RPG

  • Rogue-lite because the core conceit involves a lot of repetition, and evolution of the ā€œboss’sā€ kit would be welcome (and probably necessary to extend the idea past the 20- to 30-minute length of Mortholme)
  • Base-building in the sense of adding new traps, rooms, monsters etc. to your realm / castle / dungeon / fortress for the ā€œheroā€ to overcome. Certain items could unlock different story paths and endings as part of the choices-matter RPG stuff. Some of these could even take the form of treasures placed to let the ā€œheroā€ unlock a secret ending or the like
  • Choices-matter RPG to build on the rudimentary dialogue choices in Mortholme, with character creation (for your Ruler / Boss), branching narrative paths, multiple endings, and a handful of different ā€œprotagonists,ā€ each with their own routes in the vein of companion quests in a CRPG or story routes in a visual novel (perhaps they start out as an adventuring party, and your machinations allow one to survive, becoming your rival)

Structurally, the game would probably some sort of time-based structure; i.e., you spend X amount of hours or days setting up traps, examining your ā€œhero’sā€ progress, getting story cutscenes and the like, and then in the evening or at the end of a week (month?), the hero runs through the gauntlet you’ve constructed for them, which culminates in a ā€œbossā€ fight a la Mortholme

Too easy, and there’s no story progress, because the hero hasn’t ā€œearnedā€ it, and too hard would be the equivalent of ā€œfarmingā€ the hero, which gives you no mechanical progress after awhile (i.e., just like in a JRPG, you eventually want to move on to grinding tougher monsters for more challenge / XP)

Naturally, there’d be possible romance paths because I’m a BioWare girlie, navigated through obstacle and treasure placements in the base-building sections as well as the dialogues during the ā€œbossā€ fight (based on the dialogue choices in Mortholme I’m pretty sure there’s some sort of gay ending there, too, but I’d want to expand on that idea)

I should have gone into computer science, but at least I got most of those rapidly circulating thoughts out of my head this way

1 Like