hello David Cage? it's me, amateur game designer

@“IncompatibleKaiser”#p107772 Sure why not, though now I wanna watch Gurren Lagann again.

what about a Longmont Potion Castle game, maybe like Typing of the Dead with absurd statements. Or it could go in a simulationist direction: use actual voice inputs via mic and effects buttons, connecting and cross-connecting calls, etc. The ultimate goal is to get the opponent to have a meltdown of course

It's an FF-style RPG with a different take on the job system: instead of war-making classes like knight or monk you can take up noble professions such as fireman, veterinarian, clown, civil engineer, carpenter, game developer etc.

@“connrrr”#p108395 Yakuza 7 goes some way towards that - but I think I know what you mean - a sincere version of that would be great.

I just want to make a game that looks and sounds like Xenogears and I have no interesting gameplay ideas

jrpg where the battles consist entirely of different falling block-ish competitive puzzle games

was thinking about adventure games and I had the misfortunate of thinking of a Love And Rockets point and click. I say misfortune because there’s no way it will ever happen and now I’ll spend the rest of my life wishing it was real :frowning:

A game, any game, but the resolution is 69x420.

not my idea but an idea for SEGA: just release Propeller Attack already. The twin towers have been gone for a long time

It‘s heavily-influenced by the works of Kenji Eno and Swery65 and it’s called D3.

@“connrrr”#p125632 this exists

http://www.bachelorsoft.com/

@“yeso”#p125634 the missing link, finally.

A super mario 64 online mod that turns it into fall guys. i played fall guys once and my first thought was “this could be good if moving around felt good”

>

@“穴”#p129641 i played fall guys once and my first thought was “this could be good if moving around felt good”

At first, I thought, "it's kind of fun that moving around sucks so much, because it's kind of an equalizing method, so that really experienced videogame players aren't just dominating everything," but, jeeze, how badly it sucks to move around in that game really wears on you quickly

Ok hear me out — its a katamari rpg where theres an ys bump battle system but you eat your enemies when you defeat them and gradually get bigger and bigger. You start off ant sized and have to get big enough to defeat the final boss who is threatening the universe.

I kinda want to see more games do away with HP gauges and find some more interesting ways to signal how close an enemy is to being KO‘d. I’d like to see wailing on an enemy with one eye on their gauge and then immediately turning to the next enemy when it reaches 0 and doing the same thing discouraged. I want to be able to read an NPC‘s status from their animation and other tells only, not some video game-y bar that clutters up the screen. Older games sometimes didn’t have boss HP gauges visible!! Now it‘s the norm for everything on the screen you can attack and I’m secretly sick of it.

@“connrrr”#p129891 I think that‘s the whole idea behind Monster Hunter! You lay out traps, do tons of manuevers, and try lots of different things to see how the monster reacts to it, and then based on that you solve the puzzle of how to hunt them. There’s no HP bar, it's all based on knowledge you pick up.

@“Tradegood”#p129951 I feel like thats true of the first or 2nd hunt, but after that its just making giant hammers out of the monster's neighbors and going full on hammer cyclone until the credits roll.

At least thats how I ended up playing it.

Another Life is Strange prequel but set in 2003 where characters say w00t and call things “random.”

Sports game where you’re a fifty year old guy vs a team of high school girls