Instead of making another Pokemon game where they take the same archaic core battle system and catching mechanics and other bullshit, they should just hard reboot the entire series, fuck it, just start the entire series over, and go through the regions and shit or just create new ones from the beginning. Make everything new in Neo Kanto or make it fuckin' Red Gold and Blue Silver or whatever. Game Freak would sell 300 million copies
It‘s a rhythm game but each song is a letter or a message you’re writing, and you have to find the right words for your thoughts and feelings and they're expressed as lyrics. If your timing is shitty, who knows what typos and malapropisms might come out??
a spin-off of NiGHTS called dAys where you're just a kid hanging out in twin seeds.
i'd love to poke around this place 
i kinda made a half-joke in the game music thread about wishing sega had made sonic vacation instead of sonic adventure, and now i‘m haunted by a vision of a hedgehog tearing through an edenic tropical island rally car style, spin dashing into a hang glider and off a cliff, flying around the island and snapping photos of the lava flowing out of the volcano, (because there would have to be a volcano), then landing on the beach where fishing polls and bait are waiting to be used, and when the sun goes down robotnik’s carnival lights up…
relatedly, i've been thinking of prop betting as a potential game mechanic for a while. let the players turn a playground into a game by making their own prop bets, and then those bets could become challenges when they share them with other players. obviously the challenge there is that a prop bet is basically a computer program. how to make that specific kind of programming feel like a game mechanic is the question.
looks like sega even made concept art for it 
A game where in order to unlock the final achievement, you need to personally e-mail the developer and pretty please ask them to manually unlock the achievement for you.
I had an idea for an RPG years ago that seems so obvious maybe it has already been done before, but I'm not aware of it. It would take the metaphor of experience/leveling up and invert it. The main character is a middle-aged renowned hero who gets pulled in for “one last quest.” But at a certain point in the game when you level up your character starts getting weaker instead of stronger, reflecting the toll fighting and aging is taking on your body. So you would need to balance various gains (money, items, etc.) from battles with not going too far so that your character becomes too weak to progress. Sort of like the fire breathing mechanic in Dragon Quarter but for leveling.
It‘s called EDC and it’s aimed squarely at the everyday carry crowd. Choose the right bag to set out with on daily errands—backpack? sling? cross-body? Don't forget your leatherman and chapstick. Accessorize the MOLLE strips of your not-Goruck. Choose one-handed swing-out or fixed blade knives and “upgrade” your wallet from plain old leather to a no-nonsense carbon fibre card-holder. Choose your alignment: classic, ultralight or tactical etc etc.
you don‘t control the main character, you just watch them having their day, but then at night, while they’re sleeping, it‘s your job to find a place for all the new memories they made that day. maybe you put a new memory somewhere easy to find, and it’s at the front of their mind the next day, or maybe you stuff it away somwhere in the back. maybe you have to get rid of an old memory, or maybe the new one goes directly in the trash.
You know how sometimes you'll have a buddy who is really into an MMO and they really want you to play it with them so they bring their Level 1000+ character to the starting area and just guide you through what to do for like the first 15 levels of the game and are super stoked about it? There should just be a mode in every game thats that but its for the whole game. Just a character that follows you the whole time who has already done everything and is super excited to see you do it too.