Playing Till Failure
I’ve once again considered resetting Citizen Sleeper 2 at the beginning of the game. I failed, and now Laine is on the ship, summoning his henchmen against me. I’m worried because things were playing out so well. I’m thinking about turning the difficulty down so I can succeed and see the story through—this feels like a Baldur’s Gate 3 save situation.
But now, I think the game doesn’t want me to reset completely. It wants me to play it out, to fail, and to come back and explore the narrative. The first time I reset, I felt like I didn’t fully understand the mechanics, even though the game had explained them. After all, this is my first Citizen Sleeper game, and I love it so far.
I think I’ll push through, suffer, and learn how the world and its mechanics work. That very struggle gives the game its replayability.
The stress mechanic is no joke. There’s a constant tension—the threat of failure in the gameplay shakes the narrative itself. That’s just how things are in this world. It’s punishing, pushing the player to adapt, to do better.
Unlike Baldur’s Gate, I think this game succeeds by not allowing the player to save-state or backtrack. It enforces a core theme at the heart of the experience—adapting to a new world. You have to live with your failures, learn from them, and push forward, just like the characters within it.
As a machine, you don’t get to rewind or undo mistakes—you have to adapt, recalibrate, and keep going. Citizen Sleeper 2 embraces that philosophy, forcing the player to experience the weight of their failures and evolve with them. It’s a game about survival, learning, and persistence, not perfection.