Here we are again (again): the thread where we discuss the games we are playing in 2025

I agree in the sense that the first game feels like you get to a point where you’re kinda wrapping it up and “choosing an ending” video game style. I’m sure CS2 will face a similar issue. It IS a video game after all.

Choices in CS1 are usually based around your survival. And at the end you get to decide how you are going to let this life playout for the sleeper. Your satisfaction will obviously vary with that. Ranging from cathartic to Mass Effect 3 levels of “pick one of these 3 colors”.

The step up in CS2 is that I don’t care what the end of the game is. The game set up a world where everyone is hurting so bad from a not-so-far-off war AND generations of corporate reliance. When I met someone in CS2, I never thought how they could help ME. I thought how I could help them. And if that would in turn help more people. If I thought someone’s pursuit was selfish or pointless, I didn’t pursue it. Even if there was a big carrot dangling there.

The Belt in Citizen Sleeper 2 is a depressing, hurtful and cruel place. Much like The Eye in Citizen Sleeper. But you have the means to help people in The Belt in a way you never really did on The Eye. I’ve already helped more people in CS2 than I ever thought I’d be able to. There is still more to do. A mystery still to solve. Loose ends to tie up.

I’m certain the end will present me with a final choice. But I’ve already made the important choice in this game. I chose to help. Not for cryo or ship parts. Because people needed it and I was there. You’re not meant to be a hero in this game. You’re meant to be a decent fucking human. More decent than most of them out there, and you’re not even one of them.

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Thanks!
We did not know about the rewind but I think we’ll just try one of the more frictionless games for now.

After putting down Dragon Quest III yesterday, I fiddled around with a few other graphical throwback titles I’d picked up over the course of the last few Steam sales: SKALD: Against the Black Priory, Celeste, and Before the Green Moon. I didn’t find myself particularly interested in sticking with any of them

SKALD was simply too hard to read for my aging eyesight despite some of my formative experiences being with SSI’s old Gold Box RPGs (sort of amusing, since I imagine folks in my age cohort are some of the primary targets for this one). Perhaps after a new pair of glasses, I can come back to this one, though, I wish they had gone for the form factor of those older RPGs without the slavish devotion to pixel art

Celeste does have some tight platforming, but some of the use of shoulder triggers were hard on my hands, and I couldn’t really let go of the fact that the game does have more going on than its pixel art. I wish the whole game could have been in that style instead. It also frustratingly is labeled as having full DualSense support, but this wasn’t my experience with it at all (which is a particular bugbear of mine)

Before the Green Moon was charming for a little while, but it lacked enough of a hook for me to really dive into it despite the clear love the game has for another formative-to-me game in Harvest Moon 64 / Back to Nature. Much as with the Story of Seasons remake of Friends of Mineral Town, I tinkered around on my little farm for a bit before deciding I was really in the mood for something else

Editing because I remembered that I also tried Transistor for the first time, which is not a throwback title in the slightest, but I got it as a Steam gift over the holidays. I’ve always admired Supergiant’s whole thing and the vibes on this one are great, but I wasn’t particularly feeling the combat. I might come back to Red eventually, though, because my experience with Hades was similar at first

So, overnight, I let a few other games download to try in the days and weeks to come. Today I spent a couple of hours with Darksiders III, which I saw on sale and picked up after remembering that it’s the one Darksiders game where you get to be a girl. I didn’t love the original Darksiders, but I did like it as a twist on a sort of 3D Metroid- or Zelda-like, so I thought I might have some fun with the third installment. And, I did! Not enough to really stick with it, but it was an interesting time capsule through which to think about modern action games. This format of action games, like the original God of War games or Devil May Cry, are such a sliver of the gaming landscape when they used to be ubiquitous. I think we ought to have more of them!

And, I have to admire Gunfire Games’ restraint with this one: despite the highly sexualized protagonist (which I don’t really mind as a lesbian into angry women), when you crouch to go through tunnels with Fury, the camera zooms into first-person mode instead of leering at her ass the entire time

I also downloaded Neva and Stellaris. I’ve talked before about bouncing off of grand strategy games before, so I’ll probably take a look at Neva first since I adored Gris, but I’d really like to find something not so narrative-driven that I can pop in and out of from time to time. So, I’m hoping Stellaris is one of the few 4X games that does work with me (and hopefully for longer than Age of Wonders 4 did)

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The Total War games can be fun as spectacle but they’re not all that good as strategy games. They go on steam sale pretty often though so you’re not going to get burned too badly on them.

In addition to the rec for Old World for something very similar to Civ I would also recommend Field of Glory II if you want a military strategy game that covers roughly the same historical ground as TW. It’s strictly battles though, there’s no overarching world map structure like TW. That said, the same developers also made an “Empires” version that is just the grand strategy side, and it interfaces with Field of Glory so that you can import/export the battles in that game, which is a little wonky but kind of cool I think. Definitely better than TW but not as slick + turn based rather than RT (a plus in my book), is what I’m describing

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Playing Jack’s birthday whatever the RE7 DLC and was so jazzed to get an S rank… only to see an SS option appear above it. Thanks Capcom.

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I just rolled credits on Citizen Sleeper 2. I am very pleased to say that the ending brought me to tears. I’m also pleased to say that the game ended in a way that felt even more natural and satisfying than the ways the first game could.

Once again, I won’t get into specific spoilers. I hesitate to write anything and cover it with blur, because I think this game should be played as honestly as possible. By that, I mean you should go in blind. You should make choices that feel true and valid to you. I also think players need to try their best to let go of ideas like “ideal outcomes” or “efficiency”. Restarting to try things differently may only cheapen the experience.

I already wrote quite a bit about the game above, so I just wanted to get my final thoughts down. I hope that many of you make time for this game. I hope you let go of “doing things right”. Make choices, deal with the outcomes and press on.

It may feel uncomfortable to push on when you are failing, and things feel broken. But that’s what you must do. That’s what we all must do.

Thanks for reading.

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everyone, I regret to inform you that the new Hello Kitty game FUCKS

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Noooooo! My children want it so bad. And i told them I’m not buying any games this year. Looks like they’ll have to save up!

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Island Adventure? My wife played it a bit on Apple Arcade and it looked kinda fun

we need to bounce back!

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yep, that one. I’m only a little ways in and hope to swing by and write more, but so far, it’s like all the serotonin and perpetual feedback of a good phone game but it chooses constant giving instead of embracing its predatory demons. just a really surprising amount of simple, questy exploration, too. plus, I am a dog wearing sunglasses

@Thisiscontrol it’s only $40, I believe in them! work hard and they can hang with gudetama, every child’s dream

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Almost certainly against the spirit of the question, but I’ll always take the opportunity to recommend Sid Meier’s Alpha Centauri.

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Yu-No just keeps going. The video game tells me I’m at 62% completion. I’m kind of surprised I haven’t hit a place where I’m completely stuck and without any threads to pull at. So far, I’ve always had some kind of lead I’m chasing, even if it’s just a divergence with visible, unexplored paths (making the splits in the path clear and obvious was a very nice thing for the game designers to do).

So, I think last time I posted I had gotten two endings. I’ve now gotten one more ending and hit one more wall.

Kanna’s path was wild. As I got to know her better, the theories in my head got weirder. There was one point where I thought she might be Takuya’s mom from the past or something. But no, she’s being kept alive by a magic rock that is currently being excavated at the beach.

I don’t really know what to make of Kanna turning to sex work to sustain herself. That part ended up feeling secondary to everything else going on, and as a result, kind of cheap. Something for her to feel shame about so the protag can say “no I still love you!” Maybe I don’t have the full picture on all that, though.

I took Kanna’s path as far as I could, which was the ending where she just dies right next to me because the magic stone was dissolved in a fountain. It’s pretty obvious there’s something I can do to help, but I’ll have to come back whenever I have what I need.

Then, I hopped around my jewel saves just a bit. I still only have four jewels, so I don’t have very many. I found a few divergences that were just another way to get to a path I had already been on, but eventually found an on-ramp onto Kaori’s path.

Kaori’s so fun. Doing breaking and entering and dressing ridiculously; spying on people in the park. One of my favorite characters so far. A large part of her path was a repeat of Kanna’s path, which was a little disappointing, but on the other hand, I’m surprised there hasn’t been more overlap between different character paths.

I took Kaori’s path as far as I could before I hit a wall. I was supposed to meet with her so I could give her a keycard to get into Geo Technics. Unfortunately, I never got that keycard. So instead of giving it to her, she got very angry at me, and then I branched back onto Kanna’s path (I think).

I have two next steps: 1) find an on-ramp into Ayumi’s path. I have a feeling there will be a keycard somewhere in there. And the more I learn about what Geo Technics is doing, the more I want to learn. and 2) retrace Mio’s path. A lot has changed since I first went through there, so I’m going to hop back on and poke at other divergences and maybe get to her ending. I think I can now.

It’s funny, I started this post thinking I didn’t have that much to say for a check-in and then I wrote 500 words oops.

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i find this interesting, cause i found that i made most of my choices in CS1 based on trying to help people. it is definitely focused more on survival and the choices arent that wide in helping others, but i do think its an option that was there to weigh against immediate survival, even if it basically always helped in the end. from what i could tell, there defo were some pick the colour endings that i just passed over as the lead up decisions felt more interesting

maybe itll feel different when i get the chance to jump in the sequel, but thats not quite yet. i am interested to see how the options to help people have been improved based on this though

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Oh, lots so far. In terms of playing games for the first time, Civilization VI, Dusk, Ubermosh, Crazy Kong, Metal Wolf Chaos XD, and The Punisher arcade game.

Re-playing: Final Fight, Golden Axe, Streets of Rage, Command & Conquer, Donkey Kong, Donkey Kong 2, Donkey Kong Country, Night Trap, and Fallout: New Vegas.

Been playing FNV more than the rest. Nearly 100 mods, many of them designed to make the game play like Postal 2. It has been a wild ride thus far.

I haven’t played any 2025 new releases yet, but that will change.

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In shame, I’m giving up on Pathologic 2, at least for now.

I’m not feeling compelled to pick it up. I went in understanding this wasn’t a “fun” game, but it’s downright unpleasant. It’s a lot like work, in that there is a reward for continuing, but it’s nothing I ever look forward to. I get enough of work already.

Despite all this, I’d probably normally stick with it, but I just attended the funeral of a loved one yesterday, and I’m just not in the headspace to continue this sort of thing right now.

I ended up dropping both games after the second section.

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Had to put Demons Souls aside, my Sixaxis is busted and needs tinkering. Jumped over to Kena Bridge of Spirits. Early in, it’s super cute. Modernized PS2 action platformer. Nice story, gorgeous visuals and animations. Neat little game.

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We played his other space game–I forget what it’s called now but it came out between Civ V and Civ VI–and we were pretty underwhelmed by it. I’ve heard Alpha Centauri is better though!

Big start to 2025. Mostly finishing up some games I started last year.

Super Mario Wonder

Had a lazy new years day where I cleaned this one off. Really fun last world and the final boss was also very fun. The italian plumber isn’t really my style but I appreciate the new art style a lot.

Metal Gear Solid V

Another hold over from last year. This game was massive which is why it took longer to finish. I’ve finished basically every main MGS game now. Frickin loved this game. Might be one of my favorite feeling games ever, I can run and dive in this game for ever. Wish there were more heavily designed areas to sneak into.

I liked what story stuff was there. The language virus was such a cool idea and the quarantine platform mission is insane. It’s a real shame we didn’t get the unfinished episode. Either way I still think about this game a month after finishing it.

Asura’s Wrath

Last game I started last year and didn’t finish until just last month. Glad I decided to get back to it. The final boss is so sick. Everything except the actual game playing part was firing on all cylinders. Capcom/CC2 please put Asura in the next VS game. He’s literally too cool to be stuck in one game.

Blade Chimera

First new game of the year. Team Ladybug’s new joint. Pretty fun metroidvania. I’m not the biggest player of this genre but I enjoy it every so often. The sword mechanics are cool to play with. Boss fights are the highlight for me. The exploration is ok, some insanely evil rooms late into the game. Drainus is still my favorite game from these guys but still looking forward to what’s next from them.

Ghost in the Shell: Stand Alone Complex (PS2)

Started out my year of Cavia with the Ghost in the Shell PS2 game. Banging soundtrack, crunchy weapons, and you get to play as The Major what else could you want. I played with the undub because I adore Matoko’s and Batou’s JP voices. But because of that I missed so much story. They love to talk over gunfights which make it real hard to pay attention. If anything my biggest take away is that we need more GitS video games.

Other Stuff

  • Started learning Persona 4 Arena Ultimax with a friend. OG P4A was like my first fighting game and the game I learned how to fireball in.
  • So close to finishing up Metaphor reFantazio. This game is goooood.
  • Next game on the Cavia list is Drakengard 1.
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The PS2 can play games off a memory card pro now so of course I’m playing The Getaway. I still remember the magazine ads. It’s an English crime action game that’s more like Mafia than GTA. It’s not good but I’m liking and appreciating its attempt at a fully diegetic experience. Rather than a minimap or icons to follow, you drive through London following the car’s turn signals. There’s no health bar or ammo count shown so you rest on walls after taking shots and reload for the vibes. It’s immersive and I’ve been calling foos geezers and cops the filth

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