Making a large house in The Sims 4 is an exercise in stretching beyond what I would ever do for myself.
I was never happier with a living space than in college when I had one room to be responsible for. If anything broke, I could ask someone to fix it. Otherwise, I could live sparsely: a computer, a TV, a game console, a shelf of books, bedding, clothes, toiletries, and a few other items were all I needed. Posters were adequate decoration. For stimulation, I had the world: the library, museums, cafes, bars, gaming groups. If I weren’t in a relationship, if I didn’t crave to love others, if I didn’t love someone who wanted at least some measure of house, I might happily live in a studio apartment in a city.
It’s not to say that I don’t appreciate a well-furnished home. I have a home, and I try to be engaged in the decorating of it. I have discovered I have some taste. But I would have taken a lot of learning to become an architect; by default, I would design a square house. In The Sims 4, I am stretching my aesthetic limits by smooshing two rectangles together. I made the interior slightly asymmetrical. I could design a better romanesque church than a mansion.
To fill this blocky mansion, I came up with a color palette for each room. I selected items one at a time: beds for each room, then carpets, then lighting, and so on. At a certain point, somewhere between end tables and knick-knacks, I let it be. The bedrooms looked like nothing I’ve ever slept in. Not enough laundry hampers. Not enough places to cram books.
I’ll share photos next time I’m at that computer. It is, for me, a good mansion. It also gives the sims in my family (four now) a degree of freedom they haven’t had before. I can’t keep the whole house in sight at once. There are two stories and a basement. If I am dutifully making sure Belle is practicing mixing drinks, Ambrose or Teresa can end up doing what they want. Usually that is playing video games. The apple doesn’t fall far from the tree.