Just finished Lunar: Silver Star Story Touch. It’s an amazing port for such a small team. I’ll mostly touch the quality of the port and then more briefly the game.
(ETA: There is also apparently bluetooth controller support.) Touch controls were fine after I got used to them. Tap to move had very limited pathfinding, so I opted for the virtual analog stick. In a few hours I was gliding around quite well, with only the occasional slowness avoiding an enemy before entering a doorway. Menus were like the Playstation version but touch-enabled. There was some clunk to the inventory management (figuring out tapping a submenu at the middle of a screen rather than character icons at the top). But to their credit, everything was responsive, so once I knew the controls, I could shift around stuff quickly.
They had two artists listed in the credit for implementing widescreen, and they did a great job. Only in a couple of places could I guess that I wasn’t looking at original art, and then only because I realized the camera wouldn’t pan that far left or right in the original.
Their script is the Silver Star Harmony (PSP) script from XSeed, which incorporates a lot of the Working Designs script (PS1). So the most 1990s-topical jokes are ironed out, but a certain kind of personality is kept: fun, lighthearted, earnest in parts. It’s well suited for a game where frequently you can talk to NPCs multiple times or revisit them later in the story and hear new dialogue. For text nerds, this may be the best version, aside from a bit of heavy-handedness with titles around Mia and Lemia. (“Majesty Mia” doesn’t have quite the right ring to it.)
One note for font nerds: the graphics options can also change the font. I acclimated to the adaptive widescreen font. The original Saturn proportions use a different font I find more jarring. Neither is quite the Working Designs font.
As for other toggles, their difficulty options allow both the Japanese and Working Designs base difficulty and either level scaling or not. They also had some other features (Saturn or Playstation music! the widescreen option I mentioned versus original ratio!). The Saturn music sounded really good; I could hear some additional instrumentation that is flattened on the Playstation soundtrack. They also had speed options. I played the entire thing at 3x battle speed, which brought the total playtime under 20 hours.
Overall, if you’re interested in Lunar, this is the version I would recommend.
Otherwise, I have a lot of nostalgia for Lunar. It is one of my favorites. So in lieu of writing many more paragraphs, I’ll try to keep it brief:
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It’s a love story that involves mostly teens and young adults. As that goes, it is very well done. Alex and Luna are the childhood friends who have deep feelings for one another. Mia and Nash are close friends where Nash clearly has a crush and Mia is fond of him but mostly noncomittal. Jessica and Kyle are the wild, carousing, hot and cold couple that could make it all their lives or could make it six months.
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Besides that, I’ve always loved the world of Lunar. The world is centered on a founding goddess, Althena, and her four dragon + one dragonmaster protectors. Towns and people have a lot of character. There is a floating magical city, a town centered on music, a fishing village. The backstory is that all this is a post-exodus civilization from the Blue Star, with some outcasts (the Vile Tribe) who long ago rebelled against Althena and were exiled. It’s good lore.
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Music is by Noriyuki Iwadare (Grandia, some Langrisser, the first Growlanser, some Ace Attorney, and others). I love his town music; he excels in cheery vibes. The battle music and more somber melodies are good too. Bonus points for writing music for a world where the divine magic is music.
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The combat is solid turn-based combat. There are a couple of frills, like the attackers having a certain amount of movement to approach a monster to hit. The early game tends to have 2-4 characters; most of the rest has 5. Spell options are carefully curated. Status effects do have effects on non-bosses and are sometimes useful, but spamming attacks will get you through the game. Bosses have satisfying difficulty.
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Overall, I think of Lunar as a game that is an excellent ride: the length of Chrono Trigger with the vibes of a teen love story crossed with delightful fantasy. Would replay yet again.