Yes, and it’s got an amazing poster/box art!
Double post!!! (please imagine this in the voice of the Street Fighter Alpha 3 announcer)
I learned something cool today that I previously didn’t know, and it’s too interesting not to share! At least I feel that way!
The monoscope is a special cathode ray tube used to generate a single static image, meaning that the image is physically engraved on the inside of the CRT! As in the pre-SMPT bars test patterns that I had always assumed were physical images-- and they were, until they were replaced by monoscopes. Also very interesting to read about test patterns in general! (I’m not really sure if there’s anything that gives me a real nostalgia gut punch quite like the SMPTE bars!)
That’s pretty fun! I didn’t know about these either, nor did I consider how test patterns and the like were implemented prior to computers doing it. Pretty neat.
You know the indent with the rolling balls in Bob-omb Battlefield in Super Mario 64? There are only two balls in the first star (the one where you beat King Bob-omb) - or, to phrase that another way, there are three in every star after the first one. Further, the enemy Koopa you can stomp on and whose shell you can ride only shows up from the third star on - after you’ve beaten Koopa the Quick. All of this is to suggest that beating these characters marks them as insignificant in Mario’s eyes, and hence as appropriate targets of humiliation (King Bob-omb) and/or outright aggression (Koopa the Quick).
according to a person on a forum in 2016 who claims to have interviewed hummer cheng, hummer team, of unlicensed famiclone game fame, worked as a subcontractor for japanese devs in the late 90s, including having worked on an unreleased saturn game.
I decided to fire up Tekken 3 and I realized that the characters blink. If you pause the game the models continue to blink. That’s how I noticed.