Let's make games with Twine (and other tools) together! The club has started.
__Round 1__ started Sep 22nd and ended Oct 9th. See the details here: @"saddleblasters"#p134182
Submissions:
@"MoH"#p135048 [Golden Pheasant (The Game)](https://mallet-under-heaven.itch.io/golden-pheasant-the-game)
@"Mnemogenic"#p135730 [You're going through that window](https://mnemogenic.itch.io/youre-going-through-that-window)
@"SlumWolf"#p136419 [u_r_hell](https://kusogay.itch.io/u-r-hell)
@"saddleblasters"#p137174 [Late at night](https://saddleblasters.itch.io/late-at-night)
__Round 2__ started Nov 1st and ends Dec 31st! @"saddleblasters"#p138704
Here are resources that should remain useful between rounds:
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Per @āMnemogenicā#p133698 ās suggestion, letās try compiling writing prompts that others can use if they hit a roadblock. I've started a Google doc. If you happen to think of anything, put it here. These don't have to perfectly general prompts anyone can use ā feel free to insert prompts that feel specific to just you. Maybe someone else will be inspired by them in unexpected ways.
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Here are the manuals for Harlowe and Chapbook, the two main āstory-formatsā most of us will be using. Twine's story-formats are essentially different languages for inserting dynamic content into your stories. Harlowe is the default one, while Chapbook is an easier to use story-format that simplifies common tasks.
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For a more classic Twine feel, you can use version 1.4.2 instead of the latest build, along with the Sugarcube format, which is an update of the oldest Twine format Sugarcane.
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When it comes to common tasks, the Twine Cookbook can be more helpful than format manuals.
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While you can get very far with Twine without using HTML or CSS, you might find it helpful to have access to these. The cookbook has tutorials on this, and you can also check https://www.w3schools.com for more general HTML/CSS tutorials.
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Once youāre done, hereās how to publish your game on itch.io.
Original post archived below:
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Iām imagining something similar to the music production club. Weād make small narrative games over the course of a week or so then have a few days to share feedback.
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Since Iām mostly interested in experimenting with writing, Iād like to mainly use Twine. Iām worried that this is too specific though for a recurring informal gamejam type thing? Iām not sure how many other people there are on here who'd be interested in this.
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If people want to use other tools, thatād be fine too. E.g. Renāpy or RPG Maker. Adding art can triple or quadruple the workload, though I imagine there are people whoād enjoy having the option to do so. Iād like this to be as low stress and low commitment as possible ā something people casually interested in writing and games can pop into to try some new ideas. How does that sound? Does anyone have any thoughts or suggestions?