Brandon Sheffield roams the streets and parties of Tokyo Game Show 2024, interviewing famous developers, spotting soba restaurants affiliated with drift tracks, and espousing the beauty of Neo Geo Pocket sprites. Hosted by Brandon Sheffield, with Christian Whitehead, Paul Veer, Hunter Bridges, Yohan Leclerc, Brad Flick, Dylan Cuthbert, and KC. Edited by Esper Quinn, original music by Kurt Feldman.
I like doing impromptu interviews like these. I didn’t know I was going to meet any of these people and had no questions prepared - you just kind of see either what you know about them and their work, or ask them about it and see where it goes. It’s an interview style with mixed results quite often but if you’re practiced at it you can push things in better directions.
I don’t get a lot of chances to do prepared interviews since I’m not a journalist anymore, so I’ve had to get a little better at just grabbing who I see. Hopefully it makes for something enjoyable on the listener’s end as well!
Fantastic little bonus that! Thank you @exodus for sharing your adventures and thank you to all your interviewees for sharing their time with you for the the podcast. For someone with zero preperation not just for the people you met, but also the questions you asked, it made for great listening. Next time you are somewhere when you can meet with random people you know, please have a recorder and whimsy ready!
So did you ever see the NGP style sprites of Kiyoko from Asuka 120%??
There aren’t because they’re patreon only - maybe if we get a discord going they can be discussed there, or they could be on here and nobody will know what we’re on about - will consider!
Gotcha, thanks for confirming. I will add that I really dislike Discord for community stuff and that would split the community between platforms but that’s probably something you’ve considered already haha.
On the actual episode, I skipped these for a while, being turned off by the background noise, but I’m glad I gave them a proper shot. I really like candid interviews like this with a shooting-the-shit vibe. As someone who continually gets sucked back into thinking about and tinkering with game dev, I feel like I learn a lot about the networking side of the industry.