Jun '24 Monthly Game Club - The Legend of Zelda: Link's Awakening

I picked up a DX cart in anticipation of my analogue pocket arriving, but forgot about it in the nearly 2 years it took for the pocket to turn up.

I never played this as a kid, so I’ll be removing my nostalgia goggles as I fire it up on the pocket. I did repair my childhood DMG a while ago and haven’t played it much since, so perhaps I’ll pull the goggles halfway on and load it up on there at some point.

Seeing @selib’s strategy guide reminded me how much I enjoyed playing Earthbound with the original guide, so I sought out the Nintendo Player’s Guide for this. Alternatively, if you prefer a slightly worse scan of a slightly better condition guide, that can be found here.

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As of the time of my writing this, a run for Link’s Awakening DX is coming up soon on the Power Up With Pride speedrun event:

Directly after the intermission is Lenna’s Inception and after that DX.

(edit, looks like the current run has an estimated time of 37mins, so the Link’s Awakening run should start at approximately: Saturday, June 15, 2024 9:10 PM

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The emulator running on Steam Deck kept crashing and being buggy, so I’ve switched to the Nintendo Switch Online version and caught back up to where I was pretty quickly. In Tail Cave still but excited to keep making progress.

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I played all the way through The Legend of Zelda last month via Switch Online (a great reminder of how wonderful the UI and rewind feature is) which blew me away, I still can’t stop thinking about it! Decided to jump into LA DX soon after since it’s heavily lauded and I’ve only played the remake back in 2019. Not sure if that was the right call to be honest!

Looking back to my time with the remake I remember liking it with many caveats, largely my enjoyment came from the style and music. I mostly wrote off 2D Zelda as not for me after that, it wasn’t until picking up TLOZ that I opened my heart to giving it another try. I know this isn’t a thread about that game but wow… truly something special. It’s been said a million times before but exploration in that game captures a specific kind of wonder few other titles can. One of the tightest overworlds in any game I’ve ever played.

Upon firing up DX on my 3DS I was immediately impressed by how charming it was. Having only played Super Mario Land and a few of the Game & Watch Gallery games my expectations for the visuals were easily surpassed. As others have mentioned the puzzle box-y approach works so well here, it feels like a playset you could dissect and configure into a multitude of different experiences. I really wish more would’ve been put into that dungeon editor mode in the remake!

I’m still just as pleased with the music and visuals but this time around the story/tone has been what’s keeping me going. I’m not so sure I see the original Twin Peaks influence outside of the surface “these characters sure are weird!” (how most of Lynch’s work is discussed unfortunately), but it really reminds me of what I love about Twin Peaks: The Return- characters that know they’re characters and are deeply unhappy with their fate. Like Audrey leaving the “dream” and Laura being confronted with another cycle of eternal brutality, the residents of Koholint know their existence will end (and that they never really existed in the first place). Are the monsters more aggressive because Link has arrived? Or do they too know their time is up. It’s some of my favorite stuff in media ever and it’s just as powerful here.

I will say I’m afraid I’ve done LA a disservice by playing it so soon after The Legend of Zelda. It feels unfair to judge its exploration given hardware constraints but my momentum has little to do with a curiosity to see more of the actual island. The dungeons are more complex than TLOZ’s but not exactly more interesting, I feel like the ability to add more content erased part of the straightforward, airtight design they had going (though this is a gripe I have with almost all of the Zelda series). They’re certainly less tedious than the former though, and for that I’m grateful!

Enjoying this run quite a bit and am looking forward to seeing it through, eager to read more of your thoughts on the game (and to hopefully appreciate it more for what it is)

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This! It’s definitely my favorite aspect of those games, and the “metatext” element here is what makes it extra special. Certainly as interesting as LOST, I would even say more!

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i dunno about disservice but a couple things to note are that zelda 1 came out in 1986, and link’s awakening came out in 1993, so that’s a pretty huge leap in the timeline. i think the more interesting comparison is with a link to the past, which came out in 1991 – just two years earlier, and it’s wildly impressive how much of that game they managed to squunch down into a b&w game boy game pak

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I haven’t played more than an hour or two of A Link to the Past, and it’s been years ago now unfortunately. Would like to get around to it at some point! I feel like it’s bad timing to play this so soon after the first because of the unique conditions that forged some of its design choices (a largely nonlinear & ungated world, the solid grey “minimap” that forces you to familiarize yourself with the layout, etc.- all elements created equally by hardware limitations and clever design/problem solving). In the time elapsed from TLOZ to Link’s Awakening so many design philosophies evolved through experience and tech improvements that it feels unfair to compare the two experiences, at least in the elements of the first that I found so captivating

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‘Christine’
IMG_0202

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I did manage to play through this game to the end this month!
Had an OG gameboy sitting around with a broken screen that I’d been meaning to fix up, so used this as an excuse. I also played it a bit on the TV using a Super Game Boy. Lots of fun ways to play GB games. I made the mistake of using Tetris to test it out though so I lost several days to playing that! Still, I eventually got back to Zelda and finished it off.

Having played both the Oracle games, this one was very familiar to me. Actually far more than I expected - I didn’t realise quite how much those games reuse assets and ideas from Link’s Awakening! Almost every item, sprite, even the music is used in those games. I do think they are still excellent in their own right, though, as they have a bunch of excellent dungeons and a totally new story to tell.

Still, Link’s Awakening is very impressive. It’s amazing how much they managed to achieve given all the limitations of the Game Boy. It looks, sounds and plays fantastic.

What I really didn’t expect though, this game has kind of an edge doesn’t it? Like I dunno I always think of Zelda and other flagship Nintendo IPs as having very safe, straightforward and sterile characterizations and stories. Perhaps that is a bit unfair, and more of a modern Nintendo thing as the N64 titles had their fair share of quirkiness. This game has a great sense of humour, I never expected to be called “one cold hombre” by anyone. I also loved how that same guy was like “hey I’m gonna be lost in the mountains later, so look out for that”. Just really bizarre, quirky stuff and absolutely to my tastes in terms of humour. I am quite curious how much of that is in the original Japanese text or if it’s more a product of the localization.

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“I’ll be lost in the hills later” is my favorite quote from the whole game. So irreverent; so bizarre; so funny. I played through LADX again recently, and was curious about the very same thing, so I looked into it – and would you believe it? It’s a perfect translation. It makes for a surprisingly interesting analysis, however…

Japanese:
いずれ やまで そうなんするッスよ。
そのときゃあ たのむッスよ!

English:
I’ll be lost in the hills later, so keep a look out for me, hear?

A literal-ish translation of the Japanese line goes a tad more explicit in the first line, and a tad less meta in the second:

Hey, I’m gonna be marooned in the mountains later.
When that happens, I hope you’ve got my back!

That’s the interpretation that the English translator went with, and I think that’s the best possible choice they could have made. In fact, Japanese players remark upon the exact same thing: “Is he prognosticating his own downfall…?” However, here’s where it gets interesting…

The word izure can indeed be used as “later”, and that’s the most natural interpretation – but there’s a fringe possibility that it was meant as “one of these days”. A literal translation with that interpretation in mind[1] might be:

One of these days I’ll get stuck in the mountains.
When that happens, I hope you’ve got my back!

With that reading, Papahl isn’t prophetic (“I see in my crystal ball…”) or masochistic (“aww yeah, I’m goin’ out to get lost in the hills”) – rather, he’s just not confident in his mountaineering skills. “I’m overdue for something bad to happen up there”, essentially.

It is, however, not unlikely that the writer intended for the line to be quite meta – it would fit in with the rest of the game, wouldn’t it. Kirbies and Richards and Goombas and all that. Even if the line was intended as the more sensible, less obvious interpretation, however, I’d argue that it’s a perfect translation: I subscribe to the idea that a translation should reflect not the intent of the author – the author may have had all manner of grand plans that they failed to execute on – but the experience afforded to the original audience. Since both the Japanese- and the English-speaking audience react to this line in precisely the same way, it couldn’t have worked out better.

As an addendum, by what appears to be sheer coincidence, the English translation captures almost the exact same ambiguity – since “lost” is weaker than sōnan (“marooned”), it leaves the possibility open that it’s a playful, self-deprecating way to say “I’ll be going to the mountains”. I don’t think that was intentional, but it’s fortuitous!

As for “one cold hombre”, that’s just a bit of flavor from the translators. I’d say it’s fairly well-supported by Papahl’s voice in the original, if perhaps a bit overly idiosyncratic (again, as evidenced by the fact that it stands out like it does). The original line is fairly straight-laced: Anta, tsumetai hito ssu ne…; “You’re a cold one, ain’tcha…” I see what they were going for!


  1. And less character than the official translation, it should be noted – which aids understanding here, but isn’t advisable for a translation in the context of the game. ↩︎

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sorry to follow up Obskyr’s amazing post with a joke but this is a livestream of my nightmares lately

accidentally walking into every single pot and rock is destroying me

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Yeah those alerts about not having the right item equipped or picking up a piece of power/wisdom are super annoying, but isn’t it exciting to see where the rupee prompts in Twilight Princess and item pickup prompts in Skyward Sword that don’t go away completely after your first encounter with the offending item trace their ancestry to?? huh? huh???

I got the DX version for my GBC in the late 90s and with a friend’s help got all of the photo ops and then 100%'d the game. I loved it. It’s one of my favourite Zeldas.

Then I played the 1993 version last year for the first time and what I think is that I prefer the monochrome art better. There is more visual information conveyed by value alone than by starkly contrasting hues with an apparently limited value range and I think ultimately DX’s palette flattens the world and maybe[1] makes it garish. On the plus side you can pop the cart into any DMG or GBP and get the original art assets back. Or not!! There’s no wrong way to enjoy the game.

I got put off the remake though, after watching the opening moments where Link gets his sword back. There’s a swell of music intro-ing into the overworld theme before control is handed back over to the player and the moment Link does his sword swing is timed to it. This is totally disregarded in the remake. It made me SICK to my STOMACH lol j/k, but I mean how could you overlook—or, worse, intentionally throw out—such a purposeful detail? Robbed of all impact.

My ideal way to play this game now is the 1993 original on a GBC or GBA or anywhere that will alow you to use the GBA colourization palettes and explore what could have been: instead of a desperate jump from nine years of monochrome to full-ish colour to stave off competition from Bandai for a few years, what if the GBC had had a more limited palettes to offer games? As far as I know, there are no black cart games that are meant to look how games do with those palettes. They were just a fun gimmick to spruce up older titles. I used the :arrow_down: palette for LA93, which gave it warm pinks and blues. These palettes don’t always look good—even when the GBC itself assigns them to grey cart games—but in LA’s case it looked amazing and was shockingly evocative[2] especially during the ending cutscene. Limited palettes! That’s what the Playdate 2 should use.


  1. The closest thing I have to the GBC’s screen tech is my n3DS’s upper TN panel, with its vertically-arranged subpixels and backlight, on which the game looks like this. ↩︎

  2. I’m sorry there are no images in these just my impressions lol ↩︎

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Hypothesis

Link’s lifelong obsession with destroying pottery comes from the time he was plagued by never ending popups whenever he even just brushed along a pot’s surface during his trip to Koholint island.

I just finished the second dungeon and will focus the rest of my gaming time this week on getting through LA before the month ends. I’m enjoying the trip to nostalgia land though it is still a spin on the original experience since I now emulate the English version of the game.

I find it absolutely astonishing how my memory works. Sometimes I forgot pretty big and obvious things about the game like all the Mario references (not BowWow, but all the Piranha Plants and Goombas certainly escaped my mind until I saw them again) but then I enter a screen and remember oh there are always hearts under these pots!

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just found out that the wrong number you can dial is not in the original japanese the Bucket Mouse, but was a mistranslation of “Bucketmouth,” an actual fishing store that was in japan at one point (mentioned about halfway down this page: Staff Questionnaire -)

bucket mouse is better tbh

Bucket_Mouse

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Saw this pinned post a little late but here I am.
I didn’t play LA until the switch version, mostly because of the complaints about repetitive text etc. The switch version smooths those edges, (and adds it own,) but I was blown away while playing it. It very quickly became my (current) favorite zelda game, replacing LttP.

Links Awakening is a perfect puzzle box of a game where every square of the map is perfectly, hand-craft-ily, and pain-staking-ly placed. Everything feels both naturally occurring, and placed as intentionally as the elements of a woven tapestry. Usually only arcade games sharpened to a razors edge or puzzle games that make me dream solutions give me a similar feeling and I got that feeling from a 2D Zelda game! From 1993! An Adventure in a Box is really what it feels like, so even the tilt shift graphics of the remake feel natural. I’m not sure what more I could ask for.

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Greatest joke in Nintendo history

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Maybe I’ll give the remake a try one day…

Also I forgot it had anime cutscenes.

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I gave this an honest try, coming to it with an open mind this month – and I must report that I just don’t get it.

This game did nothing for me, and I had a remarkably unpleasant and unenjoyable experience with it for as long as I was willing to endure for the sake of “research”.

To my mind, without the near-opaque rose-tinted glasses of nostalgia pulling heartstrings there is little of interest here.

I understand I am in the minority.

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I didn’t get much further than the 2nd dungeon. I enjoyed the charm of the game, and the pixel art is quite nice. But I didn’t have an overwhelming desire to stick with it. I can see why folks love it! But I’ve begun to wonder if maybe I’m just generally not into Zeldo?

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I kept on playing after the end of June, but my GBA SP is a bit bugged, so sometimes just thinking about the power switch would trigger a reset. This meant I had to redo approximately a quarter of the game over two separate incidents, on two separate days.

Good thing I like this game so much, I guess. I’m at Eagle’s Tower now so the end is in sight.

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