I started playing this game in January and I still haven’t finished it because I got lost and can’t be bothered to skim a GameFAQ lol. I always play it on my Miyoo, away from the computer.
Of course I’m sitting at my computer right now, and I could easily look it up, but who has the time!! I gotta post on forums.insertcredit.com
Still playing this one – I got really busy here for the last couple of weeks and I’ve also been playing DayZ, but I will plan to finish it soon. I’m five dungeons in at least! So far it has been enjoyable. Thematically I think it’s pretty cool; it has an eerie whimsical vibe (and I can sort of guess as to why it is that way, but having never really played this one thoroughly it’s neat). It also does the weird stuff in that it has the underground segments where it changes to a side scroller with platforming ie: Mario (with various other references to Mario). It’s impressive how full of a game it is considering it was on the Game Boy/GBC. Will likely have time to finish it this week what with being off work for a Holiday and all.
I didn’t manage to play much more of the game since my last post. I’m currently just past the third dungeon. This wasn’t the game’s fault though. More about that later.
I was generally having a good time with the game! It’s definitely not perfect and has some flaws that create a lot of friction during moment to moment gameplay. (Repetitive text boxes I’m looking at you). The game at its core is simple yet fun. Given the limitations of the Gameboy it seems still solid to me. Though I haven’t played any other Gameboy games recently so I can’t tell how well it holds up compared to its platform contemporaries.
I wouldn’t expect anybody who did not play the original version back when it came out to love this game now. Maybe appreciate it for things like its meta self-awareness, charme and its role in the history of a hugely influential series.
I played this game back in elementary school and enjoyed it for unearthing memories I did not know were still there (my memory especially of my younger years is relatively spotty when I compare it to what other people tell me from their childhood so that was a nice surprise!) Together with Pokemon this game was a staple of my schoolyard gaming experience.
I learned that my setup for playing an emulated game like this is just not ideal at the moment. I have a retropie hooked up to my TV however I currently only have the option of using a wired-controller with a relatively short cable. Sitting so close to the TV just wasn’t a good time. I would’ve much preferred to play this lying on the couch or in bed.
This game really showed me that the time has come for me to get an emulation handheld. I looked around a little and will probably get the Retroid Pocket 4 Pro. There are other options like the Odin 2 or even a Steam Deck but those are just too expensive for me. Also I want something that I can reasonably pull out of my bag and play while sitting on the subway without looking like a freak and a lot of these fancier handhelds are just too big for that.
Thanks for the suggestion! I don’t know much about the Vita (or PSP for that matter) but the look and form factor are definitely enticing. At a quick glance second hand prices seem quite high here in Germany. Maybe it’s because the second hand market isn’t all that big for the Sony handhelds or I’m looking in the wrong places. I’ll have to look into that!
I also got a hacked Vita for emulation. It’s pretty cool at first, but the d-pad, face buttons, and shoulder buttons are pretty creaky and “membraney” and it just doesn’t feel good or responsive. I hardly ever use it for that reason.
I’ve never held a different PS Vita, so maybe mine is just bad. It’s one of the “slim” models, so maybe one of the older model with the OLED screen is nicer. How is the button quality on yours, @Obskyr?
I’ve got a 2000 (”Slim”) model (actually, four of them), and the buttons are the clickiest, most amazing thing. There’s no D-pad better than the Vita’s, in my opinion – divinely clicky (though people who didn’t grow up on portables might prefer SNES-style ploppy D-pads), and any direction is always an infallible roll of the thumb away. Either there’s something up with your particular unit (it sounds unfamiliar – the 2000 is famous for its rock-solid build quality), or we have polar opposite tastes in tactile feedback!
The shoulder buttons do, however, feel quite membrane-ey – but I personally enjoy the feeling of those as well, and it’s very rare that I’ve played a game on my Vita that requires frequent use of the shoulder buttons. (That’s gonna change when I play Donkey Kong: King of Swing.)