Mortal Kontrarian Korner: Crapsack of the Year Edition

@Jax#11585

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people who like the idea of liking this game than those who sincerely enjoy playing it

It's-a me!

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@Jax#11585 I feel like there are way more people who like the idea of liking this game than those who sincerely enjoy playing it.

I have taken this idea to such extremes that I have not played it, and just continue to like the idea of playing it.

P.S. I also do not like monster hunter, partially for the beast murders, partially for that "wait for the animation" style of action. Millions love it! Wild.

I was recently looking at some john carpenter stuff and apparently The Thing was reviled in its day which is extremely difficult to believe, but the articles are there to prove it. So I guess the idea of one person's masterpiece being another person's trash holds true across everything.

So hopefully nobody reading this feels bad about their own feelings, or if they like any of these games. Just want to reiterate that! Liking something is a beautiful thing and way more fun than hating on it so to all of y'all that love hollow knight more power to you and have a wonderful time, and know that me disliking it means nothing in the scheme of your own life!

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Can you imagine The Thing failing because of dumb ole schmaltzy ET which I didn't even like when I was a literal child

@whatsarobot#11552 I just don't get those games lol

@exodus#11588 so ET = nintendo is what you're saying

@Jax#11585 agree that it's a sanded-edges DQ game yes

I'll throw another couple of games out there:

Gone Home and Firewatch. I like the ideas, I like the walking simulator ethos, the designers seem like good people. But the writing is mediocre and done in support of totally lukewarm "insights." The YA vibe makes me uneasy. They seem like games designed to be featured on an NPR segment

Mother 2 / Earthbound

At first glance I was very dismissive of these games. But after several unfinished attempts at playing it turned into multiple complete finishes, often at the behest of others who hold the game in the absolute highest regard, who value it as a formative work, people of opinions on games I trust. It took time, but I can recognize it as a pretty groundbreaking work that broke genre conventions in several ways. However, I don't enjoy playing Earthbound and I feel completely unmoved by the experience.

Oddly enough, I unexpectedly adored Mother 3.

I have worked really hard to get into the Mario games, particularly the 2D platformers. I have beaten several of them, but I feel like I am just forcing myself through it. I understand all the things that people like about them, but I never feel compelled to go back after putting down the controller. The movement feels kinda slippery and unsatisfying, like I guess there is a lack of grounding that I don‘t like. Additionally, the Mario aesthetic that doesn’t gel with me, perhaps because I rejected Nintendo and Mario in my formative years. there is some dissonance between the light-hearted tone and the sometimes extremely punishing difficulty that makes me feel like I have barely accomplished anything when I beat a level and like I am a useless idiot when I fail.

The Mario game I enjoyed the most was Super Mario 3D World on the Wii U. Loved the controls on that, went to great lengths to beat the whole game and had a blast doing it.

I totally agree about Platinum games - I guess the reward is in score building but I always default to "mash square to win" and the game just feels like a waste of time. Shenmue is _so boring_, I love every second of it.

Mostly in this thread I see games that I love! I agree with most of the criticisms but some of them just don't ring true at all for me (I am not personally offended or upset - simply disagree!). Like Hollow Knight's controls, for example, are exactly as precise as they need to be. The game has a super high difficulty on some of the challenges that would be totally infuriating if the controls sucked, but it never feels like the controls are to blame when something goes wrong (to me at least!).

@exodus#11576

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Ikaruga. Honestly the score mechanic is too involved for me and is the point of the game, and I don’t find it engaging enough to try to learn it.

Ikaruga is like the worst possible poster child for the genre and I get irrationally mad at it being that. There's a lot of baroque and bespoke scoring mechanics in shmups, but usually you can avoid them and still have a good time. Ikaruga kind of beats you over the head with itself. You can't just chill with Ikaruga the way you can chill with a Psikyo game, it's scoring system isn't as interesting as a Raizing game, and it doesn't have as much juice as a Cave game. It's just kind of a gimmicky and often ugly looking on rails puzzle game. I don't think it's even Treasure's best shooting game, what with your Radiant Silverguns and your Gradius 5s to contend with.

Chrono Trigger. The characters are lanky, ugly and off putting. The combat is frictionless, and the story goes by too fast while also being plodding. It boggles my mind why it’s held in such high regard.

**Doom Eternal.** Seems like id wanted to make Doom as tedious as possible. Tries too hard to be "brutal" and "metal". The combat is too complex for it to be fun and the lore is fanboy cheese.

The Dreamcast controller is terrible and ruins most games on the system.

Nearly all N64 games are too ugly to enjoy.

@tomjonjon#11605

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Nearly all N64 games are too ugly to enjoy.

while many of us have come full circle on the beautiful harshness of early 3D gaming from the PC, Saturn, and PS1 eras, N64 visuals still remain as unappealingly ugly as ever.

@downchasm#11607 it’s the stretched out, super filtered textures. Such a shame.

I also don‘t like Final Fantasy VI. Like @sabertoothalex#11517 I’ve made many attempts at it. I think the furthest I've gotten is the opera scene.

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    I don't like the color palette. Everything has an undertone of silver or grey. Which actually really helps articulate the world and its atmosphere, which I really respect!!! But I just do not like lookin at it

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    I really don't like Sakaguchi's writing from this period. As I understand it a lot of the game was written by committee, but on the whole I feel it's unmistakably mid-90s Sakaguchi, which to me means one word adjective type characters: "cool," (Shadow) "casanova," (Edgar, Locke) "honorable" (Cyan), and it also commits Sakaguchi's typical cardinal sin which is scenes of extreme melodrama starring characters that have just been introduced. In VI it's Cyan; in IV it's the ninja guy. Kefka is super one dimensional to me and I really hate the scene where he poisons the river. It tries to do so much narratively with so little actual input. "I'm going to poison the river!!" *dumb canned SNES evil laugh sound* *river turns green* OK that river is definitely poisoned Cyan: Nnnooooooo Consider how in FFVII a similar plot point, Shinra dropping one of the plates to crush one of the sectors, is like a five-hour arc. Kazushige Nojima coming on as a writer hugely elevated the series I think. Sakaguchi's writing had improved a lot by IX, to the point of being very very good, maybe as a result of watching Nojima write better jokes and just pace the games more slowly. Could also be that Alexander Smith translation. He still managed to write a scene into IX where Zidane grabs Dagger's ass though. I get "Sakaguchi isn't a good writer" is a hot take coming from a guy who has mostly written forum posts btw

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    Similar to what @sabertoothalex said, I just don't enjoy the humor in the game. I was gonna highlight the bug-eye thing but Alex already said it. I don't like the Chrono Trigger bridge scene for the same reason. I hate Locke's finger wag

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    The encounter rate is way too high for the moment-to-moment gameplay to be fun. This is actually my biggest complaint. It just feels old to play

  • The music is really good though!

    @tomjonjon#11611 I basically can only stand to play games on N64 via an Everdrive now because it will patch out the aliasing. Even then, I am hard pressed to think of a game that has nice visual design. Maybe Mario 64 and maybe Majora's Mask.

    and wave race

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    @Kez#11600 I have worked really hard to get into the Mario games, particularly the 2D platformers.

    Try bonk's revenge, heh heh (you probably won't like it much either but now's my chance to say it). It's a bit slippery itself but I feel like the slipperiness matches the aesthetic.

    most people here have already mentioned titles i don‘t like, with the reasons i don’t like them.

    _Doom Eternal_ is definitely the newest game i bought (at full price! the $80 with all the DLC crap!) that i just completely bounced off of. now, i'm willing to concede that i tried playing it **while i had covid** and so that probably didn't help my enjoyment of it, but like, really? you're gonna make me do all these weapon-specific attacks in a doom game? i have to do platforming? what the hell is this game? overall, did not have a good time. everything i liked about Doom 2016 feels absent in Eternal, INCLUDING being able to beat enemies to death with my hands.

    i hate _Bravely Default_; scratch that, i hate everything this team has ever made. i hate it because they create games that have the illusion of being the exact kind of game i want, and it's always a ruse. the last half of BD is such a slog, so inexcusably awful, that i don't think i've ever felt more betrayed by a game.

    here's a game i didn't like at first, and then changed my mind about! _Undertale_! the first time i played this game, i mostly sort of felt annoyed. the game's influences felt so transparent to me, and i guess while playing it, i just would have rather replayed one of those games? i think it also had to do with all the hype around the game, when (at the time, at least), there had been many other games that did the same thing and were left relatively obscure.

    but eventually i got over myself, replayed it, and fell a bit in love with it. it really hides so much of itself until the end.

    oh, i also hate _Super Meat Boy_. it feels like "what if we took out everything that made Mega Man X interesting" to me.

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    @isfet#11620 you’re gonna make me do all these weapon-specific attacks in a doom game?

    Yeah, this was how I felt about doom 2016 already, and then they took it further. I wound up playing it the "less fun" way because I didn't enjoy the weapon switching and then just stopped playing it.

    @Jax#11585 One of the things I did this year was start playing the Kill the past games in release order and I‘m halfway through Killer7 now (after finishing The Silver Case and Flower Sun and Rain). I had also played the No More Heroes games back in the day. My take regarding Suda’s games is that they are definitely an aquired taste and, in terms of gameplay, they are absolute trash, but I like them regardless, and playing them in order has made me appreciate them more.

    That said, I get what you mean by the game being basically a thing that is cool to like, and that not many have actually tried for themselves.

    As someone who loved Doom (2016) but bought Doom: Eternal without knowing what you said, I can only say one thing: F.U.C.K.

    Also, let me talk about the FFs you said:

    -I hate the comedy in FFVII remake. It's terrible. I don't have a way to sugarcoat it, and it's specially annoying every time Johnny appears. Oh, and don't let me talk about poor Wedge: it seems they have a very nice character, but I hate the cliché "fatso that is in the receiving end of jokes". Dude, you conceived a character that is very lovale and... you do this. Not going to talk about the filler in the game, but while I loved the games the issues are glaring, but I. hate. the. commedy. in this game. so much.
    -I also don't like very much FFVI. It's one of those games that got increasingly boring the more I played. I hoped to find something interesting, but the story is not interesting at all, Kefka is a villain I don't like very much and the last part of the game is a NOPE to me. I very much prefer FFV: while the story is something I don't care, the combat system is very enjoyable and free and I hope the job system can return someday to a JRPG (well, it seems Yakuza: Like a Dragon is somewhat free in that department, but it doesn't seem to have arrived at that point yet).

    As for other games:
    -I agree with exodus on The Last of Us. The first game feels really generic and the story and the combat system are at odds with each other. The second part made some strides with the inclusion of the dogs, the little changes in combat and crawling and some characters like Abby but the way they handled the script is boring and the repetition of places in which you have to kill enemies sometimes felt like a Doom arena. Maybe I needed to rise my difficulty or maybe I'm biased, but the more I fought, the more I got bored.

    -I am not a fan of Hades. I don't like the art that much, the story is kinda meh and once I beat Hades I felt the game didn't have much to made me go on.

    @JoJoestar#11625 I do like the other Kill the Past games quite a bit!

    Could I explain to someone else why? I don't think I could.

    @downchasm#11599 I think Earthbound is definitely another case of a game people like the idea of liking.

    I played through that thing all the way through when I was 18 because I thought it was my duty as a weird-feeling guy who plays videogames. At the time I felt like I was the only one on the planet who hadn't played it. I've later gone on to find out that most of the people who talk about that game as though they've played it have really only played the first few hours of it, or maybe watched a let's play of it. This sure made me feel weird! The first half of the game, after the intro-sequence is over and you're actually playing the game, is miserable. It is so much more player-hostile than the Dragon Quest games from the same era, while not being super interesting. There's a long stretch where it just feels like one quirky area after another is presented, without really leading up to anything.

    The second half of the game was, for me, fantastic. Basically around the time I reached Summers and completed my party the game no longer felt like a slog. I think it took me about two weeks to get to Summers, then two more days to beat the game, because all I did those two days was play it. The music became more interesting. The plot became more meaningful, and less of a procession of quirkiness. The images that I was seeing were more disturbing. The whole time I was playing I felt like something terrible was going to happen. In short, it became the true Earthbound experience.

    What bothers me is that I think that for a lot of people, including many of the people who profess to love it, Earthbound is just the first half of the game. At least, when I see Earthbound referenced, it feels like people are only referencing stuff that happens early on. I played the game specifically to be a part of the weird-game-players community, but having played it I just feel even more alone! Maybe that's the true Earthbound experience.

    I haven’t played Mother 3 yet. I feel like I'm still not ready. Maybe I'll wait several years and play it when I turn 30.

    That’s an interesting read on the earthbound following. I don’t get the sense that there is much bluffing about it from my specific age cohort who I think kind of pre-internet stumbled onto it (I'll be 57 this spring). But I can see how maybe post ness in smash bros it’s taken on a different audience