@PhantomPhotom#11657 Mystical Ninja Starring Goemon is one of my all-time favourites, even if so much of it is mundane. This franchise being stuck in the Konami Vault hurts. Also even though tons of it is mundane and sometimes even bad, one thing is actually so cool and I don‘t get why it isn’t in more games–an extended gameplay section like a dungeon or area that has a soundtrack that changes and builds in intensity over time. And most of the music is really good, period.
Also what other game has an actual laugh track on its cutscenes?? Hello???? That's SO funny. I know if I ever make a game it's gonna have a laugh track
@xhekros#11628 Aw jeeze, I wanted to swing back into this post before bed to get a stab in on Hades...
I don't know if I don't like it, but I don't really see it as much more than "fine." And, yeah, most of my desire to keep playing also started to evaporate quickly once I beat the last boss even once. The amount of content in that game, while all pretty good on its own, feels way too small and similar to retread too many times. Doesn't help the 4th Stage is easily the worst.
I gotta disagree on the art style, I liked the character illustrations, and the environments are gorgeous. Character models that aren't portraits and enemy design though...? No thanks. Also I did not want to date any of the characters and I don't know why Zagreus would either. I did not encounter even a whiff of the "romance" things during play, and I'm glad I didn't. I mean, I've been in a relationship for 9 years, so, yeah.
I think that some of those weapons suck. Actually, half of them kinda suck. And I don't mean they're not effective, they're just not fun, or different enough from each other, or too much of the kit feels terrible to use. The sword is way too boring. That spin attack with the spear feels terrible and never worth the risk but it is seemingly one of the only ways to get decent damage out of it. Why does this game feature moves that compel you to stand still when every other part of the game emphasizes constant movement? Shield is the worst offender for this for sure. Casting as a weak ranged attack and debuff feels almost vestigial in design. Honestly, actually, I think the problem is that the design of the game's upgrade system and especially how Hammers are also random each run just means that each run will end up compelling you to use one or two parts of your kit above all others, and if it's not a part of the weapon's kit you like, too bad, it's the only way you can do damage effectively this run, cause if you don't have an upgrade applied to something it deals so little damage it is not worth using unless you get just the right Power (even then, still not satisfying to use). Letting you choose Daedalus Hammer upgrades freely during preparation would make so much more sense to me but I guess that's not roguelite.
Also............................................ I do not buy the whole "dying is a key part of the story" statement. I mean I get it because [spoiler], but I just don't see why that is much of a big deal, and that structure is often an obstacle too. Not to brag about how epically own of a gamer I am but maybe I just didn't die the Supergiant intended amount of times until I got to the end boss because there is nothing satisfying about being fed a story crumb by crumb every time I die, never mind if I figure out that I'm going to have to repeatedly fail to wait for the story to catch up to me.
I don't really see how the story would be all that different if I could return to Hades for story breaks in between areas.
Also that building shop is WACK. Why the hell would I grind this game like a hundred times just to buy the underworld's most expensive _drapes???_