Oct '23 Monthly Game Club - Shining Force II

Hi all, it is now October of 2023 which means Shining Force II is turning 30 and we're playing it for the Monthly Game Club

Thanks to @"◉◉maru"#146 for nominating it.

You can get the game on Steam [here](https://store.steampowered.com/app/71160/Shining_Force_II)

(the following very helpful intro message is from @"◉◉maru"#146 ) :

### Ah, you look so confused. You don’t know why you’re here?

You are here to play **Shining Force II**, <arguably>the greatest game ever made</arguably>. OK, enough annoyingly random gushing.

Shining Force II was released for the Japanese Mega Drive on October 1st, 1993, then the following year on the North American Genesis and European Mega Drive.

### What’s all this about?

It was a dark and stormy night, and a rat thieve named 🇯🇵Zippo / 🇺🇸🇪🇺Slade was about to commit a terrible mistake.
https://www.youtube.com/watch?v=j7A68kFWPB0

You play as Bowie (or whatever you wanna call him), a teenage squire and pupil of Sir Astral, your kingdom’s wise wizard and total Gandalf rip-off. As you and your conveniently diverse squad of schoolmates were about to snooze through morning class, Astral is urgently requested to the castle. Normal kids would welcome this interruption to goof off all day, but what makes this motley crue worthy to become (spoilers!) the next generation of the Shining Force is that they are going to reverse-Ferris Bueller this shit and sneak their way into their teacher’s business. Princess saving, curse breaking and world exploring ensue.

Shining Force II is a tactical RPG (or “simulation RPG” as Japanese call them) set in a light fantasy setting. Think Dragon Quest IV, except with jolly Mega Drive sprites and battles played like a Fantasy version of Chess.

The game follows on the ideas of its predecessor Shining Force, and technically the two games are connected plot-wise, but their connection is pretty much as shallow as Suikoden and Suikoden II. You absolutely can start the series with this one.

Compared to most tactical RPGs of that time, like Langrisser, Fire Emblem or Tactics Ogre, Shining Force II is incredibly friendly to the player. The battle system remains pretty simple. Characters are unique, but can only hold four consumables, four weapons or accessories, and learn four spells. And your party can only have at most 12 units on the battlefield. Units cannot be lost upon death, but you’ll need to pay to revive them. Battles can be cheesed by using the Egress spell to return to the previous city, conserving all XP and gold won in battle. It’s also possible, unlike 99% of this game’s peers, to return to previous areas and search for hidden stuff (although the story will often temporarily lock you in a specific region).

Here is a short review of the game by the sympathetic SNESDRUNK channel, adeptly highlighting its many qualities in just a few minutes.
https://www.youtube.com/watch?v=F9ehH_e4m1E

Now that you know what is good about it, let’s quickly explain how that came to be.

### The Quest from Camelot

The team behind the Shining series were a bunch of nerds who had been discovered by Armor Project, Chunsoft and Enix during the production of Dragon Quest III (1988), and would later play an important role in the successful shipping of Dragon Quest IV (1990).

The four key people in that group were the Takahashi brothers, who would later form the two (ambiguously distinct) companies Sonic! Software Planning and Camelot, Naitō Kan (who would form his own company Climax) and Orimo Kenji (who would eventually lead Max then Matrix Software). They would be joined by ([the recently deceased](https://www.segasaturnshiro.com/2023/09/29/shining-force-artist-tamaki-yoshitaka-dies/)) Tamaki Yoshitaka as their first lead artist.

In desperate need for RPGs againt the Famicom and the PC Engine, Sega poached the kids and let them create their own franchise. First, they would all collaborate on Shining & The Darkness (1991), a colorful and approachable dungeon RPG. Their next collaboration would take the form of a new kind of RPG, mixing the simple allure and memorable, colorful characters of Dragon Quest IV with the tactical elements of another 1990 hit among core gamers, Fire Emblem. This game would be Shining Force (1992), which would also turn out to be a big hit for Sega in Japan.

From that point, paths would diverge. Climax was more interested in trying out a new isometric orientation, using clever coding programmed by Naitō, and borrowed one of the characters from Shining Force to make him the hero of a spin-off, Landstalker (1992).

The Takahashi brothers, instead, were interested (and possibly convinced by Sega) to iterate on the Shining Force concept. And thus was born Shining Force II (1993): an even bigger game, with more characters, more enemies, more creative battle scenes and gimmicks, an incredible soundtrack and most importantly, more freedom for exploration by implementing the free roaming of the Dragon Quest formula into a tactical RPG. And of course, you will unlock various means of locomotion throughout the adventure.

Here is a cool two-steps conversation about the development of the game available on Shmuplations:
https://shmuplations.com/shiningforceii/
https://shmuplations.com/shiningforceii2/

### Why are we playing this?

Well, firstly, I asked nicely, and insisted only twice. Secondly, 30th anniversary now!

In many ways, Shining Force II is a prototype for their next big successful RPG : Golden Sun. It would take them a lot of time (eight years!), trial & error (Beyond the Beyond) and a few different directions with the Shining series (Shining Wisdom, Shining the Holy Ark, Shining Force III) to get there.

So thirdly, if you want to know how the Takahashi brothers went from Dragon Quest IV to Golden Sun, the only great game you need to play is Shining Force II.
(I guess you should also play Beyond the Beyond, but that one was rushed through and is a pretty mediocre game, so beware.)

Insert Credit has an entire thread dedicated to the Shining Force series:
https://forums.insertcredit.com/d/2657-wherein-i-invite-gushing-over-shining-force/41

### How are we playing this?

Luckily, Shining Force II is playable on many current platforms. The game was released on the Mega Drive, which is both a very common and commonly emulated hardware. The game cart isn’t that rare either. It was also included in almost every Sega collection of Genesis/MD games since the 360 era, released standalone on the Wii Virtual Console and Steam, included in the Genesis Mini 2, and made available on the Nintendo Switch Online.

One important thing to consider is the Japanese version of the game was rushed and poorly debugged. The game suffers from bugs and funny (easy!) glitches, has a few poor balance issues in some battles and, most importantly, the items required for secret class promotions are sometimes hidden way too late into the game to have real merit. The Western version rebalanced the game, including the placement of said promotion items, and removed a lot of bugs. (I still enjoy playing the Japanese version.)

### Any advice or important tips?

Sure! Off the top of my head…

◉ An infamous famous bug did remain in the Western version. They fucked up the difficulty selection screen and, as a result, the third difficulty setting HARD is actually harder than the fourth, SUPER.

◉ Although the Western version fixes many bugs, the additional memory required to translate the game and fix the bug has forced the developers to remove some lines of code, including the ability to open chests during battle. Alas. they forgot (or could not fix in time) that one specific chest in one specific battle (pretty far into the game) can only be opened by a flying character, which can only be controlled during battle. Oops. Fortunately, the item forever stuck inside is just a consumable.

◉ Unless you play in Easy difficulty, the first battle against the Evil Gizmos is ironically one of the hardest battles in the game! Due to how weak your characters are and how hard an unlucky critical hit can punish you. Remember to save before you get inside the tower or you’ll have ro restart the entire introduction. Sarah hits surprisingly hard in that first battle so don’t make her just your healer. And remember Bowie can always Egress.

◉ The other infamous difficulty peak of the game is ||the Kraken||, shortly after you find the raft. Remember Peter is a Phoenix, and therefore resurrects for free. And remember Bowie can always Egress. i.e. in the worst case, farm Peter’s levels to make him take care of the Boss for you.

◉ The last famous stump is not battle-related. The original Shining Force followed the Dragon Quest convention of requiring to go through a command menu with A or C to perform any action. One of the great improvements of Shining Force II is the addition of an automatic “interact” button with C, which allows talking to characters or opening chests directly. However, the game does make a distinction between “searching” (A button → search) or “interacting” (C button) and this distinction is crucial for two specific enigmas late in the game (and a couple more optional giveaways). This is especially easy to miss without the game manual.

◉ There are, of course, secret optional characters you can recruit. However, most of them are pretty average and/or have a better alternative found in the mandatory roster. Don’t worry, you are not missing much.

◉ You can promote characters to an advanced class from the moment they reach level 20 (it was level 10 in the first game). Promotions are done at the church. A few character classes also have secret promotions which can be accessed if they possess a specific item when you try to promote them. For reference : Chester, Sarah, Jaha and Kazin (your four first companions) have four of the five classes which can unlock a secret promotion. The fifth one is the archer class but, weirdly, the first archer you get is pretty far in the game.

◉ There is some level min/maxing about promotions if you know what you’re doing but, on a first play-through, don’t bother and just promote your character as soon as they reach level 20.

◉ Take good care of Slade. He is a pretty weak thieve early on, but he becomes a phenomenal character once he is promoted into his advanced class, <IWONTSPOILIT>.

◉ Many of the tactical RPG basics work here: divide your enemies in groups, lure enemies to you instead of the opposite, try to have your healers or under-leveled characters deal the final blow for some XP boost, etc.

◉ Mythril can be found and used to forge secret super strong weapons at a not-so-secret blacksmith late in the game. The result of the forging is randomly picked among a list of potential weapons, so you may want to save before you waste mythril to RNG and to reroll if your forged weapon barely improves your stats.

◉ Cursed weapons / accessories are not worth it.

### There you go! Use it wisely!

[[4],[4,27]]

@mindleftbody this is happening

Setting up my mega drive right now and I need to repair the av cable again darn it

Here's the manual. It seems like it has some useful information, as well as some story bits.

https://www.gamesdatabase.org/media/system/sega_genesis/manual/formated/shining_force_2_-_1993_-_sega.pdf

I've never played a Shining Force. This will be my first!

The excuse I need to finally play this!

I only have emulation right now so picking between my little Anbernic device and the Switch Online Genesis app to play it on.

Ok I wasn’t especially in the mood to start a new rpg, I’m deep in a couple games already

… but I’m doin it for Tamaki-San !!

I just soldered an AV cable in my underwear

Let’s do this





Good time to chill with the NSO Genesis pad + 8bitdo blueretro adapter I got.

I was on a SEGA RPG kick and did just finish shining force 1 this year and Golden Sun last year, so we’re primed.

No promises though!

I'll give it a go – I started Shining in the Darkness a while ago and was thoroughly brutalised by it. I understand the Shining Force games are a bit different, however?

Guess I'll find out

Oh. I was writing an OP in the plane but I guess I’ll post it here, then… this post was kindly uprooted by @TracyDMcGrath above!

>!

### Ah, you look so confused. You don’t know why you’re here?


>!
>!

You are here to play Shining Force II, <arguably>the greatest game ever made</arguably>. OK, enough annoyingly random gushing.


>!
>!

Shining Force II was released for the Japanese Mega Drive on October 1st, 1993, then the following year on the North American Genesis and European Mega Drive.


>!
>!

### What’s all this about?


>!
>!

It was a dark and stormy night, and a rat thieve named :jp:Zippo / :us::eu:Slade was about to commit a terrible mistake.


>!
>!

https://www.youtube.com/watch?v=j7A68kFWPB0

>!

>! You play as Bowie (or whatever you wanna call him), a teenage squire and pupil of Sir Astral, your kingdom’s wise wizard and total Gandalf rip-off. As you and your conveniently diverse squad of schoolmates were about to snooze through morning class, Astral is urgently requested to the castle. Normal kids would welcome this interruption to goof off all day, but what makes this motley crue worthy to become (spoilers!) the next generation of the Shining Force is that they are going to reverse-Ferris Bueller this shit and sneak their way into their teacher’s business. Princess saving, curse breaking and world exploring ensue.


>!
>!

Shining Force II is a tactical RPG (or “simulation RPG” as Japanese call them) set in a light fantasy setting. Think Dragon Quest IV, except with jolly Mega Drive sprites and battles played like a Fantasy version of Chess.


>!
>!

The game follows on the ideas of its predecessor Shining Force, and technically the two games are connected plot-wise, but their connection is pretty much as shallow as Suikoden and Suikoden II. You absolutely can start the series with this one.


>!
>!

Compared to most tactical RPGs of that time, like Langrisser, Fire Emblem or Tactics Ogre, Shining Force II is incredibly friendly to the player. The battle system remains pretty simple. Characters are unique, but can only hold four consumables, four weapons or accessories, and learn four spells. And your party can only have at most 12 units on the battlefield. Units cannot be lost upon death, but you’ll need to pay to revive them. Battles can be cheesed by using the Egress spell to return to the previous city, conserving all XP and gold won in battle. It’s also possible, unlike 99% of this game’s peers, to return to previous areas and search for hidden stuff (although the story will often temporarily lock you in a specific region).


>!
>!

Here is a short review of the game by the sympathetic SNESDRUNK channel, adeptly highlighting its many qualities in just a few minutes.


>!
>!

https://youtu.be/F9ehH_e4m1E

>!

>! Now that you know what is good about it, let’s quickly explain how that came to be.


>!
>!

### The Quest from Camelot


>!
>!

The team behind the Shining series were a bunch of nerds who had been discovered by Armor Project, Chunsoft and Enix during the production of Dragon Quest III (1988), and would later play an important role in the successful shipping of Dragon Quest IV (1990).


>!
>!

The four key people in that group were the Takahashi brothers, who would later form the two (ambiguously distinct) companies Sonic! Software Planning and Camelot, Naitō Kan (who would form his own company Climax) and Orimo Kenji (who would eventually lead Max then Matrix Software). They would be joined by (the recently deceased) Tamaki Yoshitaka as their first lead artist.


>!
>!

In desperate need for RPGs againt the Famicom and the PC Engine, Sega poached the kids and let them create their own franchise. First, they would all collaborate on Shining & The Darkness (1991), a colorful and approachable dungeon RPG. Their next collaboration would take the form of a new kind of RPG, mixing the simple allure and memorable, colorful characters of Dragon Quest IV with the tactical elements of another 1990 hit among core gamers, Fire Emblem. This game would be Shining Force (1992), which would also turn out to be a big hit for Sega in Japan.


>!
>!

From that point, paths would diverge. Climax was more interested in trying out a new isometric orientation, using clever coding programmed by Naitō, and borrowed one of the characters from Shining Force to make him the hero of a spin-off, Landstalker (1992).


>!
>!

The Takahashi brothers, instead, were interested (and possibly convinced by Sega) to iterate on the Shining Force concept. And thus was born Shining Force II (1993): an even bigger game, with more characters, more enemies, more creative battle scenes and gimmicks, an incredible soundtrack and most importantly, more freedom for exploration by implementing the free roaming of the Dragon Quest formula into a tactical RPG. And of course, you will unlock various means of locomotion throughout the adventure.


>!
>!

Here is a cool two-steps conversation about the development of the game available on Shmuplations:

>! https://shmuplations.com/shiningforceii/

>! https://shmuplations.com/shiningforceii2/


>!
>!

### Why are we playing this?


>!
>!

Well, firstly, I asked nicely, and insisted only twice. Secondly, 30th anniversary now!


>!
>!

In many ways, Shining Force II is a prototype for their next big successful RPG : Golden Sun. It would take them a lot of time (eight years!), trial & error (Beyond the Beyond) and a few different directions with the Shining series (Shining Wisdom, Shining the Holy Ark, Shining Force III) to get there.


>!
>!

So thirdly, if you want to know how the Takahashi brothers went from Dragon Quest IV to Golden Sun, the only great game you need to play is Shining Force II.

>! (I guess you should also play Beyond the Beyond, but that one was rushed through and is a pretty mediocre game, so beware.)


>!
>!

Insert Credit has an entire thread dedicated to the Shining Force series:

>! https://forums.insertcredit.com/d/2657-wherein-i-invite-gushing-over-shining-force/41


>!
>!

### How are we playing this?


>!
>!

Luckily, Shining Force II is playable on many current platforms. The game was released on the Mega Drive, which is both a very common and commonly emulated hardware. The game cart isn’t that rare either. It was also included in almost every Sega collection of Genesis/MD games since the 360 era, released standalone on the Wii Virtual Console and Steam, included in the Genesis Mini 2, and made available on the Nintendo Switch Online.


>!
>!

One important thing to consider is the Japanese version of the game was rushed and poorly debugged. The game suffers from bugs and funny (easy!) glitches, has a few poor balance issues in some battles and, most importantly, the items required for secret class promotions are sometimes hidden way too late into the game to have real merit. The Western version rebalanced the game, including the placement of said promotion items, and removed a lot of bugs. (I still enjoy playing the Japanese version.)


>!
>!

### Any advice or important tips?


>!
>!

Sure! Off the top of my head…


>!
>!

◉ An infamous famous bug did remain in the Western version. They fucked up the difficulty selection screen and, as a result, the third difficulty setting HARD is actually harder than the fourth, SUPER.


>!
>!

◉ Although the Western version fixes many bugs, the additional memory required to translate the game and fix the bug has forced the developers to remove some lines of code, including the ability to open chests during battle. Alas. they forgot (or could not fix in time) that one specific chest in one specific battle (pretty far into the game) can only be opened by a flying character, which can only be controlled during battle. Oops. Fortunately, the item forever stuck inside is just a consumable.


>!
>!

◉ Unless you play in Easy difficulty, the first battle against the Evil Gizmos is ironically one of the hardest battles in the game! Due to how weak your characters are and how hard an unlucky critical hit can punish you. Remember to save before you get inside the tower or you’ll have ro restart the entire introduction. Sarah hits surprisingly hard in that first battle so don’t make her just your healer. And remember Bowie can always Egress.


>!
>!

◉ The other infamous difficulty peak of the game is >!the Kraken!<, shortly after you find the raft. Remember Peter is a Phoenix, and therefore resurrects for free. And remember Bowie can always Egress. i.e. in the worst case, farm Peter’s levels to make him take care of the Boss for you.


>!
>!

◉ The last famous stump is not battle-related. The original Shining Force followed the Dragon Quest convention of requiring to go through a command menu with A or C to perform any action. One of the great improvements of Shining Force II is the addition of an automatic “interact” button with C, which allows talking to characters or opening chests directly. However, the game does make a distinction between “searching” (A button → search) or “interacting” (C button) and this distinction is crucial for two specific enigmas late in the game (and a couple more optional giveaways). This is especially easy to miss without the game manual.


>!
>!

◉ There are, of course, secret optional characters you can recruit. However, most of them are pretty average and/or have a better alternative found in the mandatory roster. Don’t worry, you are not missing much.


>!
>!

◉ You can promote characters to an advanced class from the moment they reach level 20 (it was level 10 in the first game). Promotions are done at the church. A few character classes also have secret promotions which can be accessed if they possess a specific item when you try to promote them. For reference : Chester, Sarah, Jaha and Kazin (your four first companions) have four of the five classes which can unlock a secret promotion. The fifth one is the archer class but, weirdly, the first archer you get is pretty far in the game.


>!
>!

◉ There is some level min/maxing about promotions if you know what you’re doing but, on a first play-through, don’t bother and just promote your character as soon as they reach level 20.


>!
>!

◉ Take good care of Slade. He is a pretty weak thieve early on, but he becomes a phenomenal character once he is promoted into his advanced class, <IWONTSPOILIT>.


>!
>!

◉ Many of the tactical RPG basics work here: divide your enemies in groups, lure enemies to you instead of the opposite, try to have your healers or under-leveled characters deal the final blow for some XP boost, etc.


>!
>!

◉ Mythril can be found and used to forge secret super strong weapons at a not-so-secret blacksmith late in the game. The result of the forging is randomly picked among a list of potential weapons, so you may want to save before you waste mythril to RNG and to reroll if your forged weapon barely improves your stats.


>!
>!

◉ Cursed weapons / accessories are not worth it.


>!
>!

### There you go! Use it wisely!


>!

>

@“◉◉maru”#p135096 Shining & The Darkness (1991), a colorful and approachable dungeon RPG

I must be the world's biggest dumbo, because this game absolutely kicked my ass right away. I think I took a wrong turn in the first(?) dungeon and got owned so hard I'm still paying it off via tax garnishes to this day.

@“rejj”#p135098 Oh, it’s all relative. I would agree, by modern standards, the dungeon RPG mechanics are less intuitive and more treacherous than Shining Force, for example.

But as far as dungeon RPGs go, it’s certainly the easiest game of that era compared to its peers: Eye of the Beholder, The Bard’s Tale, any Wizardry, even the dungeon sequences of Phantasy Star, etc. Maybe you had a very unlucky succession of encounters.

@“◉◉maru”#p135099 Ha, funnily enough I played EotB at the time and rather liked it. Sure, it has some moments that feel just plain unfair (unmarked teleport squares? fffffffffff) – perhaps (well not “perhaps” more like “certainly”) I was a different games-player back then.

In any case, I'm keen to give _Shining Force II_ a legitimate go.

@“◉◉maru”#p135096 oh so sorry to step on your toes there, missed your message in the other thread

@“TracyDMcGrath”#p135102 No worry! I probably did not word it well enough either. Reformatting will probably be a bit annoying (I am using “###” for the paragraph headers) but could you please eventually copy-paste this explanation of the game in the OP? Then I can squash my post.

I won‘t be participating in playing the game this month, but that is only because I played Shining Force II for the first time not that long ago! I[‘m not as big of a fan as @“◉◉maru”#146 , but I mean that in the sense that I definitely still agree it’s one of the best games of all time, it’s just that my love for it could never think to match theirs.

It's a fantastic game, it has beautiful legible mechanics, great visuals, a pretty great story, and some banging tunes.

There are some gameplay tips I'll also mention:

◉ My one itty-bitty gripe with how XP and the battle system works is that XP is scaled for each individual action, and if I remember correctly, for unit kills it also scales relative to the difference in level between you and the target you kill. What this translates into is that your characters who are squishiest and the least able to land killing blows on enemies are the ones who benefit from killing them most, and the characters who are most able to land killing blows and cruise around independently killing enemies ~~like "Flying Death" Peter~~ can very easily zip past the level curve that you're at by just killing more enemies than others while off on strategically necessary killing sprees, and basically burn a bunch of XP from killing enemies of a lower level than them. Mind you, XP is not so stingy that you can't use strong/mobile units in such a way where they can't be used like that when it's strategically advantageous, it's more that somewhat diligently and maybe a little laboriously keeping lower level characters as active in battles as possible, even if it's just to get a few attacks and ideally a kill in before getting wasted, or even more ideally getting backed up with heals while they chip away at enemies, is worth it to build up a strategically flexible force that has a lot of tactical options for approaching battles. It will be well worth your time to even Egress a few times on certain fights if you can maneuver weaker characters into strategically advantageous positions where they can pick off weaker enemies and get a few level ups in.

◉ On the above, don't be stingy with MP, especially with healers. I can't recall exactly how it works off the top of my head, but I'm pretty sure healing and even targetting multiple targets with either healing or damage spells is a great way to get XP in certain cases. It can be difficult to keep squishy spellcasters at pace with everyone else because they will get Got by strong enemies, they can make up for that by just slinging spells as much as possible.

◉ Do note that promoting a character returns them to Level 1 in that new upgraded class. Freshly promoted characters do need to be babied for a little while in order to regain levels, but they will quickly catch up and then surpass where they were at power wise as their base class. Basically, don't promote too many characters all at the same time, promote one or two and get into a battle somewhere to see how much they're going to need to be taken care of.

◉ There are a variety of stat boosting items in the game, the most valuable of all arguably being the Running Pimento, which increases a character's MOV stat, making them more mobile and flexible in battle. I won't preach to you about what to do with it, but do make sure that you **do not feed it to a character unless they have already been promoted.** Because MOV isn't exactly a stat in the same way the other stats are, **the increase to MOV you gain from the Running Pimento does not get carried over to the character's promoted form.** There are very few Running Pimentos in the game, so, wasting even one would be a tragedy.

If I play Shining Force II before Shining Force OG, would I still appreciate the first game? Is it even worth playing the first game? Should I be the lone wolf of this month that plays Shining Force OG? [I own both already, so I wouldn<FP char=“’”>'</FP>t be going out of my way to purchase one.]

@“ninjapresident”#p135107 I wrote a lot about SF-I in the Shining Force thread and maybe in the now playing 2022/23 threads. I had a solidly 8/10 experience. Enjoyed the fact that it is a SEGA RPG, but had a few problems and shortcomings as well that placed it in B-tier for me. And this is coming from someone who had just completed Dragon Quest IV…. On famicom hardware.

Though I also know that SF-II is great, has much better music than the first game's, which was OK, and repetitive because it starts over every time anything happens.

It was **Very short** though, and that was a plus. I am glad I played it first, but if you're not like me, the type of person who **must** play games in order, I'd say no, you can very easily enjoy SF-II first. In a sense, if I hadn't beat SF-I I would have been less likely to start SF-II, but SF-I did not make me super excited to play more SF. I think due to my age and life experience, *Golden Sun* will always be *my game* from this lineage, even though I did have a girlfriend in middle school who loved Shining Force a ton.

Oh, and Shining Force is definitely a sequel to Shining & the Darkness. The villain from the first game returns in shining force.

My favorite part was probably just seeing how Camelot got its start, and the things that carried all the way to Golden Sun. I love the menu animations.

>

@“ninjapresident”#p135107 If I play Shining Force II before Shining Force OG, would I still appreciate the first game?

Personally, I find the SF2 recipe to be much tastier than SF1 (and also tastier than SF3!), but the experiences from all three games are different enough to have their own appeal.

SF1 is more simple and closer to Fire Emblem by having very little to do outside of battles: exploration is limited, towns are smaller and feature less events, and this also makes combat scenes roll much faster. Some prefer this focus. Conversely, the lack of variety / rhythm changes could also make the game too dry for you. SF1 also has a different (slightly darker) atmosphere thanks to Tamaki’s involvement and a less joyful (but also less memorable) soundtrack.
**[Edit]** Arf, basically I just paraphrased what @"treefroggy"#p135113 wrote above.

The biggest issue you might face playing SF1 after SF2 is the lack of a contextual interaction button (although I am sure a patched ROM exists) which is so convenient in SF2, and does give SF1 a stronger smell of playing an antiquated game designed in the Famicom era. But this problem does not exist if you play the GBA remake of SF1 instead.

Personally, I think **Feda: The Emblem of Justice** on the Super Famicom and Saturn (which involved Tamaki, Orimo and Naitō from the original SF1 staff) is a better version of what SF1 was trying to achieve and a better challenger for SF2.

https://youtu.be/417m7C_FsME

That said, if you play only one installment this month, especially _this month_, I heartily recommend Shining Force II. Even more so considering this thread!

>

@“◉◉maru”#p135105 could you please eventually copy-paste this explanation of the game in the OP?

think I managed it, let me know if I messed any of the formatting up

@“TracyDMcGrath”#p135116 Seems perfect! Thanks!

[edit] Ah! You only missed the formatting on the last header, « Any advice or important tips? »

Now let’s hope I did not leave in too many typos… 💧