Simply beautiful! Will give it a read when I get the opportunity : )))
Haha bless u friend! The TurboJump-image is a pastiche of the Jumping Flash!-cover for the Playstation 1
Here is a one-minute-long, menial Doom: The Dark Ages video I made for fun. Nothing profound, but it was a great exercise in video tinkering under a self-imposed deadline.
Neat litte video, though âPanzer Dragoon doesnât look funâ is a pretty hot take around these parts.
I read your comic it was good! Thanks for sharing!
Back from lying dormant, contining to share stuff when I can. I replayed DMC3 this month and was reminded that it is real good.
got a new piece up about the global game jam!
Spent this entire last week on another game jam, this time not just doing the tunes but also enemy design and level design for stages 2 + 3. More than anything else Iâve shared here recently, Iâd really really love for people to hang out with this one. Me and the crew are extremely pleased with just how much we did in only a few days. Would love to hear any thoughts and see some scores :)
Somebody wants me to make a bunch of these gross and fleshy-looking ceramic objects that I havenât made in a decade. I havenât said yes but I kind of want to make them just for myself until I get bored of them and then sell them. I have a sill looking jewlery display case that once belonged to a local Bergnerâs that they would look perfect in.
I made a game for the most recent Bitsy Jam! I used Binksi, which is a fork that adds Inkleâs Ink scripting into the toolset. Was a lot of fun using this as a learning experience!
32x32 Shun-Di updated with beard bounce.
Got a chance to boot up The POW-er and had a fun time with it! My total score was a pithy 8900 and my individual score well below the staff credits. Iâll have to give it another go with my real punch power: knowledge.
The stage end sting is so very great. I like how each stage has its own feel through setups and collision style. Blue-barrel enemies give me the most trouble due to how chaotic they are, especially when they perform a big jump. Maybe I should save them until Iâm at higher power.
Thanks for playing!! The barrels are the enemies I most often hear people struggle with but theyâre my favorite out of all of them lol. They do small hops when you get too close and big hops whenever you press the jump or punch button (not just when those inputs turn into actions). Where the other enemies mostly react to the player in more binary states, I think itâs so neat to have guys that directly try to counter the playerâs actions in more strategic ways. Hopefully this is helpful info for if/when you load up more runs ;)
I think Raddleâs grandma needs a wellness check.
Nice work playing with the text boxes