@“Syzygy”#p53351 sure, I can post it here. I was just thinking maybe “da mods” wouldn‘t be into ROMs being posted here, that’s why I mentioned discord.
https://www.mediafire.com/file/ve3d362it3dwfxw/sfiii3nr1.zip/file
https://www.mediafire.com/file/6qsry1ebwg32rjt/eeprom/file
also you must put this 1kb file "eeprom" in mamedirectory\nvram\sfiii3nr1
this save file stores the byte that toggles widescreen ON (it's the same byte saved as when you turn on widescreen in 2i's service menu). if you do not place this file in the nvram dir for the game, you will not get widescreen.
[upl-image-preview url=//i.imgur.com/jiFNjwS.png]
note that CPS3 binaries are interleaved amongst 4 ROM files (simm 1.0 through 1.3). and the date on the simm files is november of last year instead of 1996.
I made a custom build of MAME to run this but I suspect that isn't necessary. to run a modified ROM in MAME you **MUST** run it from the command line, so for example "mame sfiii3nr1" or "mame sfiii3nr1 -debug". if you try to run a modified ROM in MAME from the GUI, it'll tell you it's not the right ROM.
[upl-image-preview url=//i.imgur.com/vOXURxD.png]
then, once you're inside MAME, you need to go to video settings and turn 'Maintain Aspect Ratio' to 'Off' and then drag and resize the window. or you can launch MAME using a window size parameter, for example "mame sfiii3nr1 -cheat -nofilter -resolution0 990x448". your MAME won't have the "Wide (16:9)" option present, that's an option in MAME for 2i, I built MAME with that option enabled for 3s. I can send you that MAME build if you want, but it's like 100MB.
if you don't change the aspect ratio setting, it will look like this:
[upl-image-preview url=//i.imgur.com/WbKHweH.png]
you'll know you're running the modified ROM if the HUD looks all jacked up like in the screenshot above. note that if you use an installation of MAME that has previously run sfiii3nr1, you will probably need to go into nvram/sfiii3nr1 and delete *.simm. this is because MAME will keep the old copy of the previously decrypted ROM and run that instead of the contents of the zip file you have placed.
it's also possible to run it in FBNeo, I can explain how if anyone cares. basically the reason why I dropped this project is (as detailed in the video above) that after doing the mvc2 and kof98 hacks it seems like the "retro fgc" just isn't all that interested in playing modified versions. messing with the HUD tiles is really tedious and time consuming and complicated, we're talking potentially another 50 or 100 hours of work, and romhacking doesn't allow posting of arcade games, and fightcade still didn't post my kof98 hack even after fbneo added it, so if I'm gonna put it in a ton of time and then it's just gonna fall into the void well phooey! but anyway pls enjoy.