I’m a little bit nervous to start a thread here but I feel as though Synapse Software really deserves to be discussed to some degree alongside everything else we discuss here.
For anybody who doesn’t know them, they were a US-based company that was around for a very brief period from 1981 to 1984, when they were bought by Broderbund. My particular experience with them was entirely through games they made for the Atari 8-bit computers, which I was hyper focused on during that time period, although I know they also made games for a number of other home computers of the time like the Commodore 64.
I guess for anybody who grew up with the NES or later, a lot of the games will seem pretty primitive (they didn’t to me at the time, since I had grown up with the Atari VCS), but to me they really showcased some interesting gameplay concepts and (even more so) a lot of wild for the time visual effects.
I’m not sure if anyone else has any interest in discussing them, but I thought I’d write a tiny bit about a few of my favourites. Sorry in advance if this all ends up being boring!
My first real favourite is Shamus (1982) by Cathryn Mataga. It’s pretty much a Berzerk-like, but with a set world layout of 128 rooms. It stars a robot detective in a pseudo-noir setting.
It was followed by a sequel, Shamus: Case II in 1983. It was a much different game-- a platformer with almost Breakout mechanics instead of a maze game.
Weirdly enough, it was remade for the Game Boy Color in 1999. I own it, but I’ve never gotten around to playing it.
Necromancer (also 1982) is probably my favourite game by Synapse. It was created by Bill Williams (who was mentioned in the obscure games thread) who also created Knights of Crystallion for the NES.
It’s a weird game with lots of strange aesthetics where you play as a druid who is trying to stop a necromancer. In the first stage, the view is top down and you have to plant and tend trees while keeping ogres and spiders away from them. You get to use the trees you grew in the second stage, where you summon the trees to walk through some light platforming areas, before planting them strategically to crush spider eggs. Oh, and there are weird hands that reach down and try to grab your walking trees. In the third stage, you fight the necromancer himself in a graveyard.
The thing that I still love about this particular game is the haunting music on the start screen and what I suspect are some early procedural graphics techniques for animating the growing trees and their leaves, something that felt very ahead of its time. Anyway, you can see and hear both of those things in this video:
So yeah, I’m curious if anyone else here is a fan and wants to talk about anything else by them! I’m also happy to write some more about some of their other games if anyone is interested!