The 2025 Video Game News Thread (I was forced by anti-innovation communists to change the title again)


Me watching the state of play

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Wow, so you were alive during the demo of Lost Soul Asideā€¦

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The new Onimusha looks like RE4 with swords.

I think I havenā€™t said anything, but Ubisoft Spain has organized a strike against the central offices due to the change in the work conditions (they are being forced to change from remote work to office day work), and Ubisoft France and Italy, if Iā€™m not wrong, have joined the strike.

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There are big strikes in France today regarding video game workers:

There was a specifically large one by Ubisoft France in October last year which was regarding the change to remote working:

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Yup. Itā€™s the same strategy I think other companies did in the US and Canada to do quiet layoffs and Iā€™m glad several companies in different countries in Europe are standing up together.

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It will be interesting to see how these layoffs are handled in respect to the union and the works councils here in Europe. I know sadly in the US the turn around from losing a job to being gone from a company can be a matter of hours, but here there is a better protection when people are forced to leave a role or company.

Itā€™s made the news here, which is great to see the union (STJV) is being fully recognised and their voices are being heard.

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I donā€™t work in the industry, but I have been laid off by a giant corporation. I was let go in an email and it took about an hour to lose access to everything, including the email notifying me I was laid off.

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Well, at least I got this part right.

I donā€™t think itā€™s this, exactly. A big thing that comes to my mind is that weā€™re coming out of the tail end of like ten to fifteen years of remakes, remasters, and sequels being just about the only thing most big studios were making (and really this probably goes back further if you consider the entertainment industry as a whole, rather than just gaming). People are conditioned not to want new things by this point because in broad strokes, new stuff wasnā€™t being made (and it still isnā€™t, in broad strokes, but that does seem to slowly be changing)

As far as we who still crave the new are concernedā€¦

It was just kind of an underwhelming showcase, I think. While thereā€™s new IP, even the new stuff is largely riffs on older things: new shooter A or B, character action game X or Y and so on. Nothing here was particularly fresh I donā€™t think. Even for those new IPs, itā€™s often the case at this point that itā€™s often the second game in a new franchise or its follow-up that tends to be the ā€œgood oneā€. Few studios can really knock it out of the park with a first installment of something new (and when that happens they tend to be very established studios whose owners havenā€™t liquidated all their talent since the last game, which is an increasingly rare thing)

Some of us are also just old and our tastes are well established, too! For myself, Iā€™ve played enough shooting games in my time to know that I almost never like them, so any time I see a gun floating on a screen in a first-person perspective, I tend to just tune out (unless they also tell me itā€™s RPG anyway, suggesting that the demands of the FPS gameplay wonā€™t be so high that Iā€™ll be able to enjoy myself)

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Well, we are being attacked by techbros and the US precisely because we are the place that tries to put laws into any existing field and this usually become the basis for a lot of standards. Not like we are the best, but maybe this is the best place to exercise some change despite how bleak the industry is.

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I think youā€™re simultaneously touching on several subjects here, and Iā€™ve spent a not insignificant amount of time thinking about this. For me at least, I donā€™t get too excited by most trailers because the games industry hype machine is generally nonsense anyway. If itā€™s a trailer for something Iā€™m familiar with, I dont need to see it to be excited by the idea of more of that familiar thing.

If itā€™s a trailer for something new, well Iā€™ll be more interested when the gameā€™s out or thereā€™s a lot of info about the actual gameplay available. But if itā€™s a dev I already know, well now itā€™s familiar again.

I remember Bungie saying during Halo: Reach development that players donā€™t know what they want, so you have to figure it out. If you ask a Gamer what they want, 100% of the time the answer is some permutation of ā€œMore of the same but differentā€.

Perhaps a hot take, but when Blizzard devs said ā€œYou think you want it, but you donā€™t.ā€ The Gamers got pissed, but they were right. They didnā€™t really want WoW Classic, they wanted the feeling of WoW Classic and thatā€™s what they eventually got. Like Shovel Knight is wildly different from an NES game, but it reminds you of one in all of the best ways.

Putting aside the fact there are no original ideas, if you want to sell people on a new idea, youā€™re forced to convey it in terms theyā€™re familiar with like, ā€œItā€™s like 2D Minecraftā€, ā€œItā€™s Halo meets Starcraft.ā€ I donā€™t envy anyone trying to build interest in their new thing. Especially if theyā€™re indie.

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A realistic, down-to-earth game thatā€™s completely off the wall and swarming with magic robots.

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Sony keeps making the mistake again and again of introducing new IPs without any gameplay.

This is counterproductive because it doesnā€™t give people any clue or signal whether the game will be something they might be interested in playing. It relies entirely on vibes, consumer loyalty and brand equity. You guys like AKIRA and trust NAUGHTY DOG and wish you had a PORSCHE, right?

People connect Saros to Returnal because that is the only reference they can attach to the potential experience they are expected to wishlist now.

It probably does not help that most of the ā€œnewā€ stuff was just PS3 game design karaoke through Chinese kids who grew up idolizing Nomura. People liked the Konami game because it was a simple trailer with a functional main character that actually showed how the game plays.


As someone who does not care much about this IP, I thought the dynamic sword battles from the new Onimusha game, mixing the usual canned animations with pseudo-emergent situations, were by far the most exciting part of the show. They werenā€™t kidding when they said they aimed to reinvent sword fighting in action games.

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Fair play to be tired of franchises throwing a roguelike out and calling it a day (or just to be tired of franchises at all, really), but I do think the idea of a Dynasty Warriors rogue is pretty cool & I will probably try it when itā€™s cheap

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Idk why yā€™all are calling yesterdayā€™s Sony direct bad, after all we got a new fnaf!!

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RE: do gamers being ostensibly not interested in something genuinely new. I donā€™t think games and the game industry in particular is capable of envisioning something new. Games have been around long enough and have been experimented with enough for new ideas to make it through people funding and producing the game much like how Hollywood hasnā€™t been able to do that since probably the 60ā€™s(iā€™m not a hollywood expert so Iā€™m open to criticism of this statement). all of my favorite films of the 70ā€™s and 80ā€™s have turned out of be lesser imitations of foreign films. I understand that film inspiration is a continuum and you wouldnā€™t have Solaris with out 2001 and you wouldnā€™t have alien with out Solaris but thereā€™s a point where there is nothing new added to the remixing of a previous thing. I think we are at that point with games. Maybe, who knows.

David Lynch who only moments ago I could have called my favorite living director isnā€™t adding anything new to the remix except for the remix itself. For me his best and more profound ability is how he can use the codes of fim, the bits and pieces that comprise scenes and use out knowledge of them, out expectations of where they will take us against us. Those piece of his later movies are very familiar but the way in which he arranges them do not take us where we think they will and the feeling that gives in wondermentm mystery and ungounded horror and the imagery and sound he chooses to lean heavily into those feelings. If didnā€™t already invest all that I have into being a stupid visual artist and a game game designer instead I would try and do this with video games.

I hope this makes sense. I 'm not going to proof read it before submitting. That game is for suckers.

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I think part of the problem is the delivery. Iā€™m much more likely to be interested in a game I stumble upon organically/on here vs something thatā€™s put on a big Sony branded pedestal with a trailer cut to for the widest appeal possible. I wouldnā€™t be surprised if I end up interested in a few of those games but the 2-4+ min trailer with TikTok cut action is not going to hook me personally. Also being a hater is fun.

Honestly I just canā€™t bring myself to care about cinematic trailers from studios I donā€™t already follow or at least trust to deliver a real video game at this point. So much of this stuff just ends up being bland. Iā€™ll give the cinematic trailer pass to a Death Stranding, but there are way too many Greedfall type underachieving open world games out there that Iā€™m not convinced anyone actually plays.

There was some interesting stuff in there though. That new Onimusha thing looked promising. Dreams of Another has my attention. Mindseye looked stupid but, I mean, thereā€™s some GTA pedigree there at least. Havenā€™t had a good GTA style game in a while so Iā€™m not uninterested. Those Iā€™ll probably all keep an eye on.

Hell is Us feels like a fake video game. I will be very surprised if that ends up being good.

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I loaded up pirate yakuza demo and these burger prices absolutely wacked.

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