I feel like I have hit a few games that are definitely not for me, but I have yet to hit one yet that felt half baked in any way. I don’t think they really rushed this out the door or anything
Barbuta, Mooncat, and Divers are vaguely connected. I love them as a dark, inscrutable trio.
The soundtrack just got published on Bandcamp, if you’re into that sort of thing
It’s not only that there is an extra layer with the scoring system, the game becomes an entirely differently thing once you start trying to figure out how to max score while also juggling the rescues.
I had an absolute blast getting the cherry on this one, ended up going crazy and doing bonkers superplay stuff like this. Definitely one of my absolute favorites of the whole collection.
Are there known parameters for how the music was created? Like, we know the color palette and game engine used for all of the games. That would be cool knowledge for future fan games.
really loving mini and max so far
About the metagame (heavy spoiler discussion): game 51 suggests, at least as far as anyone’s found, less intrigue and more mundanity than people might be hoping for when they first stumble into it. It definitely looks like there’s more that hasn’t been uncovered, but things end on something of an anticlimax. I appreciate the depiction of UFO soft as a place where morale is cratering under narcissistic mismanagement, 'cause that’s the story of this era. The people who made games but did not own their own studios were frequently seen as disposable and were disposed of, and the ones who did own their studios often made ill-considered sales to larger firms who would then bring the narcissistic mismanagement, layoffs, dissolution, etc. The industry is in an acutely terrible place now but the dynamics and underlying causes don’t change much over time because people don’t change much over time. Collateral damage comes in the form of shrunken imagination because everyone’s energy has to go to maneuvering around unwise business school dudes at the exec level who lack understanding of or curiosity about the thing they’re trying to make and sell. This collection, to me, is partly saying: all this is terribly dysfunctional, but games are still a place where you can just try stuff and maybe succeed if you don’t put $100 million on the line every time.
Feeling pretty let down by Mooncat. I read it’s supposed to be the spiritual successor to Barbuta, but it’s nothing like Barbuta! They share some thematic elements, yeah, but Mooncat is linear, it’s super short, and the secrets are (in my experience) way too easy to find. Just really blows cuz I was expecting another big world to get lost in, and all I got was Mario with extra steps.
I had the opposite experience with those games. The most compelling thing Barbuta did was make me wonder whether the title was a portmanteau of barbiturate and Zelda. I thought Mooncat was relatively breezy, and the slight brain friction created by the controls elevated the whole weird/trippy/alien vibe of the game making it the most cool and unique experience in the game.
I was coming in here to jokingly post about the ethics of intentionally turning your oppies blue and feeling a little bad whenever I don’t quite get all of them into the star tiles. Seriously out of the box play here, all my oppies are about to have a real upsetting day.
When you really get into a nice little stretch of movement in mooncat it really lights your brain up imo. Chaining together divebombs feels excellent.
The later eyeball stages–whew nelly!
Mooncat is very deceiving, it looks linear but there are some wild shenanigans involving the secret warps you can find. It’s not as non-linear as Barbuta but it’s not exactly a straightforward platformer either. It’s unique in the sense it ends up working like the way routes do in Outrun and Darius, you can take several paths that lead you to different outcomes, and the way that synergizes with the mysterious and interesting atmosphere is really cool. Mooncat is deffo one of my favorite games in the whole collection!
Yeah I would agree on all counts. The letdown for me is just that after two runs, the stats screen showed I’d found 2/3 eggs and 35/42 levels.
After a pretty tense time getting to the frontier of civilization and going through the Moonside-inspired dungeon, I was convinced the Obelisk was going to be the final dungeon… lo and behold defeating the dungeon’s “four horsemen” unlocked the Airship in a very funny twist. Now that I have unlocked the whole world map, I appreciate what they did with it.
In hindsight, one pitfall was that I held onto a lot of resources (emerald, ruby, etc.) that I thought could be used for something, so it was taking up space that root beers could have. I also got the Abyssinian as soon as I could afford it, which was very dumb since I could have used the money more wisely and it took up a slot in my inventory. I only now realized I can teach everyone in the party Focus which is a game changer, especially for Anne who was dual-weilding Peacemakers making it very hard to hit anything for damage. I’m in the real final dungeon now, and all of these dungeons are such a war of attrition that the bosses are pretty simple. I wonder if the final boss will be like that.
Ending Spoilers
I ended up beating the game, and overall I’m happy I did. The ending was exactly what one would expect from a classic JRPG inspired game. In the end, Malus being a pushover and Biggan’s atrocious hit rate definitely made it an easier battle than it could have been. Unfortunately Biggan hit me during the same round as I killed him, so I didn’t get the Cherry, but I’m ok with that.
I decided to check out a few other games in the pack. Hearing Ninpek was a Psycho Soldier-like, I had it high on my to-do list… it’s very readable and clever, but it’s quite hard! I feel like to move up the leaderboard I really have to dedicate myself to it in the same way I did with Grimstone. this highlights to me the difference between UFO 50 and the SNK 40th Anniversary collection. With SNK I could be a tourist, using rewind and save states liberally to get the feeling of the classic games without really needing to master it. But UFO 50 wants you to engage with all layers of the game design. I respect it though I forsee myself losing interest more quickly than a game I’m emulating. For example, I discovered in under 5 minutes that Onion Delivery and Rakshasa were not anything I want to bother with.
On the other hand Rail Heist and Pingolf are very cool! They aren’t quite capturing my attention as much as Grimstone did. I think I’ll probably drop this as my primary game, and return to it when playing something easy (like the new Zelda) and looking for some variety or challenge. I am quite impressed with what they did even if the friction of these games makes it feel a little uneven.
Whoa! I never picked up what was going on with the over world map.
I have beaten Campanella 2 (gold, anyway) after 19 hours of attempts. Really good game. I would like to cherry it but it’s hard, man. Feels like a fluke that I beat it at all. Apparently there are at least 3 different endings, too, which is crazy.
I still wanna finish Porgy and maybe to get a start on Grimstone soon. I’ve been picking away at Valbrace as well and I like it a lot, but it’s really punishing.
I had the exact same thing happen to me, someone died the same round I finished the boss. If you activated all the orbs on the way to the final boss it’s possible to walk straight to them without even getting into a random battle, cause I went back and did that real quick after finishing the game. Don’t know if you ever picked up on it, but lassoes are crazy broken and you can just stun lock bosses the majority of the time by spamming them, which makes getting the cherry a lot less frustrating.
Edit: Sorry if I spoiled anything for anyone, had to remove the portion I quoted cause it was automatically showing the nested info.
I played Porgy for about an hour, and I want to make progress but I feel stuck. I’ve seemingly acquired every fuel tank accessible to me. I’ve even got the super speedy engine that allows for prolonged dashing. What I haven’t got is a single torpedo upgrade! The sword fish and camouflaged enemies absolutely wreck me, and it doesn’t seem like I have enough fire power to take out the octopus or the shark. I can get to the next screen down, but it takes a long time and getting back up is a major issue. I really want a weapon upgrade because I’m assuming that’ll get me access to a couple more fuel upgrades. I sure hope so!
I’ve been playing Devilition quite a bit over the last few days and it’s not a game for a tired brain to try and perfect. I like the idea of placing a limited number of different types of explosives in a grid to cause chain reactions with the objective of clearing the board of demons but avoiding an increasing number of villagers. It scratches an itch that enjoys watching dominoes fall or watching a Rube Goldberg machine in action.
I really like the added element of strategy in which unused, or unexploded explosives are carried over to the next round. As well as only having a choice of three explosives to place each turn. A couple of my early plays have involved chaining ridiculous combinations together and only coming together with my final piece that I place. It’s a real good brain-scratcher.
Outside of that I’ve cherried two games; Waldorf’s Journey and Pingolf. Both of these being extremely tense to try and meet the requirements of a cherry disk given that there’s a high degree of precision and timing to the fundamentals of each game. Great stuff.