The 50 games of UFO 50

regarding Porgy: I had a similar experience until by happenstance I discovered that this game hides items in the walls like it’s Metroid. you can spot many of them by looking for Irregularities.

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Oooo excellent tip, thank you!

I gave Hot Foot a try and found a terminal code in it: I noticed a sign said “Go Gator!” and thought, “Why isn’t it ‘Go Gators!’? Guess I should try typing that one in.” GOGATOR! Started up a two-player coop match with a monkey and robot as the characters.

I tried tinkering around with my character for a bit and ended up actually winning the match pretty handily with my teammate standing frozen like a statue. I had been struggling a bit in my previous couple attempts at Hot Foot and had thought, “The computer teammate is beyond useless.” It turns out that it’s literally true.

During matches I would play fairly close to the line and the CPU would rarely target my statuesque buddy. Whenever bean bags came to a stop in front of him I would intentionally never pick them up so they served as a defensive barrier. I went from struggling to winning every match convincingly. Unfortunately, when I got to the final match I got some kind of pop-up error log and the game crashed, so I never saw the entirety of things. If you can get the gold/cherry in Hot Foot in 2P mode, I think playing solo in 2P mode might be the way to go.

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I am here to say I finally reached the end of Ninpek, and I love Ninpek

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the only two in the collection I’m puzzled by are combatants and fist hell.

combatants seems like a fun, cute RTS until a few stages in you realize the difficulty is so overtuned that there’s no way to progress without exploiting the enemy’s tendency to get stuck while pathfinding, or for their soldiers to stand still shooting at open air.

fist hell is drawing a lot from DNM-era Kunio games, except where it counts: those games are structurally complex and both more lenient and more fun for it, whereas this plays out like an arcade double dragon title that’s stingy with the health drops because it wants your quarters. but guys… you already got my quarters.

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well after about 40 hours i’m about tuckered out for the foreseeable future. i got the cherry on:

  • mini and max
  • night manor
  • camouflage
  • bushido ball (thanks @Herb for the exploit)
  • quibble race

and the gold on:

  • party house
  • bug hunter
  • mooncat
  • pilot quest

i can see myself completing a few more games over the next months as a more leisurely pace (attactics and avianos especially), but i’m stuck thinking the game is either too hard (onion delivery) or my time would be spent playing a more dedicated game in the same genre, like the dungeon crawler or rpgs.

still, very cool game. glad to have experienced it.

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A couple heads ups for people. I saw where they fixed that lob exploit in Bushido Ball while glancing over the Steam patch notes last week. Also, the GOGATOR! terminal code is definitely bugged. I haven’t tried playing Hot Foot normally(it might be a bug with the entire game) but I tried the code again and it crashed at the start of the final match again:

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Yeah this is exactly how I feel having sampled most of the collection atp. Early on I definitely lucked into playing a string of standout games, because I’ve found many of the games I’ve tried since either deeply misguided in their attempts to refresh old games (Grimstone’s timing-based combat, some games’ total omission of extra lives) or downright annoying (Cyber Owls’ self-reflexive ‘80s pastiche).

That said, there’s a lot in here, and much of it (most of it!) is very good—it’ll probably take me hundreds of hours to see through all the games I already know I like. Just not in such a hurry lol.

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I’d probably enjoy playing just about all of them if the difficulty curve was properly calibrated.

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one thing i’ll say, despite any of the individual flaws, the game is really addicting. shortly after making that post i picked it up and got the gold in avianos and tried once again to beat kick club.

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I like to see a popular commercial game showing its Game Maker roots in that error screen.

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UFO50 is God-tier gaming

Porgy is horribly frustrating at first yet absolutely satisfying to make progression. never stop shooting and hug the walls for secrets.

Pilot Quest was my first gold and cherry. so good.

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Played a couple more sets of Hot Foot. Learned two things that are good to know:

  1. You can get gold/cherry in 2 player modes (Maybe I do have a prayer in Fist Hell through the power of friendship.)
  2. If you play in a terminal code version of a game you cannot get gold/cherry (this was real deflating to learn)

I found another terminal code in Hot Foot: In the credits it gives the code PLAY FAIR. This starts you up in a 1P match where you can pick any two of the characters you want.

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played about 50 hours of the UFO 50. thinking this is my GOTY. Unbelievable amount of delicious nuggets of absolutely genius design and the good stuff just keeps coming and coming the deeper you go. truly staggering artistic achievement

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I’m ~100 hours in and just cracked the bottom row, feeling pretty surprised that the only titles I’m tepid on are the two I hear the most about.

Pilot Quest… I don’t get it! I’m a certified incremental game freak (4 years deep into playing Kittens Game with a friend lmao) and the frequent standstills from forced wild zone visits always feel grating. I’m sure I just need to play more but as soon I get somewhere interesting I’m out of time. The combat is so stiff and the randomized elements are frustrating, really wish I enjoyed the progression loop as much as everyone else :/

Can’t help but feel like I’m missing something with Grimstone too. Do we love it because it’s a good JRPG or because it’s a JRPG in a package with 49 other games? Not sure how far in to the game I am (about 5 hours right now), but nothing about it has grabbed me yet. I understand most entries from that era are 80% grinding but I thought there would be more of an effort with story/literally any party interaction. Still playing so I’m holding out hope for some interesting element to unfold. Also being told there was timed combat made me think Mario & Luigi/SMRPG, finding out it’s just a slider for everything was such a bummer lol.

Overall there’s no question about this being GOTY for me, I’ve never had this great a time with any game… ever? They’ve captured an experience I’ve always wanted out of gaming but never truly had, getting into the collection and meta-fiction with friends has been thrilling.

Would love to know what games have been misses for you!

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I feel pretty similarly about Pilot Quest. I don’t like the idle game thing and the core gameplay doesn’t feel particularly good to me either. I’m guessing I’m the biggest liker of Grimstone here and using the word “love” would be a big stretch for me.

As far as misses, I have no clue what’s going on in Combatants and I’m guessing even if I figured it out I still wouldn’t like it. Onion Delivery is fine I guess, but I’ve never liked that style of driving in any game.

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I’ve heard so much about Combatants, really eager to get to it soon! It looked cool from the bit I saw on the attract mode but I’ve heard almost universally negative things. I like Onion Delivery a lot but fully agree with you on its handling, the controls are what’s keeping me from revisiting it anytime soon.

I forgot to mention the only game I’ve fully bounced off- Rakshasa. Was heartbroken to find out it’s the only other taste of Ninpek we get lol. I do think I’ll circle back eventually but the 20 or so minutes I put in were extremely unpleasant (even with the sick death mechanic)

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I recently cherried Campanella 2 and I think it’s potentially my favorite game of the bunch. Just an astoundingly generous game in an already astoundingly generous collection of games. Really challenging but the enemy variety and diversity among the branching paths made it super rewarding to play through. I still keep coming back to it.

I also cherried Quibble Race and while it’s not a particularly challenging game, I really liked it. Great presentation and the central conceit of a horse race betting type of game where cheating is a central mechanic is pretty funny. I like that you can choose to sponsor and invest in a Quibble only to have someone poison and kill it the first time it races. Feels like this’d be a lot of fun to play with friends.

I’ve been playing Campanella 1 as well and have found it to be similarly endearing. The second boss with the basketball hoop is such a cute and clever little concept. One of the big thrills with this collection has been just how much creativity there is in it. Making 50 games at all is such a huge undertaking, but the fact that so many of them have real depth beyond the initial hook is such a triump.

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Combatants is one of my favorites. It can be frustrating at times but I was able to complete it. I found that the key to some of the more difficult levels is to lure the spider to the enemy.

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whoa

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