Whoever made this ad placement happen on the Yamanote deserves the fattest Maguro slices at the end of the year party.
[URL=https://i.imgur.com/AzDDOd0.jpg][IMG]https://i.imgur.com/AzDDOd0.jpg[/IMG][/URL]
I am curious about @"exodus"#3 ’s perspective as an indie with their game on the show floor, which I am sure he will share on the podcast very soon, but I believe this was the best Tokyo Game Show in years, for a variety of reasons.
>!Also, Thursday, I was stuck in the only space which did not suffer from the massive air conditioning breakdown that afflicted the entire show floor. So not actually having died of dehydration may be coloring my judgment.!<
There were already good vibes last year, despite the low attendance (especially from international peers), but that was mainly the aftermath of COVID and coming from people just being happy to roam again the oft maligned Makuhari Messe which they had taken for granted.
This year was genuinely a great show full of tons of different people and profiles, where tons of significant things happened. I am sure, for many, the weak yen and convenient excuse to visit Japan for the first time since 2019 also played a part in their participation.
I could not spend much time on the show floor itself but my impression is that TGS has finally digested the switch to its modern configuration: only two halls + a separate hall for shops and indies. Publisher booths seemed better designed, arranged and spaced out. There was also a lot of new, exclusive and exciting contents (thanks to E3’s death maybe). Furthermore, there was may more multiplatform contents than before.
Until this year, the health of Tokyo Game Show could always be more or less directly indexed upon the health of Sony Japan. They were, after all, the main driving force behind the establishment of CESA and the creation of Tokyo Game Show.
As such, the golden age of the event coincided with the hegemony of PlayStation 2. The first big bump in the road happened when PSP and PS3 flopped at launch. At the same time, Nintendo kept shrugging TGS off despite the DS/Wii boom (_hmmm the engine makes a strange noise now_) and the first big wave of industry contraction was also happening: Square + Enix + Taito, Bandai + Namco, Koei + Tecmo. (_Daaad! The car is leaking some black goop on the road!_)
The belated success of PSP deluded some into thinking all would be alright for a few years, but the industry-wide failure of the 3DS/Vita/WiiU/PS4 generation and Xbox tacitly giving up paved the way to a decade of depressing decay. I’ll touch upon topic in more details later but, thinking about it a few weeks ago, I had concluded that TGS 2013 had been the nadir or the Japanese games industry.
And thus, Playstation’s brutal and symbolic decision to skip TGS last year sounded like the last bell being rung for poor ol’ Tokyo Game Show. And yet, despite Sony’s repeated absence this year, despite perennial TGS-snobber Nintendo now accounting for 60% of the console software market, despite the lack of interest of mobile developers (currently embattled by IDFA), the absence of all big three hardware makers wasn’t felt at all this year. I actually think Xbox missed a good opportunity by not attending TGS2023 in person!
Most people I talked to were also pretty positive about the show (and surprised to be so). Maybe our collective expectations have been lowered by about a decade of mediocrity at TGS, but I surmise there are four (or maybe five) concrete reasons explaining this success.
❶ The death of E3 renewed the industrial, strategic and PR purpose of TGS.
❷ I had already felt this way at Gamescom last Summer but it is clear now that Asia leads the industry in terms of investments, tech, new IP bravado, marketing bullshit, etc.
The return to form of Japanese developers, acted since 2016, certainly plays a part. Even more-so, it is the Chinese and Korean developers who are leading this evolution, as they now need to grow beyond their borders. Chinese devs were making people laugh by aggressively copy-pasting others’ games, but now they both have the initiative in business terms, and begin to release games that others cannot make. And we see more and more smaller SEA actors following in their wake. This year, Americans and Europeans felt outpaced: not enough money, not enough new ideas, not enough proverbial *cojones* (*y ovarios*).
❸ Tied to the two points above, many new faces and many new investors ready to jump (sometimes foolishly) into video game investment. VCs, banks, 37 different Saudi cousins of the Prince, all investing in Asia because that’s where things happen presently. Happening just when bubbles like Web3 and the Embracer model are bursting.
❹ I could also notice that TGS is way more homogeneous than before. No more putting the foreigners (esp. Chinese and Korean games) in show floor ghetto. Way more - genuine - interest from local companies to meet with pretty much anyone. A lot of publishers actually went to check the indies (and felt the need to mention they did). Smartphone games that look and play like console games. Free-to-Play titans interested in the premium business model. And great games on all platforms!
❺(?) Speaking of which, it is of course entirely possible we were also lucky that TGS arrived at the right time for many big games coincidentally closing their dev, just in time for the end of the fiscal year, after a long COVID delay. SQEX, Sega and Capcom all had a big PS5 game at the end of the fiscal year. Konami possibly had this Holiday’s biggest game via Momotetsu World on the Switch. Maybe there will be less big guns of the sort next year.
In any case, best TGS in about… Fifteen years or so? (_yeesh!_) The Peace Walker TGS maybe? Anyway, in a very long time, in my opinion. And so this happens exactly ten years after the worst TGS in History. Let me put a cap on this by summarizing the dreadful, nefarious, tying a rope to a branch-level of fun that was Tokyo Game Show 2013:
>
* A few pictures to scrap at 4Gamer
> * US Gamer (RIP) running a quasi-obit for the Japanese industry at the end of that year.
> * If you look at the summary for 2013 in video games on Wikipedia, it’s probably the year during which Japanese games are the least relevant.
> * Yamauchi passes away a couple of days before TGS.
> * Around that time, the recently released Wii U is failing hard, even in Japan (this is before Mario Kart 8 and Splatoon came out).
> * The PS Vita is an even bigger flop (this is a year before the “Minecraft on Vita” TGS which gave it a new lease on life in Japan).
> * The 3DS sells, but pretty much only for Nintendo, Pokémon, Capcom (more specifically only Monster Hunter) and Level 5 which was openly snobbing TGS at the time.
> * Fortunately, the PS4 will come out End 2013… Except in Japan, which is now considered a Tier 2 country by new Sony management.
> * Same for the Xbox One, although to be fair ① that’s the Xbox One ② Xbox is pretty much giving up on local investments from that point.
> * Sega unveils Ryū ga Gotoku Ishin as the big launch title for PS4 in Japan… But there is also a PS3 version. Amd that’s when the West doesn’t give a damn about the series.
> * GREE of “I know how to defeat Nintendo” (2012) fame has the biggest booth on the show floor. This will become a tradition and running gag each following year until COVID, with a new rich kid on the block (GREE, GungHo, CyGames, Netease, Tencent, Embracer etc.) overspending on their useless lavish booth to gain legitimacy, before realizing the following year they had enough cash and reach to organize their own event.
> * The biggest game of the show is Dark Souls II.
> * From also shows Armored Core Verdict Day, which comes out the same week as TGS, and nobody in the West gives a crap.
> * The three big games of Capcom that year are Geist Crusher (RIP), Sengoku Basara 4 and the unforgettable Deep Down playable demo for PS4.
> * The biggest announcement of the Sony conference is… Monster Hunter Frontier G on PS Vita. Sony Studios Japan’s biggest game for PS4’s launch is… Knack.
> * The big Japanese Xbox One exclusive is Crimson Dragon.
> * The big Square Enix game is… Lightning Returns. No KH3, no FF14 PS4, no FF15 even though they were just shown at E3 that same year.
> * The big Koei Tecmo game is… nothing. Koei Tecmo skips the show.
> * The DBZ game on the show floor that year is Battle of Z.
> * The Sonic game on the show floor that year is Sonic Lost World.
> * No Nintendo Direct before TGS (there was already one in early August, to be fair).
> * The big ongoing Nintendo plot line that year is The Year of Luigi.
> * The biggest 3DS game on the show floor is possibly Puzzle & Dragon Z? This is just when Pazudora (on mobile) is the biggest game in Japan (and possibly the world) revenue-wise.
> * Comcept (Inafune) and IntiCreates successfully kickstart Mighty No.9 just a few weeks before TGS. This will eventually have a massive impact on the Japanese games industry in the following years.
> * And just a few weeks prior, it was Project Phoenix which had collected $1M from hopeful consumers fearing Japanese-style games would otherwise go they way of the dodo. (Still no trace of that game.)
*¡Dios mío!* Do call it a comeback. Until next year, then!