@treefroggy#18933 As far as mission modes go, Skullgirls has an excellent one. And KoF 13‘s combo trials are probably the most fun I’ve had single player in a fighting game. Stringing motions together in that game almost feels like a puzzle game.
But I hear you on competitive play. It can be a real downer even when you win sometimes.
Dude that game RULES. I had a ton of fun experimenting with all the different types of weapons which can feel so surprisingly different from one another. It kinda reminded me of Soul Caliber. My favorite weapon is the Insect Glaive , but I also messed around with a lot of the unusual weapons, like the hunting horn. I actually didn't have the best time with some of the more conventional weapons in the game, like the dual blades for example. It just wasn't as exciting as flying around with the glaive, and feeling generally silly with a musical horn hammer thing.... whatever that is.
Something I really appreciated was how easily and seamlessly you could invite other players to help you out. I generally played solo, which was fun, but they made it so easy that I had a good time with it as well despite my apprehensions.
Honestly the fighting games I‘m interested in trying to understand are:
King of Fighters series ((so like, up to 2002)
Street Fighter, MVC1/2, Darkstalkers etc
Samurai Shodown
Guilty Gear X
And stuff from that era, you know? I want to be able to pick up stuff like Slap Happy Rhythm Busters and Rakuga Kids.
I have little interest in what’s relevant in “the scene”. I really dislike Blzblu, whatever the kids are clamoring about these days. I know the art designer of Skullgirls personally, but aside for the art I'm not interested in the gameplay at all.
Maybe I'm just not ready. In the same way I’m not ready to enjoy first person shooters or Resident Evil. When I'm ready, willing, and committed to enjoying something, I will find any way to wrap my head around it.
Oh yeah, that‘s the good stuff, them late 90s/early 00s fighters. They’re all playable save for GG: X on and offline on fightcade. GG: X is probably on nulldc.
The barrier to entry on fighters can be steep, but if you're not interested in competitive or high level play, there isn't really any preparation needed to enjoy them. Nothin wrong with picking a character you like and mashing some buttons. You'll pick things up over time as you play.
I just wanna recommend that Brutal Doom mod, that came out some time ago. It's not integral to the game by any means, but adds some extra little features that make it that much more fun and entertaining. Thoroughly enjoyed replaying Doom with it.
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“Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.”
I debated about putting this here or the Helpline thread, but I think it is more appropriate here:
How does one go about getting over "the hump" in starting Breath of the Wild? I have tried playing it a few times, many people have spent many words describing just _how much_ they like this game. I always bounce right off!
Some ultra dark cynical circuitry gets triggered in my mind as soon as I start playing, and I can't help but think that everyone would have claimed it as mediocre-at-best if it did not have the name "Zelda" on the box.
The open world innovation is ... weapon durability and a very short stamina bar?
I can see how this is a very finely honed and polished piece of AAA software development, but what am I missing? _Where is the fun?_
What do I need to do, what mental hurdles are required to be cleared, or how far in is the "aha!" moment that I need to reach?
I honestly would like to like something that so many people seem to thing is of genuine value. Even if BotW's moment has passed, there will surely be a new groundswell of excitement as we draw nearer and nearer to whenever Nintendo decide to unlease BotW2 on the world. Presently, it doesn't interest me in the slightest... but I feel like _I'm missing out_.
Did anyone here have to work to like this game? ..and if so, how/when/etc etc?
Or did those of you that love it just do so from the first frame?
I think after I am done with Persona 5 Strikers, I may well give Breath of the Wild one last go. One more question - I can remember nothing about where I was up to or what I had done, would you suggest starting over anew or fumbling around trying to pick it back up from wherever my save is?
I hope I can help with the Breath of the Wild enjoyment! To preface my tips, and provide some insight, my favorite Zeldas are Link's Awakening and Wind Waker. I like LA for it's incredible game design, and I loved WW because the sense of exploration really impressed me, despite the sometimes-frustrating boat/wind system.
With that said, I consider Breath of the WIld a close second to those classics. I would just spend hours roaming around, looking for nothing, but expecting something. In the beginning, the limited stamina is an impediment and the weapon durability felt frustrating until I understood why. I realized the game was almost forcing me to explore it. It did not want to make me feel too comfortable, because it wanted me to feel WILD. So wild, I went and deided I would put on my explorer's hat and just go, because I _could_. I wanted to test the designers' claims of being able to go anywhere at any time and to my surprise, I could, only if I could figure out how. There really isn't anywhere in the map that is closed off from you after the intial "tutorial" section. This is when I realized how fun the problem solving was in this "Open World" Environment.
There is no one way to beat the baddies in this game. Some of the most fun I've had with the combat was trying to find silly ways to defeat the goofy goblins. You can shoot hanging torches to burn them. You can drop a giant rock on them. You can roll a log onto a group that might be sleeping. If you can think it, you can probably do it.
It may be disappointing that the game doesn't offer any of the traditional dungeons, but what they've done instead is essentially tear the walls down and offer you micro-moments that you'd find in those dungeons in the form of the unique combat situations, shrines and more.
The land is so vast, and I loved the anticipation of discovery around every corner. When I had a similar moment as @thiccnick with the dragon, I was flabbergasted because I knew I would figure out what to do eventually, and that I just had to find out the answers from someone, _somewhere_. All I had to do was pick a direction and go.
Hi! IC seems like the right place to ask this question: I really want to get into Ys I and II and was hoping for some general or specific tips for how to get started and how to enjoy these games. I have a PC Engine mini, so that‘s where I was intending to play them, though I’m open to suggestions if there is a clearly superior way to experience them. I put a little bit of time into Ys book I on the PCE mini and I have to say I'm pretty lost right out of the gate…
Also, I have a general idea how the combat works, but are there any strategies I should be aware of (other than walk straight into the bad guy)?
My experience with Ys Book I & II is unfortunately sparse, so I won‘t be able to give you too much advice. In fact, the only real advice I can give, besides to keep this map (apparently the only one VGMaps has to offer for the game) on you at all times, is that in addition to attacking enemies from the side or the back to min-max damage, you’ll also want to offset yourself relative to them for similar reasons. Attacking them head-on is a good way to get bodied really quickly the second they decide to turn around.
Other than that, try to use equipment at the store as a metric for where you should be level-wise? This is a pure guess on my part; again, I haven't played that much of the game.
This is somewhat kind of totally unrelated to whats happening currently on this threat but I feel that if that hypothetical “how to like” show that Tim and Frank mentioned, happened to be real, it would be the ‘this show’ of videogames, whatever that could mean.
Definitely talk to everyone in town first; if memory serves you can find a missing piece of jewelry for someone who rewards you with enough money for enough equipment to start.
The important thing about the “bump system” is that you don‘t want to walk STRAIGHT into the bad guy, you always want to be a off-center. If you’re having trouble, grind for XP until you level up. Explore and try to find items and information and you should do alright.
And you‘ll want to be well prepared for the final dungeon of Ys I: it’s literally half the game! But IIRC, Ys Book I & II lets you gain a lot more levels than standard Ys I, so you should be able to level-up your way past any difficult monsters if you have to.
I hope you enjoy it, I think Ys is a pretty awesome series!
A genre I spent a lot of time learning how to enjoy (or, at least, have a base-line ability to play) are old-school first-person grid-based dungeon-crawlers like Might and Magic and Wizardry, so I want to write a guide for that. While your mileage may vary on whether this is a how-to-enjoy guide, this is at least a guide on how to get started extracting the morsels of game from the hard shell of this genre.
(Note that most of this advice applies to super-early entries in the genre. Later entries like Lands of Lore and Eye of the Beholder have some more quality of life features which may obviate the need for some of these items. These are also probably better entry points to the genre than earlier games)
- Yes, you need to make a map on graph paper. Consider this a part of the gameplay, and the degree to which you‘ve filled out your map “progress”. Draw lines between the dots of the graph paper to represent walls. I’d also recommend marking important points with letters and keeping a legend on the side of your map to keep track of which letter means what.
- Especially for earlier dungeon crawlers, the spells are only listed in the manual. During combat, you choose which spell you want to cast by saying which level spell, and then enter the number corresponding to the spell in the manual. Before you start playing, either print out that page of the manual, or keep it open on another monitor. You probably also want to remember what the number is for one level 1 damage spell for you mage, and one level 1 healing spell for your cleric, as those are what you'll be using most often.
- Check your equipment at the start. Some games will give your characters starting equipment, but some will just give you a money pool to buy all your characters starting equipment. Don't head out before your party is fully equipped.
- The combat interface might be a bit confusing, since a lot of it is likely displayed by text, but remember that JRPG combat evolved from early dungeon-crawler combat, so mechanically it works more-or-less the same as an 8-Bit JRPG.
@kory#28196 I‘ll throw a suggestion out there for the PSP versions! They’re beautiful and have really cool early 00's anime art for the portraits and stuff. As for my advice for playing them:
1. Do the early quests in the first town of Ys I. Get the free sword.
2. Get a feel for the combat in the area around that first town. Grinding early makes the game better later on imo. You get a feel for where to hit enemies(always off-center!) and you gain precious levels. The leveling system is hilarious and broken so getting a jump is nice.
By the time you get the hang out stuff in Ys 1 and get to the Tower you will probably be an expert.
@sabertoothalex#28402 Thanks for the tips everyone! After dusting off my psp (and replacing that corpulent original battery…and getting a micro SD to MS pro duo adapter…and engaging in some firmware shenanigans after seeing the Ys UMD prices) I think I’ll give this version a shot!
I really like the look of it—the low res assets and PSP screen keep it out of that weird Flash-looking territory that some other remakes end up in. So far I only wish there were a button bound to changing the OST version because I love them all and find myself constantly going back into the menu to make sure I hear all of them!
I played the Gameboy Color Version and had an A6 size grid paper notebook beside it to draw maps. It‘s a match made in heaven. This was shortly after I realized I just love non-US paper sizes and don’t need to keep shelling out for a Hobonichi Techo and can instead drop $10 on any A6 notebook with grid paper. Having these two portable items side by side made it very easy to map wherever I went.
For Ys:
pick the version with the music and graphics you like most. I'd tried them all before settling on the PC Engine version. It's rather short but like any old school RPG you just really got to commit to see it through!
how long does a game of paradox grand strategy take? thinking of dunking a few hours into one this weekend. is it best to jump straight in, follow the in game tuts, or read/watch outside resources? the genre has always sounded interesting if just for the idea that i'd be involved in a programmatic story. i played and liked surviving mars (city builder) enough to be cool trying that again. have access to but never played ck2 and stellaris.
This is one of my favorite threads, just saying. How To Enjoy conceptually is important IMHO cause most people bounce off games and call them dumb, without really understanding….