IMO, All turn based RPGs, but especially first person dungeon crawlers, are about as much about using your imagination as a table top session. To me, the sprites and battle animations are just a slightly more embellished equivalent to painted miniatures. With EO, the original DS artwork was nice and pixel-y, but it also had a homemade, Deviantart/Pixiv, “what is anatomy?” janky quality to it that I feel puts even more emphasis on imagination. I‘m usually really picky and almost always prefer to play the original version of any given game… To an extreme degree. EO HD is a rare occurrence where playing the Switch version makes sense to me, and I’m really enjoying it, ten hours in, I've made more progress than I ever have before.
The upscaled art hasn't bothered me one bit. There may be some noticeable curves here and there, but in the heat of battle I've barely thought about it.
I'm mostly glad they ported the original versions, and not the "Untold" version. If they had to choose one over the other, and not a combination, that's what I would prefer, especially since it still includes lots of the QoL changes. BUT, with the ultimate supremacy that is the Final Fantasy XII Zodiac Age Switch port, they could have gone above and beyond like that one did and include multiple versions of the soundtrack... It would be cool to have the NDS version, but also a toggleable *Untold* acoustic instrumentation would be really fun-- that's something I've already experienced in EOV, having the FM DLC. It's always nice to switch between versions...
I've gotten really fast with the map controls with sticks, it took me a couple floors before I got it. Now I use the sticks even in portable mode, because my fingers on the touch screen don't seem nearly as precise as a stylus on DS. I will also look into finding a stylus too. @"tokucowboy"#653 let me know if you find one...
The novelty of seeing this game in widescreen on a portable hasn't worn off yet either. This is the perfect game to have on Switch. If battery was ever and issue for me (it's not), this game could even be a good candidate for *underclocking* the console to save battery, I presume.
This comes at a time where I was getting really sick of looking at my Switch backlog of all child-friendly games.
The DS and 3DS versions will always be there-- and with **three of them** to play on original DS alone, the pick up and play quality, and familiarity you get from playing the switch version ad nauseam, I could see myself picking II or III up once I complete my NDS AV Output mod and playing on CRT too!
More on the music:
Listening to the DS version of the second stratum theme, both are good... But the clarity in this HD version is appreciated. The second stratum theme *goes tf IN* with some really juicy FM sounds that are sometimes overlooked like those creepy little strings. The main difference, using the Primitive Jungle theme as the example here, is that on DS the bass waveform was a bit more bitcrunchy, and in HD it's a smooth smooth FM electric bass. I could see the crunched version being preferred, but practically all the other waveforms are improved by a higher sample rate IMO. There's a lot of little flourishes and less-used instruments (like the creepy plucked strings in this example) that I would barely notice playing on the NDS, even with headphones on.
Back on the subject of Switch controllers:
- for portable mode, the Hori d-pad joycon gets the job done. Anyone with the bigger Hori joycon replacements would have a great time too.
- Docked, I've tried using the Switch Pro Controller, 8bitdo SN30 Pro, the 8bitdo Pro 2, and the *NSO Super Famicom Controller*. All of them are a joy to use. The lack of any rumble whatsoever has the Switch Pro controller's features going unused, but the face buttons, triggers, etc still feel great. SN30 Pro is a fair choice that has everything and gives the retro feel without sacrificing joysticks for mapping, but when I switched to the 8bitdo Pro 2 I was reminded why I love it-- the ergonomics are comfy, and the rapid fire A button makes doing repetitive tasks like mining a breeze. The NSO Super Famicom Controller is unable to access the map drawing controls, but I used it when I had all 5 floors of the first stratum fully mapped, and I was making many many trips to do various things like fighting the boss. I was using the SFC controller when I finally beat the boss. It feels great if you're obsessed with the feeling of playing old RPGs.
Come to think of it, I haven't used my Retro Bit Saturn pad for this game yet, but it resembles a Saturn game as much as it would a Super Famicom game... I'll use that next too..
You can see from all this that I'm really into the game... here I am going off about controllers again...