Haven’t been playing anything the past couple days since I finished Metaphor, so I figured I’d give regicide mode a shot and see what differences there are. I’m very disappointed and probably just going to move on. The game mode doesn’t make any sense. You have to carry over your progress, there’s no option to start fresh on the mode yet nothing is balanced accordingly so I’m just one-shotting everything. I guess the hardest mode in the game is actually the easiest.
I know the bar is low, but I just got through the ship infiltration story sequence, and I am so impressed that we got through it with plain old plot beats of sensible surprises, payoffs, little twists and a bit of action. JRPGs have straight up conditioned me to expect a deus ex machina when they write themselves into any sort of difficult situation.
Coming out the other side of that limbo bar feeling refreshed
Playing through Metaphor at the moment. Really enjoying it. About 25 hours in. Didn’t play the demo.
Why can I not play this game for more than a couple of hours without feeling like I’ve reached a limit. It’s like I’m eating a giant tray of tiramisu. It’s amazing but I get full and sick so fast.
I love the Persona games, and have at times literally played them for 24 hours straight. They are SO similar to Metaphor. What’s happening there that is making me feel so different?
I want to write an FAQ about the etymologies of all of these names. I made a comment much earlier about More being Sir Thomas More, and as I play (in late August now), I keep seeing more puns and allusions. The connection may be indirect or nothing more than a name, but I have fun with them. The developers seem to have a few preoccupations for names: opera, animal names, and race car drivers are among them.
For instance:
- Fidelio - Faith or faithfulness. Fidelio is also an opera by Beethoven (his only one), where a woman disguises herself as a guard named Fidelio to rescue her husband from prison. That Fidelio is a liberator; the connection to Metaphor’s Fidelio may be mainly in his status as a true believer, though I’m still sussing out how in the game.
- Basilio - King (think Greek basileus), related to basil. Also connected to The Barber of Seville (Rossini) and The Marriage of Figaro (Mozart), where Basilio is the music teacher.
- Louis Charadrius - Louis probably alludes to the French kings (orig. loud or famous warrior). Charadrius is a family of wading birds or plovers. The mantle that Louis wears resembles the breast bands of a plover.
- The racecar driver names - Hulkenberg, Clemar, possibly others
- Euphausia - krill. Name literally means something like “true lighting.”
- Junah - can’t help but hear jeune (French for “young”) in the name.
- Noctule - bat, fitting for Heismay with his big ears
- Drakodios - Dragon God, an example of the game calling out its own etymology from the outset
- Cygnus - swan. Technically Junah is adopted, so it makes sense that her sister Rella looks more swanlike.
I felt this way too. For me it was just too much UI. All of it, all the time. I found it exhausting.