Starting the demo now so I can roll smoothly into the full release at 9.
Anyway I know I’m going to like this game, but the limits of the anime cutscenes particularly since the framerate is weird, and these persona style textures doing wide open expanses really show this engine’s age. How’re we feeling gamers.
I tried playing the demo but my computer reeaaally struggled. What I saw was pretty compelling though! It seems to be a game that’s not just in a fantasy setting but is about fantasy, which I like. The style is great and if it can keep up the pace of the early cutscenes it seems like a wild ride.
I wish I had space in my life for a Persona-length RPG right now, but since Ys X is coming out in a few weeks and I still have half of Yakuza 7 to finish, I can’t justify playing this one for a long time.
For anyone on PC, unless you have an amazing setup you probably just want render scaling set to 100%. Upping it is a huge hit to performance.
A couple useful links for anyone on PC:
Lyall Metaphor Fix is just a drag and drop download with a lot of quality of life improvements:
This is a fix for Metaphor: ReFantazio that adds ultrawide/narrower support and much more.
Features
General
Intro skip.
Disabled ALT+F4/exit handler.
Remove 60fps cap in menus.
Fix 8-way analog movement.
Custom resolution scale.
Adjust resolution of ambient occlusion.
Adjust shadow resolution.
Ultrawide/narrower
Support for any resolution/aspect ratio.
Fix cropped FOV at <16:9.
Correctly scaled movies.
Fixes stretched HUD.
Graphics
Disable dash blur + speed lines.
Adjust ambient occlusion resolution.
Adjust level of detail distance.
Disable black outlines.
Special K : A program that improves game performance that others swear by (I didn’t see a performance change myself)
I have the demo downloaded on PS5 and did the opening cutscene before going to bed. It already has my medievalist hat abuzz. I’m very likely to get the game when I’m back home Saturday, setting aside my current act 1 re-run of Baldur’s Gate 3.
Reviews pretty much affirm that I’ll enjoy the game, even reading between the lines for things more unevenly praised like pacing. (Oh, pacing like one of my favorite games, Persona 5, you say? To some that’s a drawback; for me that’s high praise.)
After playing Baroque I felt inclined to play some more dungeon crawlers, so I ordered this game yesterday. Won’t see it until next week, but that works out well for me. I’ll probably have enough time to finish Zelda before it arrives
Woke!
If I understand it correctly they become stronger in the front and bulkier in the back.
Yeah, the rows work like in FF games. I was just wondering if anyone had discovered any reason you would want a party member’s default position at the start of battles to be in the front row, because characters can freely swap rows at no cost of resources or action on their turn. Enemies getting first strike can blow up your entire party so there’s strong incentive to default to the back row.
I just grabbed the demo to have a look at it, and noticed that if I alt-tabbed out and then back the in-game prompts were all for the keyboard, even if I kept using my controller.
That kinda sucked.
Is the demo actually the start of the game? It has some text in it along the lines of “content in the full release may be different” but I’m unsure if that is just some lawyer making them say that to cover their proverbial ass, or if it genuinely is different.
There’s an oddly jarring transition right at the start that felt like it was a cut/skip over something – our protagonist is running through the desert and we get a quick cutscene where some nasty sand worm type beasties appear and the fairy says “oh no, run for it!” … and then we cut to them walking the streets of the city. Huh?
I played through the demo and I’m looking forward to jumping into the rest of the game this weekend or early next week.
The only Atlus-developed games I’ve played previously are Persona 5 (on PS3) and about 6 hours into Persona 4 Golden on PS Vita, so I’m hardly an expert on how this game diverges from their normal formula (if it even does?).
I am happy that Gallica has a less annoying voice than Morgana and Teddy. I’m also happy that you can skate on a levitating sword. I really want a Tony Hawk game where you ride a levitating sword like a skateboard, but also have to mix combat into your trick strings.
I love the presentation and dungeons thus far. I just got set loose on my first persona esque, do the dungeon at some point okay? i think i could’ve done without the social stats in this game, but hopefully the social links aren’t as intensive as persona, i doubt this gets two playthroughs from me so hopefully i can get most of it in one.
anyway! i love the job system here as opposed to the monster capturing of SMT etc. I was never much a tinkerer with those systems. feels like we are drawing a lot from berserk and final fantasy vi world narratively which is just what i wanted right now, i just hope i don’t get too overwhelmed with options.
I mean – is the demo the start of the game, or is it an edited look at the start of the game?
It says the player can continue their save file from the demo in to the main game, but that hard transition from desert sand worm attacking cutscene to just wandering in the city streets made such little sense to me that I have to wonder if there is more there in the full game that was cut for the demo.