@ulisesftw I‘ll smoke 30fps all day. I’m not 60 pilled.
Main challenge comes from the right places, figure out what to do and the platforming. And both are pretty interconnected. The grid system makes most of the jumps pretty clear and the jumps pretty paused and deliberate. When is not, is always a nice surprise. Shows confidence in their level design when propose jumps outside the grid.
Combat can be tricky and clunky and the game relies on that for challenge some times but you get used to the controls and offer a nice experience.
Again, I love this games and learn the rough parts as a kid so I don’t know how is to start today as a newcomer.
Still think the level design is awesome.
@Chopemon oh yeah for sure, just the switch could be jarring but not that much.
nothing serious happens at 60 fps, things look too videogamey